The Fractal dungeon is beyond cheap

The Fractal dungeon is beyond cheap

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Posted by: Mitch.4781

Mitch.4781

Honestly….the dredge one…on PATH 1..the boss that heals himself..who can only eb damaged by the fire buckets? The collosus who surounds u with aoe while u have to wait for the hammer to work right? The swamp one that blocks ur path with trees just as u are about to drop a wisp in?

Yeh kittenin great and rewarding design

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Posted by: moiraine.2753

moiraine.2753

Now,now don’t whine so much.People wanted harder things well Anet liestened.They gave you such things.You can’t do something?Then Lower the dificulty.If you still can’t do it then it’s not for you sorry mate.
There may have some hard things but with time people will get used to them.

TxS – Tequatl Slayer Alliance (EU)

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Posted by: Asagi.1405

Asagi.1405

I could do without the jumping puzzles though. This is Guild Wars, not Super Mario Wars.

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Posted by: Mitch.4781

Mitch.4781

Harldy whining. I love a challenge but taking a dump on you from a height when your hands are tied is not a challenge. Inserting a tree to block your path as u have 4 seconds to put an orb in is not a challenge..thats just cheap. That dredge fight in particular is about as unfun as it could be…..This whole event has been a total disaster

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Posted by: William Fairfield.1428

William Fairfield.1428

Game Designer

Hello Mitch,

I am sorry you are having trouble overcoming some of the encounters within the Fractals. Allow me to give you some pointers that might help you overcome your obstacles.

The Dredge Suit Boss, while being a bit beefy is not ‘immune’ to damage when he is not Superheated. He just takes normal damage during that time. The superheated buff lasts for quite a good amount of time, and allows for ample time to move him to the next bucket.. To achieve this easier.. have your team stay in the 180 degree arc you wish to go in. The bombs he throws can be reflects as well. If you have the ability to do such within your class.

As far as the Colossus, I assume you mean Cliffside, which the chest seal gave a team I was running with quite some difficult as well. So we developed a strategy.. We allowed 2 people to be the hammer switchers, and we clumped up to the left of the seal just outside of fire burn reach.. We would kill the heretics and then the hammer weilder would charge in, smack 4, then run back to the group and drop the hammer.. then the next guy would grab the hammer and do it again.. Then switching back and forth as stacks dropped for those two.. With the others running cover.. Talking with your group is the step to overcoming these encounters…

As for the Swamp issue as really the only thing I can tell you there would be to use a speed boost and jump often.

I hope these tips will help you in your travels.

Good Luck

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Posted by: Asagi.1405

Asagi.1405

Ah yes, the Dredge Suit Boss.
I fought that boss already in Star Wars: The Old Republic.
“Revolutionary design” everybody!

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Posted by: Mitch.4781

Mitch.4781

Hello Mitch,

I am sorry you are having trouble overcoming some of the encounters within the Fractals. Allow me to give you some pointers that might help you overcome your obstacles.

The Dredge Suit Boss, while being a bit beefy is not ‘immune’ to damage when he is not Superheated. He just takes normal damage during that time. The superheated buff lasts for quite a good amount of time, and allows for ample time to move him to the next bucket.. To achieve this easier.. have your team stay in the 180 degree arc you wish to go in. The bombs he throws can be reflects as well. If you have the ability to do such within your class.

As far as the Colossus, I assume you mean Cliffside, which the chest seal gave a team I was running with quite some difficult as well. So we developed a strategy.. We allowed 2 people to be the hammer switchers, and we clumped up to the left of the seal just outside of fire burn reach.. We would kill the heretics and then the hammer weilder would charge in, smack 4, then run back to the group and drop the hammer.. then the next guy would grab the hammer and do it again.. Then switching back and forth as stacks dropped for those two.. With the others running cover.. Talking with your group is the step to overcoming these encounters…

As for the Swamp issue as really the only thing I can tell you there would be to use a speed boost and jump often.

