The punishment of Death

The punishment of Death

in Fractals, Dungeons & Raids

Posted by: Deathknight.3075

Deathknight.3075

I can understand the reasons for the changes to the mechanics for the resurrection during combat.

It was also stated that “Defeat in Guild Wars 2 is intended to be an experience, not a punishment. Let’s face it: dying never feels great, even without a death penalty. As weird as it might sound, we decided to look into what would make dying a more enjoyable and memorable play experience.” – Jon Peters

I feel that is no longer a valid point. The fun was being able to get back into combat so you join your comrades in battle.

But I am not writing this to complain about that, as it got abused, and it got changed. so I would like to offer some alternatives and possible fixes that could be looked into.

A resurrect skill that works when they are dead, not just in the down state. (far as I know there is no skill that can)

The these Skills Signet of Mercy, Glyph of Renewal, Nature’s Renewal, Signet of Undeath and Battle Standard could be altered to for that change, instead of creating a separate skill. I did not include Signet of life as the mechanic is different.

I have not tested all these skills, but the cast times are way to long for most of them, by the time I have tried to use them, the person had already healed himself solo, only the Battle Standard I have had success with bringing someone from a down state.
(I would also like to include the Orb of Resurrection as it takes way to long to use)

To be honest, I thought that most of these skills were useless as it was easier and faster to heal by hand than to use them, the exception is the ones that can bring back more than one player at a time.

The punishment of Death

in Fractals, Dungeons & Raids

Posted by: Vox Hollow.2736

Vox Hollow.2736

I’m not sure about other classes, but, Ranger’s `Search and Rescue` works on the dead. It’ll even work when the pet is dead, just at a slower pace.

Ranger also gets to sidestep the ‘heal by hand’ issue insomuch that it offers the ability to keep doing something else as your pet is rezzing, or double up with both you and your pet rezzing somebody faster.

Are you sure there aren’t weird caveats like that with other classes that may make the utilizes worthwhile?

(edited by Vox Hollow.2736)

The punishment of Death

in Fractals, Dungeons & Raids

Posted by: GoZero.9708

GoZero.9708

I’m all for applying reviving dead players to the Signets in PvE only. Signet of Mercy is almost useless because with the Runes of Mercy on my Guardian, it’s incredibly unlikely that it takes me more than 5 seconds to revive somebody that’s not under fire (Signet of Mercy takes 3.75 seconds to cast) and doing that doesn’t apply a 3 minute cooldown to one of my utilities.