The Death of Story Mode

The Death of Story Mode

in Fractals, Dungeons & Raids

Posted by: Acarius.3052

Acarius.3052

This is a forum post I don’t want to do, but I have to do. I like story, I really do. Guild Wars 2 actually has some really good stuff, even in the dungeons. But when I came to this game in November and on wards, I found that almost all the dungeons, had no people doing story mode (That is a mild exaggeration) It took me so long to get a group for CM story, and SoE, HotW, CoE, and more, I don’t see doing in the future. This might just be me, but I really think story mode is dead. And I know that for higher levels, this mode does nothing for them, but could Arenanet add in more reward for those doing the story mode. Really, the only reason people do story mode is to get to explorable, and most don’t, because most of the time, someone in the party has done it already. I guess, story mode flared up in the beginning, but I don’t know. Is this the end of story mode?

The Death of Story Mode

in Fractals, Dungeons & Raids

Posted by: Leo G.4501

Leo G.4501

My answer is no.

If the devs want story mode to be more popular or to help those players that came in a little late to the game, they have all the means to make you want to run Story over Exp. They’ve expressed a desire to change a lot of things about dungeons, from the difficulty of encounters, to waypoint locations all the way up to loot. I’d wait until after the next update to truly decide if it’s dead or not, but I don’t mind running story if someone needs it. I tend to run dungeons for the even count anyway.

The Death of Story Mode

in Fractals, Dungeons & Raids

Posted by: DungeonDaughter.7391

DungeonDaughter.7391

All they need to do is add tokens to Story Mode, and problem solved. I don’t think this change could possibly even offend anyone. Actually, it would give us 8 more dungeon paths to run, and some of the Story Modes are pretty kitten awesome, too.

“We just don’t want players…in Guild Wars 2.
No one enjoys [it]. No one finds it fun.” —Colin J.

The Death of Story Mode

in Fractals, Dungeons & Raids

Posted by: LFk.1408

LFk.1408

I don’t think the end, no.

However, I agree with the general idea of the post. Story mode is becoming increasingly difficult to find runs for. There are still certainly plenty of people, but the density will only thin out over time.

Offering a mild incentive to run the story would really help the people that are only just coming along in the game, and may feel a bit turned off about how difficult it is to start a story mode dungeon.

One suggestion is to offer a story mode that scales with the number of people, thus making it possible with anywhere between 1 to 5 players. This suggestion is obviously flawed, as it might turn this dungeon into “solo mode”, where the party finding becomes literally defunct, but would grant the added benefit of allowing players to complete the dungeon at their leisure, with friends only if they so choose. Added incentive to find a party for these modes could be added: i.e. the loot improves with a larger party.