I hope these tips will help you in your travels.

Good Luck

Bah..maybe I just had a bad pug…..But I simply didn’t really enjoy the mechanics…I hope we aren’t going to be forced to grind this place for ascended gear and that there will be other options…

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Posted by: Jalad Lantana.3027

Jalad Lantana.3027

The Dredge Boss was bugged last night. Out of twenty on target bucket drops on him, only one appeared to have the desired effect. 30 minutes wasted.

In fact apart from that one time, the rest of the time it took 0 damage. Totally bugged.

It would be nice if your glorified and gimmicky way to beat the boss actually worked as designed. Please fix.
Overall general buggyness. My first Fractal group was totally FUBAR. Half the team could not see the other half. Some could not attack at all. Big Fail. I know how to play, but the bugs make it impossible in these obviously untested free throwaway designs.

HOD
Guardian / Ranger / Mesmer / Necro / Warrior
Played since 1st online ‘demo’ months before the BWEs.

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Posted by: mehyaM.3042

mehyaM.3042

Dev gave some great tips. Although with an experienced group, you can get to difficulty 4 quite fast. I think the swamp was my favorite and also my streams favorite. As I was taking the whisps backittenpt encountering “Moss Man” and would scream “Ahhh mossman!”

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Posted by: Jmcdg.8706

Jmcdg.8706

Holy SMOKE you guys…. YOU GUYS…….. People need to read this because there is so much QQ about this patch that I think is great and put GW2 into the RIGHT PATH.

First of all, first time I went into fractal, I went in with ONE other player, a friend of mine. We nailed it. Took long but we 2-man’d fractal (the charr vs human battle, the blizzard area and the asura lab) and yes maybe those were a bit easy and also take into consideration that we did it in Scale difficulty 1 because yeah.. it was our first time.. WE STILL 2-MAN’D that.

As my friend logged out and left me hungry for more as I knew there was more than 3 path (that were awesome by the way) I asked a few friends to come and try it. They didn’t really like doing dungeons in the game and one of them is a full berserker glass cannon warrior that has NEVER done ANY explorable and my other friend was a Necro that did a couple EXP.

We went in, difficulty scale 1 still (because they hadnt done it before) and as you figured probably, we didn’t bring ANYBODY else with us, meaning we did 3-man that.
Again I will have to say and precise that it was difficulty scale level 1 nothing to brag about but that is not the point which imma get to in a sec. These are the path we got: The underwater path with the dolphins, the dredge cavern path and the captured collossus path. The underwater was quite easy, with 3 player it took a bit of time to kill the boss but nobody really got into a dangerous situation during the run, the second path was the dredge cavern which was HARD with 3 people and we figured we got lucky that we were 3 since you can’t actually do it with less than 3…. it is literally impossible since you won’t be able to open the doors… but we managed to open each doors and get to the last boss which took us about 20 sec to realize how it worked and about 1 hour of try and fail to kill him WITH 3 PLAYERS. The collossus path took us less time to complete but was rather hard too with 3 players. Would’ve been a cakewalk with 5 (AGAIN.. it was difficulty scale 1 so it’s kinda normal to finish it without too much trouble).

My point is that you said the mechanics were badly designed and this is where I think you’re wrong here, the dredge boss is awesome, there is everything you need in a boss fight, a specific role for someone and a important one at that (the one activating the cauldron of lava), dpsing while moving and dodging trying to squeeze every bit of dps into this 30 sec of vulnerability the dredge beasty machine get and a need to survive at all cost. OP, if I/We did it with 3 people, which one of them never did any explorable before and was fully glass canon, I think the problem wasnt the encounter, it was YOU/YOUR GROUP. It may sound a bit elitist or something and have that flavor of ’’L2P’’ but in that case, it is the truth and you have to face it. You also said that the hammer was not always working but thats probably because you didnt understand how it worked in the first place. You had to kill a chanter with it to get a charge to be able to smash the seals (not needed to have the killing blow but at least ‘’tag it’‘). Normally I’m not the one saying those kind of things as I hate to be ‘’THAT GUY’’ but for real…PEOPLE….. sometimes when you cry on the forums… we just want to say one thing: GET GOOD

Off topic: The fact that you can’t rez(use a waypoint or checkpoint) until your whole group is dead is AWESOME too, no more graveyard running. 5/5 for me on that one.

