The Problem with Raid w2/4 Challenges

The Problem with Raid w2/4 Challenges

in Fractals, Dungeons & Raids

Posted by: Meteor.3720

Meteor.3720

There is 0 incentive to do these again once you’ve done them the first time, so finding a team becomes rarer and rarer.

Like fractals CM, surely Raid CM (including things like slippery slubling and w2 achievements) should have some reward to make them worthwhile doing more than once and encourage players to repeat content?

This is especially true with the launch of POF – you don’t want old content to be 95% dead for new incoming players?

The Problem with Raid w2/4 Challenges

in Fractals, Dungeons & Raids

Posted by: thrag.9740

thrag.9740

counter point: by having achievements be one time only, they can actually have good rewards. Compare the rewards of cairn cm to cm nightmare. Cairn way more rewarding, difficulty fairly comparable imo.

The Problem with Raid w2/4 Challenges

in Fractals, Dungeons & Raids

Posted by: Xanadu.9085

Xanadu.9085

Maybe one solution could be for CM to reward a legendary insight per week in addition to the normal one. The dedicated could get 20 insights a week.

Samarog CM will be the last raid related AP I need once I finish Envoy’s Herald title in 2 weeks. Groups have been so rare for this CM in particular at the times I look. I’ve even considered trying to buy a CM kill just to get it done.

The Problem with Raid w2/4 Challenges

in Fractals, Dungeons & Raids

Posted by: maddoctor.2738

maddoctor.2738

counter point: by having achievements be one time only, they can actually have good rewards. Compare the rewards of cairn cm to cm nightmare. Cairn way more rewarding, difficulty fairly comparable imo.

If they added a repeatable reward for the achievements, it should be an extra one. Keep the current reward as a one time only reward and then when you complete the achievement again you get some much smaller reward. It wouldn’t make any sense to remove the current reward from the achievements, otherwise what happens to those who already got it.

I’m all for adding extra rewards to the achievements. My only concern is what would happen to regular raids if they did that. If the rewards are really good then eventually the raiders would move on to the “hard” version of the encounters and leave the regular version empty.