(edited by Phillukin.3708)
The real Issue with Dungeons! From a person who enjoys completing them.
So you want to exert minimal effort for extreme rewards? Sorry. GW2 is not for you.
Dungeon gear was not meant to be gained easily. Please return to a game that allows instant gratification and stop trying to petition for GW2 to become another WoW/Tera/Aeon.
So you want to exert minimal effort for extreme rewards? Sorry. GW2 is not for you.
Dungeon gear was not meant to be gained easily. Please return to a game that allows instant gratification and stop trying to petition for GW2 to become another WoW/Tera/Aeon.
Where did i say gear would be obtained easily, way to totally misread everything i wrote. The amount of tokens could still be exactly the same its just where you get them. Please go Troll another thread, or take another class in English.
heck if you read my post you would realize I was stating a way to make players play other dungeons. Nor did i mention anything about the grind or making it easier to get dungeon gear….
(edited by Phillukin.3708)
Fix) Revamp tokens. Make a head,shoulder,leg,chest,glove,boot,offhand, and (main head/two hand) token for COMPLETING a dungeon. There is 8 dungeons and 8 pieces of gear, this requires players who want a full set to run every single dungeon. Allow these tokens to purchase ANY token gear, so people who want dungeon set A can play with players who want dungeon set B. This will spread out the amount of players who were originally playing the same dungeon.
is will Force players to actually FINISH the dungeons rather then “farm” the first 2 bosses.
Um…you’re asking for tokens to revamped thus making it easier for gear to be gained. Why should you be able to run Ascalon Catacombs to be able to purchase Orr gear?
Fix) Revamp tokens. Make a head,shoulder,leg,chest,glove,boot,offhand, and (main head/two hand) token for COMPLETING a dungeon. There is 8 dungeons and 8 pieces of gear, this requires players who want a full set to run every single dungeon. Allow these tokens to purchase ANY token gear, so people who want dungeon set A can play with players who want dungeon set B. This will spread out the amount of players who were originally playing the same dungeon.
is will Force players to actually FINISH the dungeons rather then “farm” the first 2 bosses.Um…you’re asking for tokens to revamped thus making it easier for gear to be gained. Why should you be able to run Ascalon Catacombs to be able to purchase Orr gear?
No you run ascalon to purchase Orr boots, but if you want an Orr chest peice you would need to run Orr.
No way does it make it easier… If you want a full set of any gear you would need to run EVERY dungeon making it HARDER. Now you cant just farm the first 2 bosses of Orr to get your dungeon gear you actually will need to complete the entire dungeon. Also you would need to complete other difficult dungeons instead of facerolling the same 1 over and over again.
Oh i forgot farming the first 2 bosses of Orr is really hard for you….
Fix) Revamp tokens. Make a head,shoulder,leg,chest,glove,boot,offhand, and (main head/two hand) token for COMPLETING a dungeon. There is 8 dungeons and 8 pieces of gear, this requires players who want a full set to run every single dungeon. Allow these tokens to purchase ANY token gear, so people who want dungeon set A can play with players who want dungeon set B. This will spread out the amount of players who were originally playing the same dungeon.
is will Force players to actually FINISH the dungeons rather then “farm” the first 2 bosses.Um…you’re asking for tokens to revamped thus making it easier for gear to be gained. Why should you be able to run Ascalon Catacombs to be able to purchase Orr gear?
Because it’s silly beyond belief you have to grind each dungeon seperately and results in predictable results like some dungeons being done 100x as much as others. If I want TA gear and my friend wants CoH gear we shouldn’t have to each waste 50% of our time to play together. That sort of pointless grind is just the sort of thing GW2 advertised as doing away with.
Fix) Revamp tokens. Make a head,shoulder,leg,chest,glove,boot,offhand, and (main head/two hand) token for COMPLETING a dungeon. There is 8 dungeons and 8 pieces of gear, this requires players who want a full set to run every single dungeon. Allow these tokens to purchase ANY token gear, so people who want dungeon set A can play with players who want dungeon set B. This will spread out the amount of players who were originally playing the same dungeon.
is will Force players to actually FINISH the dungeons rather then “farm” the first 2 bosses.Um…you’re asking for tokens to revamped thus making it easier for gear to be gained. Why should you be able to run Ascalon Catacombs to be able to purchase Orr gear?