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Posted by: Under Web.2497

Under Web.2497

i loved the challenge- especially as it was all new so there were no “spoilers” anywhere.
the mining suit boss was fun – took us a few times but we did it- its so obvious whats got to be done – just dont be greedy(pull n burn)
and in some encounters. . . .well lets just say its not all about doing damage (we wiped once till i figured that out)- but what a good feeling it was when i did figure it out.
the jungle wouldve been good if it wasnt for the invul bug on that mass of spiders – sorta spoiled that 1 for me/us
Seems good content so far (just baaaad lag)- good job. . . . . After the event can the programmers please help out the two overworked ones that are assigned to class skill/trait bugs pls. . . . and fix the invulnerability bug pleeeease – get them to drop aggro when they’ve returned to spawn site and healed – so we can be out of combat and heal ourselves-

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Posted by: Under Web.2497

Under Web.2497

Holy SMOKE you guys…. YOU GUYS…….. People need to read this because there is so much QQ about this patch that I think is great and put GW2 into the RIGHT PATH.

First of all, first time I went into fractal, I went in with ONE other player, a friend of mine. We nailed it. Took long but we 2-man’d fractal (the charr vs human battle, the blizzard area and the asura lab) and yes maybe those were a bit easy and also take into consideration that we did it in Scale difficulty 1 because yeah.. it was our first time.. WE STILL 2-MAN’D that.

As my friend logged out and left me hungry for more as I knew there was more than 3 path (that were awesome by the way) I asked a few friends to come and try it. They didn’t really like doing dungeons in the game and one of them is a full berserker glass cannon warrior that has NEVER done ANY explorable and my other friend was a Necro that did a couple EXP.

We went in, difficulty scale 1 still (because they hadnt done it before) and as you figured probably, we didn’t bring ANYBODY else with us, meaning we did 3-man that.
Again I will have to say and precise that it was difficulty scale level 1 nothing to brag about but that is not the point which imma get to in a sec. These are the path we got: The underwater path with the dolphins, the dredge cavern path and the captured collossus path. The underwater was quite easy, with 3 player it took a bit of time to kill the boss but nobody really got into a dangerous situation during the run, the second path was the dredge cavern which was HARD with 3 people and we figured we got lucky that we were 3 since you can’t actually do it with less than 3…. it is literally impossible since you won’t be able to open the doors… but we managed to open each doors and get to the last boss which took us about 20 sec to realize how it worked and about 1 hour of try and fail to kill him WITH 3 PLAYERS. The collossus path took us less time to complete but was rather hard too with 3 players. Would’ve been a cakewalk with 5 (AGAIN.. it was difficulty scale 1 so it’s kinda normal to finish it without too much trouble).

My point is that you said the mechanics were badly designed and this is where I think you’re wrong here, the dredge boss is awesome, there is everything you need in a boss fight, a specific role for someone and a important one at that (the one activating the cauldron of lava), dpsing while moving and dodging trying to squeeze every bit of dps into this 30 sec of vulnerability the dredge beasty machine get and a need to survive at all cost. OP, if I/We did it with 3 people, which one of them never did any explorable before and was fully glass canon, I think the problem wasnt the encounter, it was YOU/YOUR GROUP. It may sound a bit elitist or something and have that flavor of ’’L2P’’ but in that case, it is the truth and you have to face it. You also said that the hammer was not always working but thats probably because you didnt understand how it worked in the first place. You had to kill a chanter with it to get a charge to be able to smash the seals (not needed to have the killing blow but at least ‘’tag it’‘). Normally I’m not the one saying those kind of things as I hate to be ‘’THAT GUY’’ but for real…PEOPLE….. sometimes when you cry on the forums… we just want to say one thing: GET GOOD

Off topic: The fact that you can’t rez(use a waypoint or checkpoint) until your whole group is dead is AWESOME too, no more graveyard running. 5/5 for me on that one.

