Tips and Tricks on CM?
Path 1 Tips
To what you mentioned – Sure Shot Seamus can not be killed in this Path, you get to kill him in the “Missing Butler” path. Once the Asura has blown up the devices in that room, immediatly exit and run till you loose aggro.
Bloody Victoria will usually focus on a single target, if you can get a high toughness HP character in her face, Blind helps alot when she comes out of stealth, other than that when she stealths move around dont group together, that is if she is not fixed on a single tank like target.
The room with the bandits is not meant to be fought, yes you can do it but its not easy. Hug the left wall and jump behind the wood pieces of the platform that goes above, work your way through into the next room where you can fight the mobs. Once they are killed make a run for the “Box” this is located on the right side of the cave entrance to the next part of the dungeon, you will go up the stairs before entering the cave turn right and look behind you, its under a platform, this will pull all the riflemen to you, so AOE will hit them all.
Alternativly this can be done if you have a longer lasting Invis, run past the large group of bandits with Swiftness and 5s+ of Invis, run up the ramp in the bandit room, jump directly off the top of the ramp onto the wooden platform below, continue to the rock wall, drop down and move directly behind you into the box to kill the now spawned rifleman.(This is how you pass these groups in Path 3)
The next part, have 1 person with the longest range, tag a single mob at max range and pull them to the entrance to the cave tunnel. Kill them all there.
Once the trash is cleared, kill the two Enforcers on the platforms, move up the platform, follow it around to the left side(as you were facing in) to the cave, follow it to the end, jump off and run in a straight line for the water jumping all obstacles.
Once everyone is in the water, kill the 3 enforcers then kill the boss.
Boss tips. Stop using projectiles when he puts up the Wind Spell, dodge fireballs.
Send me a PM if you want to run it together sometime, be happy to help.
(edited by Felicela.2810)
You can go around Seamus. After you destroy all the golem parts, a door opens to the backyard upstairs – This is especially useful since Seamus doesn’t actually give you any reward for killing him.
Also, fighting Seamus underground is suffering. You are literally fighting a man with a shotgun in a narrow corridor. There is no logic or intelligence in that. If you, for some reason, must deal with him, then lure him back into an empty room and then melee him.
Meleeing sounds stupid, since shotgun has knockback forever, but you can just keep straifing/walking through him to get to his back, effectively negating his entire game. This is also something someone can do if you need to lure Seamus out of the room in order to destroy the kitten he’s guarding.
As for the bandit room – You run into it on the Butler path as well. same thing can be done, just stealth and run up the stairs. It’s also possible to hug the left wall and sneak right past them… into a group of like 4 silver mobs.
I can’t, offhand, remember if the scaffolding that the riflemen are standing on can be climbed from the path you enter at on Frosty’s route. I know it’s a really nice way to bypass the second massive horde of bandits.
Also, if your party is good, you could simply kill them. I ran a 3-man group of myself (on a D/F ele), a guardian and a ranger (spec’d into traps), and we could more or less mow them down. Ranger sets a killing field of traps, I aggro everything, soak up damage, and lay down projectile negation, guardian jumps in and lays waste to things.
This is just three people, mind you, and we managed it. None of us were spec’d for damage either, so we had a -lot- less potential DPS than we could have…. I should note that if your DPS is good, even you do happen to down – Most of the mobs are normal level. You can kill them, or they’ll die on their own, and it will rally you quickly.
Also, while I do not endorse “dying” as a tactic, because the fact you die means your tactic failed, a legitimate way of getting past them even without coordination is to just rain down as much DPS as possible – Remember, they’re mostly trash. Even when you die, your team will respawn and you can go back. The trash that gets killed by your DPS rain won’t respawn. It’s a sad tactic, and, again, I don’t encourage this – But it does allow you to whittle them down if you just absolutely can’t figure out another way.
So in conclusion: You can sneak past them and bumrush the 4 silvers, stealth up the stairs, or coordinate a killing field and just thrash them alive.
If you need practice learning how to successfully melee Seamus, just spam the butler path. He’s the first enemy you face, and the grounds are open and wide. So you can practice away – Just remember to keep a stunbreaker or two on your utility bar for when you screw up!
Guardians make this dungeon a cakewalk if they bring Shield of the Avenger, you literally watch the mobs of bandits waving their arms getting their projectiles absorbed while you kill them.
Guardians make this dungeon a cakewalk if they bring Shield of the Avenger, you literally watch the mobs of bandits waving their arms getting their projectiles absorbed while you kill them.
Mesmer Feedback is even more fun, they kill themselves.
The best tip I can give for this instance is to just not do it ever, for any reason. It’s just a giant gold sink.