Because it’s silly beyond belief you have to grind each dungeon seperately and results in predictable results like some dungeons being done 100x as much as others. If I want TA gear and my friend wants CoH gear we shouldn’t have to each waste 50% of our time to play together. That sort of pointless grind is just the sort of thing GW2 advertised as doing away with.
Exactly thats why this idea works great!
No you run ascalon to purchase Orr boots, but if you want an Orr chest peice you would need to run Orr.
No way does it make it easier… If you want a full set of any gear you would need to run EVERY dungeon making it HARDER. Now you cant just farm the first 2 bosses of Orr to get your dungeon gear you actually will need to complete the entire dungeon. Also you would need to complete other difficult dungeons instead of facerolling the same 1 over and over again.
Oh i forgot farming the first 2 bosses of Orr is really hard for you….
Purchasing items from running separate dungeons goes against the whole dungeon set philosophy. You’re wanting an easy way to get a set without having to put the work in that is required for it. Universal tokens is not the answer.
BTW, I’ve only done the Seer’s path in Arah. I couldn’t finish it because the last boss was nigh unkillable. Look her up. Her name is Simin. She’s lovely. I’ve never done a shard run, because I’m not in a rush to complete everything as soon as I see it.
@Yukishiro (Can’t multi-quote for some reason.)
Just hop between dungeons. It’s not that hard. Everyone is all up in arms about grind this, farm that. It takes toooo much time. Wahhhh. What everyone fails to realize is that Anet didn’t want these sets to be gained easily. You choose to grind if you want to. In the end you’re only hurting yourself. Yes it might take MORE time to get the full set, but enjoy the game. Save up for the set so when you do finish it, it feels like an actually accomplishment. Not that sick feeling of never wanting to go back to a dungeon because you just spent the last 5 days/8hrs a day grinding for your set.
Everyone is up in arms about anti farming code, anti grinding code. The reason why Anet did this is to make people slow down and actually play the game. Why does everything have to be a rush? Rush to 80. Rush to Dungeon sets. Rush to complete achievements. That’s why MMOs are stagnating. Everyone is in so much of akittenrush they forget to stop and smell the roses.
Clearly you dont know how to read, so moving foward…
Btw i did the seers path and beat the priestess of dwayna..
No I believe you’re just trying to justify a bad idea to try and fix a problem that doesn’t exist.
When did you kill her? I know this weekend when myself and my group did it we were unable to kill her. The sparks were bugging out, not activating the circles they were supposed to go in and by the time we got the sparks into the circles she was above 50% again and we had to start all over again. Here’s to hoping that Anet too my ticket into account and fixed it for everyone else.
A problem doesnt exist!?!? How many times u found a pug for explorable COE ?? No ody runs any explorables other then cof or arah. What about woh?? I only did that with my guild but i would love to beable to pug it for some tokens
I run dungeons with my friends who understand that people have different needs. They are willing to do other explorable modes for me because they know when they ask for help I will help them. Sounds like you need to find a group of friends, or a new guild.
“So you want to exert minimal effort for extreme rewards? Sorry. GW2 is not for you.
Dungeon gear was not meant to be gained easily. Please return to a game that allows instant gratification and stop trying to petition for GW2 to become another WoW/Tera/Aeon.”
What are you talking abut? Wanting people to run complete dungeons isn’t asking for easy mode.
The cheeseballs doing farming runs and only doing 2 bosses to in a few minutes to maxmimize tokens are the ones shortcutting the game and doing easy mode.
Making tokens universal is just going to create a Justice Points system which in turn makes gear easier to get. When you can run the easiest dungeon to get Arah loot that is also another way of asking for easy mode.
I do agree with you though, the farming runs and 2 boss shard farms are hurting the dungeon system more than asking for universal tokens. In my opinion though, one should have to put in the time at the place required for the loot to be received. Not take the easy route and farm the lower end to get higher end gear.
Case in point the WoW heroics giving raiding gear. Granted it wasn’t heroic stuff, it was still the same model. Less effort = same reward for the people doing the proper path for gear. Making universal tokens is a step in that direction and I feel it would create more problems in the long run with people “burning out” because they’ve finished their characters.