EXACTLY +1
Good communication within the group and knowing what the others can/will do is essential. The holy trinity may have gone but group co-ordination hasn’t +1 to anet for making it that way and not another zergfest

(edited by Under Web.2497)

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Posted by: UnrepentantProcrastinator.7420

UnrepentantProcrastinator.7420

Just FYI, you’re doing that “fire buckets” one wrong. The fire gives him vulnerability and temporarily stops him from healing. If you use it, that means you’re hitting him for 9k damage with your dinky 1 skills.

There’s no waiting for the hammer to work right. You kill an enemy with it, target the seal, run up to it and hit 4.

For the swamp one, there’s a path. Don’t just run into a wall because you weren’t fast enough to get past it. Run the path.

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Posted by: Ragmon.6350

Ragmon.6350

It took us a while to get our group coordination right for the golem, but when we did it was actually fun to kick his kitten

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Posted by: Senet.3052

Senet.3052

My only complaint with Fractals so far is the Legendary Dredge Powersuit. He’s got about twice as many hitpoints as he should have. He simply takes too long to kill as he is right now, and as soon as one person is downed and needs rezzing he starts healing since you’re no longer able to kite him to the next bucket.

Everything else.. no complaint. Very well balanced, very interesting, good fights.

All in all very positive about the new dungeon.

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Posted by: Netsu.3769

Netsu.3769

We tried to do the dredge boss (it was actually the elemental boss that time) with a 4-man PUG and failed, but I definitely want to try it again.
Another PUG (5-man) got tired of the wisp carrying and re-rolled the dungeon, it feels like you just have to memorize where all the traps are to avoid them, don’t like this design much but it’s ok.

After that we did the Asuran lab and the Volcano fractals, both were excelent and very fun to do.

Can’t wait to do the rest of them

The Jolly Fellas [JF]
Seafarer’s Rest server

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Posted by: Dead.7385

Dead.7385

Dredge suit isn’t cheap, but is tedious and boring.

Have two players (or one REALLY good one) man the lava buckets. Set up FIRST before you engage. Place one player near the entrance and the other diagonal from him/her. Have three people kite the mob into lava and DPS while kiting. Move in a square. So start with player nearest to you (the entrance) – hit with lava – move the one directly over you (Have the lava runner move WITH the kiters and not sit there ), then hit with lava again. Now once that side is done the other player we placed diagonal at the start should be set. Pull ACROSS to him/her and have them pour lava, then go back towards the door (again having runner run to next bucket), then pour. Move again directly across to where you FIRST started. The lava runner should have moved with you so already be in place. Rinse and repeat a billion times and your set.

His attacks can be dodged and the only insta kill is bombs which is easy to evade. You MUST remember to kite AS A GROUP. Do NOT move astray from each other. That will pull him AWAY from lava. Make SURE lava players know when to pour lava. If on Voice comms shout it out. If no voice comms use pings on the map. If any players have relatively short term roots use them! Warrior use Rifles with the root skill to root him under lava + root skill. You can easily tell where it will fall by the scarred spot on the ground.

MOST IMPORTANT:
Lava players DO NOT AGRO OR DAMAGE HIM. Your only making it harder on kiters and he might come upstairs to pay you a visit!
NO pets (PUT ON PASSIVE)! – NO minions! – NO illusions! Let the dredge target the kiters (who should be working and kiting RIGHT near each other as a team). If you have players who primarily use those things (pets/minions/illusions) put them on lava!

