https://twitter.com/TalathionEQ2
Three things that need changed.
https://twitter.com/TalathionEQ2
TA is fine if you understand the mechanics. The only boss that is really tough is the mesmer in forward/up, most particularly from her ‘ultra OP’ chaos storm that she seems to throw out every 10 seconds, dealing very heavy direct damage along with the conditions. Although a guardian is almost necessary for smooth runs thanks to thier ability to clear blossoms easily on the move without fiddling around with targetting.
HotW P1 boss seems fine, not sure if this was changed in the polish patch, but it seemed a lot quicker in the run we did. Haven’t done P2 or P3 since the patch to see if the HP was lowered on the underwater bosses, but I agree they did take way too long last time we tried those. The land based bosses however aren’t too bad. I do find you can take more heavily DPS based group into these though as most bosses are just about kiting and dodging the odd special attack.
CM there are almost no problems with it again, knowing the mechanics. The only part I am still trying to figure out is the large bandit mobs after the 2nd boss in P1. Seems there is a good reason most groups will glitch the mountain to avoid them when the alternative is often getting run over in a matter of seconds by a stampede of angry bandits that syncronize thier attacks to instantly down any target. Can’t say much on P2, we just avoid that altogether due to the silly powder keg part usually taking perfect organization and often more time than the rest of the dungeon.
That CM P1 part though… defeinitely needs some tuning. It’s beyond rediculous.
(edited by Syncourt.5906)
Could have something with the 25 Bleed stacks and Poison the female Bandit mobs inflict with one of their spin attacks.
Do you even lift, bro?
You can, condition-removal or dodge.
the only change needed in CM is to make every non-boss mob a regular veteran because there’s too many in most pulls.
also without a necro or mesmser it’s guaranteed to cause new players to give up fast.
You can, condition-removal or dodge.
Yeah I can Shake It Off one per 20-25 seconds – which removes one Bleed stack. Too bad you constantly encounter tons of Scouts/Pickpockets who can easily spam this twirl attack and reapply the Conditions again.
Face it, they’re the reason why everyone loathes CM.
Do you even lift, bro?
CM Manor mobs need a damage Nerf. (Half the mobs instantly kill anyone, even if they have 3000+ armor.)
HOTW Bosses need an HP Nerf. (They have too much HP.)
TA Bosses/Mobs need an HP and damage Nerf. (Or nerf the flowers, even though I love them, I don’t want the zone to be too easy though.)
1. there is alot of thiefs and thieifs by nature have high dps (Bloody Victoria). It is hard for the level dungeon it is stated to be but there is a reason since it used to be farmable during the start (CM Story). It probaly should be re-balanced to thin some of those deadly packs. For newbies who cant skip, its too hard while exp groups end up using portal and stealth to bypass it, rendering them worthless but wipe bad groups
2. They do have alot but I have never failed the final bosses except once on p2. I can tank p1 boss, making the long fight kinda fun and he clearly doesnt do that much damage if i can literally melee him the whole time. Not like hes a glass cannon boss
p2-3 they feel like glass but obviously tons of hp. idk but maybe since jellyfish beat = tons of hp underwater boss of fractals, underwater things = HP sponge?
3. Nothing really needs a nerf. The tree cant be crit so it feels longer, but there are many bosses or fights like that in GW. Its probaly just the teams composition making these fights seem “longer”. If your comfortable enough, drop support and run full DPS, or your times will take longer the more support you run. I have had teams take ages on tree (rangers, guardians) and teams super pwn tree (eles, wars)
You can, condition-removal or dodge.
Yeah I can Shake It Off one per 20-25 seconds – which removes one Bleed stack. Too bad you constantly encounter tons of Scouts/Pickpockets who can easily spam this twirl attack and reapply the Conditions again.
Face it, they’re the reason why everyone loathes CM.
Perhaps other dungeons should also have enemies which aren’t complete push-overs.
+ use Mending.
For newbies who cant skip, its too hard while exp groups end up using portal and stealth to bypass it, rendering them worthless but wipe bad groups
Where you get the nerve saying people who do not enjoy running away from an intended fight are ‘bad’ or ‘newbies’ is beyond me. Thank god Anet are a smart enough not to intentionally design any section of a dungeon to rely on having a specific skill in the group else fail. I don’t know why you think there should be only one way to do it, what a boring and unadventurous point of view you have on gameplay.
You can, condition-removal or dodge.
Yeah I can Shake It Off one per 20-25 seconds – which removes one Bleed stack. Too bad you constantly encounter tons of Scouts/Pickpockets who can easily spam this twirl attack and reapply the Conditions again.
Face it, they’re the reason why everyone loathes CM.
Perhaps other dungeons should also have enemies which aren’t complete push-overs.
+ use Mending.
How are you not getting this? There are tons of enemies, and they all spam it. Your puny Condition Removals are not able to keep up.
Do you even lift, bro?
How are you not getting this? There are tons of enemies, and they all spam it. Your puny Condition Removals are not able to keep up.
When I fight 3 or more Green Moas they all spam daze, how can I cope with that? My 1 stun breaker is not enough.
How are you not getting this? There are tons of enemies, and they all spam it. Your puny Condition Removals are not able to keep up.
When I fight 3 or more Green Moas they all spam daze, how can I cope with that? My 1 stun breaker is not enough.
Also I have this problem where enemies hit me. That seriously can’t be intended.