Fix) Revamp tokens. Make a head,shoulder,leg,chest,glove,boot,offhand, and (main head/two hand) token for COMPLETING a dungeon. There is 8 dungeons and 8 pieces of gear, this requires players who want a full set to run every single dungeon. Allow these tokens to purchase ANY token gear, so people who want dungeon set A can play with players who want dungeon set B. This will spread out the amount of players who were originally playing the same dungeon.
is will Force players to actually FINISH the dungeons rather then “farm” the first 2 bosses.Um…you’re asking for tokens to revamped thus making it easier for gear to be gained. Why should you be able to run Ascalon Catacombs to be able to purchase Orr gear?
You completely misunderstood him, but I can see why because it’s worded pretty poorly, but in theory it is a great idea. There are 8 dungeons, there are six armor slots, aquatic headgear, and a back slot (in terms of visual changes these are the only 8 ).
Ascalonian Catacombs would still give Ascalonian Catacombs tokens, but these tokens would be used to buy Ascalonian-skinned weapons and ANY foot armor. Hell, you can even make the token requirement for the “better” looking foot armor higher. Citadel of Flame would be where you get Flame-skinned weapons and ANY head-wear. That way you are encouraged to do every dungeon in the game to get all armor pieces for one set, and not just grind out your favorite skin, which would spread the playerbase to every dungeon. You could also choose to stay in one dungeon longer if you desire, to get said weapon skins. TBH, I think its a fantastic idea, but one that will sadly never be implemented.
tl;dr
Rewards for tokens would be as follows:
Ascalonian Catacombs – AC weapons and all Footwear
Caudecus’s Manor – CM weapons and all Hand-wear
Twilight Arbor – TA weapons and Leg-wear
Sorrow’s Embrace- SE weapons and Shoulder-wear
Citadel of Flame – CoF weapons and Head-wear
Honor of the Waves – HoW weapons and Aquatic Headgear
Crucible of Eternity – CoE weapons and Chest-wear
Arah – Arah weapons and back equipment (capes?)
Would be nice to use all the tokens universally, but make it not as effective to use in a dungeon that wasn’t it’s home origin.
Like offer a trader that takes the tokens you have in exchange for one of a different dungeon, but maybe at a different ratio for it.
Like 2 CM tokens for one Arah token, or 3, or 4 or whatever.
But never make it give more than 1:1, so 1 Arah would only net you 1 CM.
The real Issue with Dungeons! From a person who enjoys completing them.
Posted by: Wiggletphyre.5712
Fix) Revamp tokens. Make a head,shoulder,leg,chest,glove,boot,offhand, and (main head/two hand) token for COMPLETING a dungeon. There is 8 dungeons and 8 pieces of gear, this requires players who want a full set to run every single dungeon. Allow these tokens to purchase ANY token gear, so people who want dungeon set A can play with players who want dungeon set B. This will spread out the amount of players who were originally playing the same dungeon.
is will Force players to actually FINISH the dungeons rather then “farm” the first 2 bosses.Um…you’re asking for tokens to revamped thus making it easier for gear to be gained. Why should you be able to run Ascalon Catacombs to be able to purchase Orr gear?
So?
No seriously what is the problem? You don’t want the “baddies” to have the same cool looking gear as someone as awesome as you?
Why not have a sight at each vendor that says:
"
—->
You have to be atleast this Awesome to purchase gear here"
Amirite?
Thanks CHunterX.4083, I apologize for the confusion! I typed everything up on my cell phone so didn’t really have a chance to edit my post. Thanks again for clarifying.
I do have to comment though on your suggestions for armor on each dungeon. I think it would work better like.
Ascalon – foot gear
Caudicus – glove gear
Twilight arbor- helm
Sorrows Embrace – leggings
CoF – Offhand weapon
COE – chest
WoH – shoulders
Arah – main hand weapon
They could make 2handed weapons require tokens from both the offhand and mainhand.
that pretty much covers all the armor/weapons that are already implemented in the game (there is no underwater dungeon headgear)
Honestly the suggestion was just 1 of a hundreds answers. The real problem is players are only running 2 dungeons. <THIS NEEDS TO BE ADDRESSED> Not everybody in my guild wants to run Wave of Honors because everybody hates the gear. Yes my guildies might run it once but there is no way in hell they would run it 20+ times with me to get the gear i want.
