The Death of Story Mode
My answer is no.
If the devs want story mode to be more popular or to help those players that came in a little late to the game, they have all the means to make you want to run Story over Exp. They’ve expressed a desire to change a lot of things about dungeons, from the difficulty of encounters, to waypoint locations all the way up to loot. I’d wait until after the next update to truly decide if it’s dead or not, but I don’t mind running story if someone needs it. I tend to run dungeons for the even count anyway.
All they need to do is add tokens to Story Mode, and problem solved. I don’t think this change could possibly even offend anyone. Actually, it would give us 8 more dungeon paths to run, and some of the Story Modes are pretty kitten awesome, too.
No one enjoys [it]. No one finds it fun.” —Colin J.
I don’t think the end, no.
However, I agree with the general idea of the post. Story mode is becoming increasingly difficult to find runs for. There are still certainly plenty of people, but the density will only thin out over time.
Offering a mild incentive to run the story would really help the people that are only just coming along in the game, and may feel a bit turned off about how difficult it is to start a story mode dungeon.
One suggestion is to offer a story mode that scales with the number of people, thus making it possible with anywhere between 1 to 5 players. This suggestion is obviously flawed, as it might turn this dungeon into “solo mode”, where the party finding becomes literally defunct, but would grant the added benefit of allowing players to complete the dungeon at their leisure, with friends only if they so choose. Added incentive to find a party for these modes could be added: i.e. the loot improves with a larger party.