The core design problem with Dungeons
They need to get rid of tokens and return the “hey we did it we killed a boss what awesome item did we get? did it drop the super rare drop it and only it drops”(bags recipes, crafting mat ) come on anet this should have been there on release your dungeons are boring.
ps Most arnt that hard there just annoying and boring
As is, the only reason people go and do the same dungeons over and over again is the tokens.. so they can get their dungeon gear.. They grind it out.
Frankly, would be much more fun if there was a Dungeon Karma system. All dungeons provide dungeon karma which can be used to purchase any of the dungeon gear. Would let people explore and enjoy the various other dungeons and paths rather than farming the same one about 60 times or so.
I agree. I’m all in favor of the chance-to-drop system that is mob specific. Tokens – too predictable and boring, stripped of any fun or surprise factor.