Thaumanova Anomaly.

Thaumanova Anomaly.

in Fractals, Dungeons & Raids

Posted by: Kekkei Genkai Kage.5930

Kekkei Genkai Kage.5930

Why hasn’t there been a actual break bar to break yet?

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Thaumanova Anomaly.

in Fractals, Dungeons & Raids

Posted by: Fluffy.1932

Fluffy.1932

Because that boss doesn’t have one.

Fluffy Fuz
The Edge of Oblivion [EDGE]

Thaumanova Anomaly.

in Fractals, Dungeons & Raids

Posted by: Kekkei Genkai Kage.5930

Kekkei Genkai Kage.5930

Well it should like ever other boss in this game has a breakbar

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Thaumanova Anomaly.

in Fractals, Dungeons & Raids

Posted by: TexZero.7910

TexZero.7910

Well it should like ever other boss in this game has a breakbar

And what exactly would this do ?

Simply slapping a bar on there is pretty pointless if its not a meaningful addition to the fight. See subject 6 and how silly it is now.

Thaumanova Anomaly.

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Posted by: Malediktus.3740

Malediktus.3740

I feel like adding a breakbar to it would make it too easy

One of my 30 accounts (Malediktus.9250).

Thaumanova Anomaly.

in Fractals, Dungeons & Raids

Posted by: onevstheworld.2419

onevstheworld.2419

They probably will implement a break bar if they get around to overhauling this fractal.

Personally, I’d be careful what you wish for… my speculation is that the disappearing floor will become much more unforgiving unless the bar can be broken.

Thaumanova Anomaly.

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Posted by: hornswroggle.8023

hornswroggle.8023

I’d also like a CC-Bar, but before they add anything to this boss they first need to fix the floor because right now

I CAN’T SEE ANY KITTEN AOE CIRCLES

It works in Chaos!
WHY NOT HERE?

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Posted by: KickzNGigglez.4958

KickzNGigglez.4958

I have mixed feelings about this encounter. I personally find the boss to be very easy as the platforms are so slow to disappear. However, yesterday I had same 3 members of my squad wipe before the boss even hit 40% twice. We even tried resing them and they died like 20 secs after being brought back. Then the ele would die from reflect damage and the chip damage from being targeted repeatedly by the lazer. I died to some random knock back on the last 5%. I’m still kicking myself for not having a stun breaker.

I want a breakbar to make the encounter a bit more engaging. At the same time I’m afraid of having the encounter turn into bloom 3.0 and having even more terrible pugs.

Thaumanova Anomaly.

in Fractals, Dungeons & Raids

Posted by: hornswroggle.8023

hornswroggle.8023

I have mixed feelings about this encounter. I personally find the boss to be very easy as the platforms are so slow to disappear. However, yesterday I had same 3 members of my squad wipe before the boss even hit 40% twice. We even tried resing them and they died like 20 secs after being brought back. Then the ele would die from reflect damage and the chip damage from being targeted repeatedly by the lazer. I died to some random knock back on the last 5%. I’m still kicking myself for not having a stun breaker.

I want a breakbar to make the encounter a bit more engaging. At the same time I’m afraid of having the encounter turn into bloom 3.0 and having even more terrible pugs.

True. I mean: the rework on Cliffside shows that they can make tight Bar timers. The Archdiviner can only be effectively broken by a Poison thief or an expierienced warrior (rev needs future sight to time it right) yet it rewards the group if they coordinate the damage in this extra burn phase.
Thauma is just a pile of HP right now, everyone sits in his corner of the platform, wails away with attacks that are reflected half of the time and prays not to get nuked into oblivion by the aoe barrage.
It feels so dull and could be so much more.

Thaumanova Anomaly.

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Posted by: Loop.8106

Loop.8106

The only change I would make to this fractal is to get rid of the god kitten ed light underneath him.

Optimise [OP]

Thaumanova Anomaly.

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Posted by: Khisanth.2948

Khisanth.2948

I have mixed feelings about this encounter. I personally find the boss to be very easy as the platforms are so slow to disappear. However, yesterday I had same 3 members of my squad wipe before the boss even hit 40% twice. We even tried resing them and they died like 20 secs after being brought back. Then the ele would die from reflect damage and the chip damage from being targeted repeatedly by the lazer. I died to some random knock back on the last 5%. I’m still kicking myself for not having a stun breaker.

I want a breakbar to make the encounter a bit more engaging. At the same time I’m afraid of having the encounter turn into bloom 3.0 and having even more terrible pugs.

True. I mean: the rework on Cliffside shows that they can make tight Bar timers. The Archdiviner can only be effectively broken by a Poison thief or an expierienced warrior (rev needs future sight to time it right) yet it rewards the group if they coordinate the damage in this extra burn phase.
Thauma is just a pile of HP right now, everyone sits in his corner of the platform, wails away with attacks that are reflected half of the time and prays not to get nuked into oblivion by the aoe barrage.
It feels so dull and could be so much more.

O_o?

At what scale do people sit around corners for that? We usually have whoever has aggro run around while everyone else melee. Times where the whole place turns into a doughnut and you are forced to use range does happen more often than I would like though.

Thaumanova Anomaly.

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Posted by: Rising Dusk.2408

Rising Dusk.2408

It would be cool if they added a breakbar when he does his spin attack at lower HP so you could stop that particular attack. It would be more cool if I could see my AOE circles in that boss arena, though.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Thaumanova Anomaly.

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

It would be more cool if I could see any AOE circles in that boss arena, though.

FTFY

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Posted by: Khisanth.2948

Khisanth.2948

It would be cool if they added a breakbar when he does his spin attack at lower HP so you could stop that particular attack. It would be more cool if I could see my AOE circles in that boss arena, though.

they could start with removing the giant lightbulb under the transparent platform …

Thaumanova Anomaly.

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Posted by: hornswroggle.8023

hornswroggle.8023

I have mixed feelings about this encounter. I personally find the boss to be very easy as the platforms are so slow to disappear. However, yesterday I had same 3 members of my squad wipe before the boss even hit 40% twice. We even tried resing them and they died like 20 secs after being brought back. Then the ele would die from reflect damage and the chip damage from being targeted repeatedly by the lazer. I died to some random knock back on the last 5%. I’m still kicking myself for not having a stun breaker.

I want a breakbar to make the encounter a bit more engaging. At the same time I’m afraid of having the encounter turn into bloom 3.0 and having even more terrible pugs.

True. I mean: the rework on Cliffside shows that they can make tight Bar timers. The Archdiviner can only be effectively broken by a Poison thief or an expierienced warrior (rev needs future sight to time it right) yet it rewards the group if they coordinate the damage in this extra burn phase.
Thauma is just a pile of HP right now, everyone sits in his corner of the platform, wails away with attacks that are reflected half of the time and prays not to get nuked into oblivion by the aoe barrage.
It feels so dull and could be so much more.

O_o?

At what scale do people sit around corners for that? We usually have whoever has aggro run around while everyone else melee. Times where the whole place turns into a doughnut and you are forced to use range does happen more often than I would like though.

He term “corner” is more rethorical than anything else. What I mean is that all group support falls apart immediately on this boss because the closer you are the higher the risk for both. It removes all cooperative elements of the game and everyone is on his own, which basically goes against all paradigms of he game, and especially of fractals.

A good opposing example is the KC burn phase where one man pushes the orb around and the others already stack up and precast buff everything through the ceiling, to then unlaod every point or damage into this pile of animated rubble they can possibly squeeze out of their class. It feels so satitfying yet would not be possible without a group. I want to see something like this in Thaumanova. A tool or mechanic to work with.