**Edit: If you fail and superheated falls from him do not worry. He WILL regen (unless your lucky), but it will only do roughly 5-7% of his health. Its a lot but not fight breaking.

(edited by Dead.7385)

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Posted by: Senet.3052

Senet.3052

Oh yea, the issue isn’t the strategy. We had that clocked in and we had a lot of fun figuring it out. The issue is the enormous length of the fight and how a single mistake can cost you the entire 20 minutes you’ve spent wailing on him.

Just compare him to the ice elemental version. So much easier.

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Posted by: Strifey.7215

Strifey.7215

Dredge suit isn’t hard at all, but yes the Swamp is terrible

Pro-tip, actually use your skills and some teamwork, any interrupt/daze skill stops healing.

Guard/War/Mesmer and Dungeon Guides:
https://www.youtube.com/user/strife025

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Posted by: Rivenguard.6740

Rivenguard.6740

Main problem of the fractal dungeon is the NO WAY TO REJOIN when disconnected.

Really, spending 40-50 minutes to get disconnected (that is already a major pain by itself) and then have no way to get back is a major oversight on ANET part.

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Posted by: nmoral.3876

nmoral.3876

its the only boss provoking me an erection..im a necro, im not used to see big numbers, and dealing 30ks..its a dream for me XDD

4 players always together luring him to melted metal spots, 1 dropping it

-about colossus, hit mobs with hammer so u activate the skill 4

-Swamp, just use quickness , condition removal when u fall due to traps, and dont fight mobs, just slow them , fear them, ignore them. Wall..in some places u can jump over it, otherwise just go around. The fastest player go further and if any of you got teleport…everything is done

The unique boss is so boring for me is the giant jellyfish..nothing but spam skills

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Posted by: Drake Brimstone.3706

Drake Brimstone.3706

Last night my group tried the Collossus, we got to the top where you need to break the chain. The problem here seems to be too many Vet mobs, must find a Non-vent to kill with the hammer while avoiding the attacks of all the Vets in order to get the Hammer’s Skill 4 to appear. We “might” have done better had our 5th not disconnected and we had to try and 4 man it. Eventualy we gave up.

I also had a serious problem with getting tossed in the cages constantly. Breaking out required me using Lava Font 3 times before it broke open the door. (Auto attack couldn’t hit the door, had to use AOE)

edit: How can a Novice be a Vetren?

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Posted by: entropythreee.8152

entropythreee.8152

Quick hint… The swamp one is a piece of cake. You can jump on roots next to every wall and hop around it. That path is literally the shortest one on any difficulty if you can coordinate and know the gimmicks.

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Posted by: Draeka.5941

Draeka.5941

Main problem of the fractal dungeon is the NO WAY TO REJOIN when disconnected.

Really, spending 40-50 minutes to get disconnected (that is already a major pain by itself) and then have no way to get back is a major oversight on ANET part.

AMEN. Adds insult to injury, too, considering you need fractal completions for the monthly.

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Posted by: Reldan.4387

Reldan.4387

Our group last night could not beat the Dredge boss on Fractics 1. We figured out what we needed to do and executed it, but typically after 8-9 bucket drops he’d be down to half life and his bomb pattern would wind up killing somebody in the group (occasionally it seems the bombs scatter enough that you evade one bomb and wind up standing just inside the circle of a different bomb). Once someone was down it just went downhill from there.

It might be a fun fight if it lasted half as long as it does. Boring and tedious doesn’t make it a fun challenge.

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Are people really having that much trouble? I got a group of random people together last night. In the first fractal of the first level a guy had to quit which left us with just 4 people… we then proceeded to go straight to level 5 with almost no problems. The mechanics are fairly simple, though quite enjoyable.

I will say though, if you are on the fire dumping boss and you have a ranger, let his pet die, it is more trouble then it’s worth. Also if you have a mesmer make sure he/she is the one on the buckets as the illusions greatly slow down progress since he stops to attack them.

