The core design problem with Dungeons

The core design problem with Dungeons

in Fractals, Dungeons & Raids

Posted by: ecthelion.6794

ecthelion.6794

Dungeons are hard.

Some dungeons are heavily bugged.

But this is OK… IF, and only IF…

They give GOOD rewards.

But they don’t. Now that you have to finish a dungeon to get the tokens, the only real reward from Dungeons are the loot from the boss fight chests.

And those do NOT give you enough stuff to cover your repair bills most of the time.

Most players actually LOSE money from dungeons.
Now, I know what some of you will say: “but with my super 1337 skillz I never die and I make tons of loot and tokens, and if you can’t then you should go back to playing pandas”.

I’m not even going to waste time with people who are going to post such responses. Clearly they’re not people who are particularly 1337 in their real lives.

This goes back to the whole theme of “there is no endgame in GW2”
This is true, and the broken Dungeon system is a large part of it.
There is endgame CONTENT, but no endgame reason to play, which is the core nature of the endgame, giving the player a reason to keep playing after level cap.

A-Net needs to make some fundamental changes soon, or it will see its massive big boom start fizzle out in less than 2 months.

The core design problem with Dungeons

in Fractals, Dungeons & Raids

Posted by: wookie slayer.4259

wookie slayer.4259

They need to get rid of tokens and return the “hey we did it we killed a boss what awesome item did we get? did it drop the super rare drop it and only it drops”(bags recipes, crafting mat ) come on anet this should have been there on release your dungeons are boring.

ps Most arnt that hard there just annoying and boring

The core design problem with Dungeons

in Fractals, Dungeons & Raids

Posted by: Togashi Jack.9531

Togashi Jack.9531

As is, the only reason people go and do the same dungeons over and over again is the tokens.. so they can get their dungeon gear.. They grind it out.

Frankly, would be much more fun if there was a Dungeon Karma system. All dungeons provide dungeon karma which can be used to purchase any of the dungeon gear. Would let people explore and enjoy the various other dungeons and paths rather than farming the same one about 60 times or so.

The core design problem with Dungeons

in Fractals, Dungeons & Raids

Posted by: Raging Bull.5048

Raging Bull.5048

I agree. I’m all in favor of the chance-to-drop system that is mob specific. Tokens – too predictable and boring, stripped of any fun or surprise factor.