Thoughts on retuning of AC

Thoughts on retuning of AC

in Fractals, Dungeons & Raids

Posted by: Isende.2607

Isende.2607

way too easy now. i do think that it needed to be tuned back SOME, but wow, it’s like a major roflstomp now!

here’s my take on dungeons:

1) remarkably high HP with little to no real damage done to the party isn’t a “difficulty” nor is it skilled mechanically — it’s just a time soak
2) multiple mobs with repeating knockback isn’t a difficult mechanic — you take the kb, get up, go back to war until their cd is off and they do it again — but it is BLOODY annoying.
3) having an agro table that doesn’t quite work as intended (highest damage being done vs closest opponent — huh? it’s chasing the one doing the support!) does provide for some fun mechanics … not sure if that was your intent, but having something chasing an engineer who’s kiting it around while everyone else does damage is quite entertaining!

in short? i don’t think making AC so easy that you yawn through it was quite the answer … please don’t do this to the rest of the dungeons! take another look at your mechanics — we do like things that evolve, that change, that aren’t a set pattern — well, ok. many of us do. some just wanna speed run everything, so they’re probably ecstatic with the changes. but for those of us who actually do enjoy a challenge — you took that away, but didn’t really take away the “annoyance” factors.

oh, and adelbern’s foefire? my baby necro pretty much shrugged it off, and she’s not really even geared!

Thoughts on retuning of AC

in Fractals, Dungeons & Raids

Posted by: Saulius.8430

Saulius.8430

its 35lvl dungeon. what were you expecting? ofc its cakewalk ;o

kill all ze thingz

Thoughts on retuning of AC

in Fractals, Dungeons & Raids

Posted by: Isende.2607

Isende.2607

it wasn’t a cakewalk at launch. just sayin’ … one of the reasons we so enjoyed it was the fact that it wasn’t a cakewalk.

Thoughts on retuning of AC

in Fractals, Dungeons & Raids

Posted by: Isende.2607

Isende.2607

oh, and i remember a conversation/blog with anet where they had determined they WEREN’T going to nerf the dungeon. they’d done research, etc, and determined that the problem with the difficulty (which many of us quite agreed with) wasn’t that the dungeon was so difficult, but that people were having to learn a new way to play. so they said, “no, we’re not going to make it easier. we think when people get used to the new play style, they’ll find it’s easier.”