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Posted by: Wreckdum.8367

Wreckdum.8367

Well now the men have been separated from the boys on this patch. Almost every fight you listed is easy… Especially the giant ice monster that you have to dump the fire pots on. You can do that fight with 2 people. lol

The forest? Yeah literally the first 30 minutes fractals were up I was cussing… Our second time getting the forest we one shotted it. Don’t complain because you can’t face roll a dungeon that has been out one day… Just get better. That’s the whole point of it being difficult. You practice and get better and overcome a challenge. Clearly there are tons of other people out there knocking them down already passed the first few difficulty levels. Just because you can’t doesn’t mean the game is broken… You just need some practice. =D

Rex Smashington – 80 Norn Warrior <Tyrians United Retard Division> Yak’s Bend
“That big kitten Norn with The Juggernaut”

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Posted by: Katak.7028

Katak.7028

How do you folks remove the defiant stacks? my warrior seem unable to remove any.
And if not, which classes/skills are effective at remove them

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Posted by: Minos.5168

Minos.5168

Ah yes, the Dredge Suit Boss.
I fought that boss already in Star Wars: The Old Republic.
“Revolutionary design” everybody!

He reminded me of the Foe Reaper 5000 boss from Warcraft’s Deadmines dungeon.

And the “hot foot” condition in the Grawl boss lair reminds me of something from a Warcraft boss fight as well…

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Posted by: Asagi.1405

Asagi.1405

Ah yes, the Dredge Suit Boss.
I fought that boss already in Star Wars: The Old Republic.
“Revolutionary design” everybody!

He reminded me of the Foe Reaper 5000 boss from Warcraft’s Deadmines dungeon.

And the “hot foot” condition in the Grawl boss lair reminds me of something from a Warcraft boss fight as well…

There’s also the Asura dude, who’s a poor man’s Thaddeus.
He has the same positive-negative charge thing going on but it.. doesn’t appear to actually do anything.

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Posted by: Shincy.2036

Shincy.2036

Face and learn it, things get better in lv5 and above as everyone is experienced
You can complete any map in around 15minutes

Be a good communicator yourself, it need you to stand out and coordinate to make things work.

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Posted by: BrunoBRS.5178

BrunoBRS.5178

As for the Swamp issue as really the only thing I can tell you there would be to use a speed boost and jump often.

speed boosts, jumping often and shadowstepping everywhere wasn’t enough when every single wall on the swamp raised when we got withing 10ft of it, essentially locking the altar away from us.

and it was not a one time thing, it happened over and over for at least one hour.

LegendaryMythril/Zihark Darshell

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Posted by: Shadow of Azrael.1205

Shadow of Azrael.1205

You can climb on a tree and jump through the holes in the walls.

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Posted by: BrunoBRS.5178

BrunoBRS.5178

You can climb on a tree and jump through the holes in the walls.

i got stuck inside the tree for almost 5 minutes because of that, and even if i hadn’t, it’s clear from robert’s post on the other thread that the climbing wasn’t originally intended.

LegendaryMythril/Zihark Darshell

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Posted by: tigirius.9014

tigirius.9014

Now,now don’t whine so much.People wanted harder things well Anet liestened.They gave you such things.You can’t do something?Then Lower the dificulty.If you still can’t do it then it’s not for you sorry mate.
There may have some hard things but with time people will get used to them.

people also wanted a game with horizontal only progression. so far they’ve shown me they are throwing out the manifesto and making this a dungeon-only gear grind game.

Balance Team: Please Fix Mine Toolbelt Positioning!

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Posted by: Mundo.4036

Mundo.4036

The dredge boss can be stunned and kited easily.
The hammer has open spots between circles as circles don’t overlap well in design.
The swamp has a pattern for tree root growth, just find the pattern and gogogo, traps can be evaded over thus no problem there.