(edited by Phillukin.3708)
So?
No seriously what is the problem? You don’t want the “baddies” to have the same cool looking gear as someone as awesome as you?
Why not have a sight at each vendor that says:
"
—->
You have to be atleast this Awesome to purchase gear here"Amirite?
Yes that is exactly what I’m getting at. Why should I have to put in the work to complete Arah explorable while you run through Catacombs and get the same looking gear I have? It defeats the purpose of even doing the dungeon at all!
The real Issue with Dungeons! From a person who enjoys completing them.
Posted by: Bruno Sardine.2907
I think while there are some issues with relative difficulties of certain aspects of dungeons over others, I see the more fundamental issue being the rewards… specifically the stuff you get with tokens.
The fact that crafting exotics is on par with dungeon gear is kinda lame (the same holds true for the legendary items as well)…. If there was some added benefit to these dungeon items other than skins (something like set bonuses, higher stats than exotics, 4 stats rather than 3, maybe even a second rune/gem slot), might make them more worthwhile.
As much as I like trying the dungeons out, whether they’re buggy/overtuned/easy or whatever, it sucks not really having people motivated to do it because they’d rather farm for gear of equivalent stats than try the challenge… and I can see their standpoint. Why go for these if they take hours longer to get, end up costing you a bunch in repairs, and ultimately add nothing to your character except bragging rights?
I should work on getting rare/exotic pieces, whether found or crafted, so I can push further into these explorable dungeons in order to get more tokens faster…. I don’t necessarily NEED these pieces to do the dungeon, they just make it easier to progress in it. When there’s no incentive to do dungeons, why bother?
No, i disagree with you adding more stats to dungeon gear. The main philosophy Anet had was no player should have better items then another player. This is FINE.
The issue is the way the token system is set up which i explained in my original post. People will run dungeons for cosmetic rewards this is a FACT, guild wars 1 is the perfect example. Anyways enough being off topic this has been discussed hundreds of times and will NOT change.
In response to this quote "Why should I have to put in the work to complete Arah explorable while you run through Catacombs "
the answer is simple, if you read what i originally posted.
Completing catacombs would give you ORR BOOTS but you can ONLY get boots if you run catacombs.
If you want the sweet looking chest you need to run arah to get the ORR CHEST.
This allows you to show off your kitten and allow players who do not care “like myself” to beable to experience all the dungeons.
The real Issue with Dungeons! From a person who enjoys completing them.
Posted by: FlawlessRuby.1907
Vladia.2731 you seem to have problem in reading other people post.
I agree with the OP. Token and reward should be giving at the end. It’s not going to make it “easy” to get gear. It’s going to make it more fun and harder.
Farming the 2 first boss is call grinding and should be the way to go. Doing the dungeon SHOULD be the way to go.
+1 to OP
The real Issue with Dungeons! From a person who enjoys completing them.
Posted by: twiddlesticks.3791
I agree with the OP. I don’t see anything bad about what he is putting forward. Having people complete dungeons to get gear is a better option than farming the first boss or two. Spreading out helm, boots, gloves, etc… tokens to all dungeons will help with getting people to play all the content. It’s a really good idea.
Making tokens universal is just going to create a Justice Points system which in turn makes gear easier to get. When you can run the easiest dungeon to get Arah loot that is also another way of asking for easy mode.
Read what he said. the idea is that each dungeon has tokens for a specific equipment slot.
i.e. Sorrow’s embrace = Gloves
Twilight Arbor = Hat
Ascalon Catacombs = Boots
Arah = Chest
That way people would have to run EVERY dungeon to get a full set of gear no matter which gear it was. This would encourage people to play together and prevent people from farming the easiest dungeon.
Bump!
