There are two types of hard in life.

There are two types of hard in life.

in Fractals, Dungeons & Raids

Posted by: MCHammond.1472

MCHammond.1472

In life their are two types of hard:

Fun Hard = Trying to cook for a 10+ diner party without burning the Souffle.
Hard Hard = Trying to feed a 5+ family on a £3.50 budget.

Fun Hard = Climbing to the top of mount everest.
Hard Hard = Walking 10 miles to collect fresh water and carrying it 10 miles home.

Fun Hard = Competing in a paintball competition.
Hard Hard = Competing in the Hunger games, when your 12.

When it comes to dungeons, story missions and gameplay in general I think that the Devs of Guild Wars 2 have gotten the two mixed up.

When players ask for the dungeons to be “Hard” they are asking for them to be “Fun Hard” not “Hard Hard”. Although I would agree that the devs have done a good job of making the dungeons hard they are definitely not fun.

I play a light armour class and as you all know we cant take more than two or three hits before we spam chat for a rez. Its just not fun to be a died character or to be constantly avoiding damage, especially when you are often unable to avoid the damage.

It does not matter how well I play or how well I build and spec my character, I am going to die and die again. There is no middle ground, thier needs to be some tolerance of error in dungeons so that a character can play on and correct thier mistakes rather than just “Bam Your Died”.

The dungeons need to be “Hard” but they need to be “Fun Hard” not “Hard Hard”.

(edited by MCHammond.1472)

There are two types of hard in life.

in Fractals, Dungeons & Raids

Posted by: Fluffycalico.2715

Fluffycalico.2715

There is also realitive hard. What is hard for somoene in greens is cake for someone geared well…What is hard for a pug is easy for guild with vent the list goes on

There are two types of hard in life.

in Fractals, Dungeons & Raids

Posted by: Nazario.4760

Nazario.4760

Gear has little to nothing to say in GW2 though. lvl80 greens vs Exotics are only seperated by a small amount of stats. Upgrades for me are usually 1-5 in 3 stats making the overall difference maybe 100 for stats that are already in the thousand range.

There are two types of hard in life.

in Fractals, Dungeons & Raids

Posted by: Amen.2630

Amen.2630

I actually had some fun playing the dungeons, but i still have to agree with you its more hard hard then fun hard for real now, no way in hell i will play the same dungeon twice, so its actually not fun.
And that is, becuase it was only fun cause it was new, this was the ONE AND ONLY fun part of it

you made a really good thread here

There are two types of hard in life.

in Fractals, Dungeons & Raids

Posted by: Fluffycalico.2715

Fluffycalico.2715

Gear has little to nothing to say in GW2 though. lvl80 greens vs Exotics are only seperated by a small amount of stats. Upgrades for me are usually 1-5 in 3 stats making the overall difference maybe 100 for stats that are already in the thousand range.

Sorry to burst your bubble but yellows are about 13% better than greens and oranges are 13% better than yellows. So yes their is a huge huge difference between all green and all orange.

There are two types of hard in life.

in Fractals, Dungeons & Raids

Posted by: Wotts.1964

Wotts.1964

Step 1: Make something fun.
Step 2: Make it harder.
Step 3: Make sure it’s still fun.

Where are steps 1 and 3, Anet?

There are two types of hard in life.

in Fractals, Dungeons & Raids

Posted by: Fluffycalico.2715

Fluffycalico.2715

The game was fun, the game still is fun. I guess they did it right

There are two types of hard in life.

in Fractals, Dungeons & Raids

Posted by: Ulquiorra.6903

Ulquiorra.6903

In life their are two types of hard:

Fun Hard = Trying to cook for a 10+ diner party without burning the Souffle.
Hard Hard = Trying to feed a 5+ family on a £3.50 budget.

Fun Hard = Climbing to the top of mount everest.
Hard Hard = Walking 10 miles to collect fresh water and carrying it 10 miles home.

Fun Hard = Competing in a paintball competition.
Hard Hard = Competing in the Hunger games, when your 12.

When it comes to dungeons, story missions and gameplay in general I think that the Devs of Guild Wars 2 have gotten the two mixed up.

When players ask for the dungeons to be “Hard” they are asking for them to be “Fun Hard” not “Hard Hard”. Although I would agree that the devs have done a good job of making the dungeons hard they are definitely not fun.

I play a light armour class and as you all know we cant take more than two or three hits before we spam chat for a rez. Its just not fun to be a died character or to be constantly avoiding damage, especially when you are often unable to avoid the damage.

It does not matter how well I play or how well I build and spec my character, I am going to die and die again. There is no middle ground, thier needs to be some tolerance of error in dungeons so that a character can play on and correct thier mistakes rather than just “Bam Your Died”.

The dungeons need to be “Hard” but they need to be “Fun Hard” not “Hard Hard”.

yup. dungeons are just hard hard now. i actually made a mesmer alternate toon just because i thought CoF would be fun to get set for cloth class but lol. now i dont see that happening.