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Posted by: Dead.7385

Dead.7385

How do you folks remove the defiant stacks? my warrior seem unable to remove any.
And if not, which classes/skills are effective at remove them

Each stun/lock type of ability “CC” removes a counter, when it vanishes the mob can then be stunned like normal. It will then gain back counters. It just prevents players from Perma-Stunning mobs to death (which w/o defiant would be easily done).

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Posted by: LordByron.8369

LordByron.8369

a thing about difficulty….

Design like fractals makes things overcomplicated for first runs and too easy following runs.

I.E: fractal lvl 1 will be harder than fractal lvl 20……maybe once you get farther stats makes things harder not due to strategic complexity but due to overpowered opponents….

Also Siege stage is horrible……they should think at how designed classes when they put those sort of mechanics in the game…….

Lets say i m using a DD elementalist?
annot change weapon and i cannot get near walls due to heavy aoe fire….
If you have instead rangers it becomes easy as hell

Same for battles on pseudo jumping puzzles….half of my skills require mobility .-.

Again dungeon designed with few classes in mind…..

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: Delsabre.5934

Delsabre.5934

Bring a staff necro, fear him when he heals. Fear cooldown is lower than his regen with traits + they provide great AoE damage throught the dungeon.

Or make sure people bring fast recycling knockdown/knockback to burn through Defiance and set him up for an interrupt.

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Posted by: Delsabre.5934

Delsabre.5934

Also Siege stage is horrible……they should think at how designed classes when they put those sort of mechanics in the game…….

Lets say i m using a DD elementalist?
annot change weapon and i cannot get near walls due to heavy aoe fire….
If you have instead rangers it becomes easy as hell

Same for battles on pseudo jumping puzzles….half of my skills require mobility .-.

Again dungeon designed with few classes in mind…..

Seems more like an incentive to bring all classes and not just 2-3 classes like AC explorable path 3.

At least you can use half of your skills. :p

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Posted by: Agaetis.4518

Agaetis.4518

This game need difficult content. We asked for it, here it is! Enjoy!

PS. It’s not even difficult in the lower levels, just takes some coordination and communication. It’s great with content that can suite both cassual and hardcore players. Keep it up Arenanet!

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Posted by: Hobocop.1508

Hobocop.1508

Cliffside is pretty simple once you figure out that you need to get kill credit on one of the cultists to charge the hammer’s 4th ability up. Just pick one of the non-veterans to focus and it goes pretty quickly. There’s also a small safe zone in the middle of the scaffolding that none of the fire reaches and your entire group can stack up there to be safe.

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Posted by: HtFde.3856

HtFde.3856

Lets say i m using a DD elementalist?
annot change weapon and i cannot get near walls due to heavy aoe fire….
If you have instead rangers it becomes easy as hell

Same for battles on pseudo jumping puzzles….half of my skills require mobility .-.

Again dungeon designed with few classes in mind…..

Coughs … if you run around with only daggers in your inventory and have not noticed that you can switch weapons and skills when out of combat …

As a Mesmer I CONSTANTLY switch my skills and weapons to accomodate the obstacles thrown in our path. Portals when jumping puzzles occur, Moa Bird when facing non champion bosses who are tough an where it helps, time warp when against bigger groups or champions, etc.

So, seriously, if you say I am a D/D elementalist and I absolutely refuse to carry a different weapon in my inventory then the problem is less ANet’s design but your attitude.

PMI – Dzagonur Rallybot :)

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Posted by: LordByron.8369

LordByron.8369

Coughs … if you run around with only daggers in your inventory and have not noticed that you can switch weapons and skills when out of combat …

And that is why i was talking about a particular point….that you never tried with an elementalist obvioously….

I have 4 daggers, and 1 of each wepon constantly in my inventory…..
“out of combat” is the key……

Its not that i can change build on the fly because i got a random dungeon…(expecially since the usual huge nerf we got from patch).

