Thaumanova Anomaly.
Because that boss doesn’t have one.
The Edge of Oblivion [EDGE]
Well it should like ever other boss in this game has a breakbar
Well it should like ever other boss in this game has a breakbar
And what exactly would this do ?
Simply slapping a bar on there is pretty pointless if its not a meaningful addition to the fight. See subject 6 and how silly it is now.
I feel like adding a breakbar to it would make it too easy
They probably will implement a break bar if they get around to overhauling this fractal.
Personally, I’d be careful what you wish for… my speculation is that the disappearing floor will become much more unforgiving unless the bar can be broken.
I’d also like a CC-Bar, but before they add anything to this boss they first need to fix the floor because right now
I CAN’T SEE ANY KITTEN AOE CIRCLES
It works in Chaos!
WHY NOT HERE?
I have mixed feelings about this encounter. I personally find the boss to be very easy as the platforms are so slow to disappear. However, yesterday I had same 3 members of my squad wipe before the boss even hit 40% twice. We even tried resing them and they died like 20 secs after being brought back. Then the ele would die from reflect damage and the chip damage from being targeted repeatedly by the lazer. I died to some random knock back on the last 5%. I’m still kicking myself for not having a stun breaker.
I want a breakbar to make the encounter a bit more engaging. At the same time I’m afraid of having the encounter turn into bloom 3.0 and having even more terrible pugs.
I have mixed feelings about this encounter. I personally find the boss to be very easy as the platforms are so slow to disappear. However, yesterday I had same 3 members of my squad wipe before the boss even hit 40% twice. We even tried resing them and they died like 20 secs after being brought back. Then the ele would die from reflect damage and the chip damage from being targeted repeatedly by the lazer. I died to some random knock back on the last 5%. I’m still kicking myself for not having a stun breaker.
I want a breakbar to make the encounter a bit more engaging. At the same time I’m afraid of having the encounter turn into bloom 3.0 and having even more terrible pugs.
True. I mean: the rework on Cliffside shows that they can make tight Bar timers. The Archdiviner can only be effectively broken by a Poison thief or an expierienced warrior (rev needs future sight to time it right) yet it rewards the group if they coordinate the damage in this extra burn phase.
Thauma is just a pile of HP right now, everyone sits in his corner of the platform, wails away with attacks that are reflected half of the time and prays not to get nuked into oblivion by the aoe barrage.
It feels so dull and could be so much more.
The only change I would make to this fractal is to get rid of the god kitten ed light underneath him.
I have mixed feelings about this encounter. I personally find the boss to be very easy as the platforms are so slow to disappear. However, yesterday I had same 3 members of my squad wipe before the boss even hit 40% twice. We even tried resing them and they died like 20 secs after being brought back. Then the ele would die from reflect damage and the chip damage from being targeted repeatedly by the lazer. I died to some random knock back on the last 5%. I’m still kicking myself for not having a stun breaker.
I want a breakbar to make the encounter a bit more engaging. At the same time I’m afraid of having the encounter turn into bloom 3.0 and having even more terrible pugs.
True. I mean: the rework on Cliffside shows that they can make tight Bar timers. The Archdiviner can only be effectively broken by a Poison thief or an expierienced warrior (rev needs future sight to time it right) yet it rewards the group if they coordinate the damage in this extra burn phase.
Thauma is just a pile of HP right now, everyone sits in his corner of the platform, wails away with attacks that are reflected half of the time and prays not to get nuked into oblivion by the aoe barrage.
It feels so dull and could be so much more.
O_o?
At what scale do people sit around corners for that? We usually have whoever has aggro run around while everyone else melee. Times where the whole place turns into a doughnut and you are forced to use range does happen more often than I would like though.
It would be cool if they added a breakbar when he does his spin attack at lower HP so you could stop that particular attack. It would be more cool if I could see my AOE circles in that boss arena, though.
It would be more cool if I could see any AOE circles in that boss arena, though.
FTFY
It would be cool if they added a breakbar when he does his spin attack at lower HP so you could stop that particular attack. It would be more cool if I could see my AOE circles in that boss arena, though.
they could start with removing the giant lightbulb under the transparent platform …
I have mixed feelings about this encounter. I personally find the boss to be very easy as the platforms are so slow to disappear. However, yesterday I had same 3 members of my squad wipe before the boss even hit 40% twice. We even tried resing them and they died like 20 secs after being brought back. Then the ele would die from reflect damage and the chip damage from being targeted repeatedly by the lazer. I died to some random knock back on the last 5%. I’m still kicking myself for not having a stun breaker.
I want a breakbar to make the encounter a bit more engaging. At the same time I’m afraid of having the encounter turn into bloom 3.0 and having even more terrible pugs.
True. I mean: the rework on Cliffside shows that they can make tight Bar timers. The Archdiviner can only be effectively broken by a Poison thief or an expierienced warrior (rev needs future sight to time it right) yet it rewards the group if they coordinate the damage in this extra burn phase.
Thauma is just a pile of HP right now, everyone sits in his corner of the platform, wails away with attacks that are reflected half of the time and prays not to get nuked into oblivion by the aoe barrage.
It feels so dull and could be so much more.O_o?
At what scale do people sit around corners for that? We usually have whoever has aggro run around while everyone else melee. Times where the whole place turns into a doughnut and you are forced to use range does happen more often than I would like though.
He term “corner” is more rethorical than anything else. What I mean is that all group support falls apart immediately on this boss because the closer you are the higher the risk for both. It removes all cooperative elements of the game and everyone is on his own, which basically goes against all paradigms of he game, and especially of fractals.
A good opposing example is the KC burn phase where one man pushes the orb around and the others already stack up and precast buff everything through the ceiling, to then unlaod every point or damage into this pile of animated rubble they can possibly squeeze out of their class. It feels so satitfying yet would not be possible without a group. I want to see something like this in Thaumanova. A tool or mechanic to work with.