10 char
Great idea! Very original. It would take away from the flavor of I have X gear because i did X dungeon, but add for a lot more variety of gameplay. You could’ve explained it a bit better. Maybe edit your post to include:
Ascalon – foot gear
Caudicus – glove gear
Twilight arbor- helm
Sorrows Embrace – leggings
CoF – Offhand weapon
COE – chest
WoH – shoulders
Arah – main hand weapon
They could make 2handed weapons require tokens from both the offhand and mainhand.
also, don’t bump. it’s rude & against the rules.
The real Issue with Dungeons! From a person who enjoys completing them.
Posted by: Wiggletphyre.5712
So?
No seriously what is the problem? You don’t want the “baddies” to have the same cool looking gear as someone as awesome as you?
Why not have a sight at each vendor that says:
"
—->
You have to be atleast this Awesome to purchase gear here"Amirite?
Yes that is exactly what I’m getting at. Why should I have to put in the work to complete Arah explorable while you run through Catacombs and get the same looking gear I have? It defeats the purpose of even doing the dungeon at all!
What if i run Orr to get Acalonian gear, Should i get a text saying “This item was sponsored by the undead horde of Orr”?
But yeah, so this game went from “Dont worry exp and loot is shared now lets work together to complete this objective” at the beginning to “endgame” only being about looking cooler then everyone because you are more l33t?
Yeah, that is going to build a great Community…
(edited by Wiggletphyre.5712)
I believe Anets intentions on explorable dungeons was to have all the players running every dungeon. Not all the players running 2 dungeons, I believe that is WAY more important then making sure set items are dungeons specific. If you have a better idea on how to spread out the community to do multiple dungeons, be my guess and come up with a suggestion.
Basically this system is set up with a combo of WoW’s old school Dungeon Sets and their Raid tokens. I’m not saying that’s a bad thing, but I can see why others may be against such a system.
Need the chest? Run UBRS. Hat? Scholo. Etc, etc, etc…
I think Anet set up this system to make you work hard for something, so maybe you’ll feel a sense of accomplishment for completing a whole dungeon set. Just because others are abusing it by running the first 2 bosses in a dungeon because it’s faster than completing the whole thing shouldn’t impact your playing in any way, unless you play with them.
I like your idea because it’ll force people to stick it out until the end instead of simply abusing the system, but on the other hand it may not be the exact route to go. Of course, none of this matters because I doubt Anet would implement this.
Basically this system is set up with a combo of WoW’s old school Dungeon Sets and their Raid tokens. I’m not saying that’s a bad thing, but I can see why others may be against such a system.
Need the chest? Run UBRS. Hat? Scholo. Etc, etc, etc…
I think Anet set up this system to make you work hard for something, so maybe you’ll feel a sense of accomplishment for completing a whole dungeon set. Just because others are abusing it by running the first 2 bosses in a dungeon because it’s faster than completing the whole thing shouldn’t impact your playing in any way, unless you play with them.
I like your idea because it’ll force people to stick it out until the end instead of simply abusing the system, but on the other hand it may not be the exact route to go. Of course, none of this matters because I doubt Anet would implement this.
I agree with you that Anet originally set up the dungeon system so people could feel a sense of accomplishment after completing a full dungeon set. What Anet did NOT know was that because of this decision it made the entire community only farm 2 dungeons and not even complete them. I believe anets intention was to have everybody run every single dungeon, they spent so much time on these extra dungeons yet NOBODY runs them. I think they need to find a better solution and give reasons to run the other dungeons.
Right now the community is:
1) farming the first 2 bosses of ARAH
2) running Citadel of Flames
3) People only using the Arah set or COF set (mostly COF like 5 to1)
With my suggestion people would be:
1) running all the dungeons
2) would be using all the armor skins
3) Yes you would lose the accomplishment of “mastering” a single dungeon with a dungeon set but instead you would get an accomplishment of “mastering” all the dungeons.
I think thats a greater sense of accomplishment, dont you??
Personally i’d like to see:
-Tokens are now common to each dungeons.
-Token reward based on dungeon/path difficulty
-Only enable players to trade them for a specific dungeon armor/weapon if they completed every path of the said dungeon.
That would allow:
-People to do whatever dungeon they want in order to progress toward their goal which let’s be honest is more fun.
-Players who are just here to do some mindless grinding do whatever dungeon is considered easy mode over and over.
-Force to explore and complete entirely the dungeon you want your gear from.