Nor i can leave battle when i arrive at the gate….next time you do that try for yourself….you’ll see why…

Its not difficulty it requires you to know what its about to happen….
That have always been the worst game design since first VGs.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

(edited by LordByron.8369)

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Posted by: HtFde.3856

HtFde.3856

I don’t agree – you might be surprised the 1st time enter the zone but the number of zones is limited and you CAN change weapons in the spawn point. As soon as you notice that you’ve grown some extra hair (unless you and your party are Charr to begin with) you should now know what awaits you and prepare properly.

Apart from that – I DO play all classes (but for engineer and necro which I have not yet managed to connect with properly) and I usually do NOT go D/D on my elementalist into terra incognita but prefer a ranged weapon until I know that melee will work.

PMI – Dzagonur Rallybot :)

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Posted by: sachiel.8051

sachiel.8051

I understand LordByron’s point: the first time you go through it as a D/D Ele, you’re guaranteed to be useless to your group with no ability to swap weapons. With experience, yes, you know what to expect, but an ele not being able to get out of combat in order to adjust our attack range is a failure of the class, or alternatively is a failure of the zone design if they want to keep the class with its mechanics. All other classes can weapon swap to a ranged weapon while a D/D Ele cannot. Maybe they should pop a short stealth on one of the dagger abilities in order to break aggro.

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Posted by: Hobocop.1508

Hobocop.1508

There’s a lot of other things to do besides shoot at siege equipment from a distance during that fractal…like controlling the fairly significant number of mobs running around and helping to keep people topped off through incidental arrow cart damage.

Afterwards, you know to throw on a weapon with more range when you start that particular fractal. I ran into the same situation on my Warrior since I typically run with two melee sets, but I never felt like I was doing nothing or was being useless because of it.

Mountain out of a molehill if I ever saw one.

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Posted by: HtFde.3856

HtFde.3856

There’s a lot of other things to do besides shoot at siege equipment from a distance during that fractal…like controlling the fairly significant number of mobs running around and helping to keep people topped off through incidental arrow cart damage.

Afterwards, you know to throw on a weapon with more range when you start that particular fractal. I ran into the same situation on my Warrior since I typically run with two melee sets, but I never felt like I was doing nothing or was being useless because of it.

Nods – actually when we decided to go for the campion at the gate (after we fought mobs for a bit and eliminated the ground based siege weapons) we were surprised that a lot of green allies had reduced said champion to about 33% of his health.

As a Mesmer I entered with scepter/pistol and sword/focus which is less than optimal for getting the oil. I had little problem retreating to the spawning point and change weapons after dealing with the odd enemy that decided to follow me.

PMI – Dzagonur Rallybot :)

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Posted by: displacedTitan.6897

displacedTitan.6897

I could do without the jumping puzzles though. This is Guild Wars, not Super Mario Wars.

I wish there was more jump puzzles. It separates the people who can play games from people who just play RPGs where no twitch skill or quick thinking is required.

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Posted by: Stonehenge.7830

Stonehenge.7830

ALL the jumping puzzles are easy Asagi. Noone is forcing you to do them.

As for the Ice Elemental and Dredge Power Suit, that part was truely annoying the first go thru much like the stairway on the Asura map. My group quickly realized that how to deal with them. Personally, I find the Ice Ele more annoying than the Powersuit only because of the Adds and frozen slow. 2 shortbow rangers (let pets die off start) + QZ and you have it dead in 2-3 cycles if that. Also, if your lacking comms you can always have a ranger if he is the puller drop a spike or frost trap on the location and when the conditions pop up just pull then.

The hammer is pretty simple as there is a whole you can sit in between the flame circles.

The tree one is more difficult without a mesmer but like others have stated you can jump over the walls. Which is probably an unintended exploit but anyways.

Most annoying one for me so far is the underwater one and even that isn’t difficult. I personally love the attack on ascalon one.

Johanne Timber – [Heap] – Borlis Pass
Stonehenge Grr – [Heap]

(edited by Stonehenge.7830)