Tired of pre-dungeon events
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Like you said, high level dungeons.
Let´s use some imagination…
Arah, inside a very high non friendly territory, dominated by hordes of undead things and you have to take most of the zones to just have any WP near the entrance. So yeah, it´s logical to have to mantain the entrance. The problem IS Arah is not for kittens, so people prefer to do easy and fast dungeons. In the begininng there are none problem to mantain Arah.
Honor of the Waves, one side, the Dredge, the other the Icebrood. Yeah not very friendly area. Same problems as Arah.
Crucible of Eternity, inside a Inquest laboratory, we need to say “very unfriendly area”?
Citadel of Flame, Flame Legion Infestation… well…
Sorrows Embrace, high infested with dredges, but mantained by Insurgent Dredges who prefer to be at peace with everybody.
Twilight Arbour, well, there are some Nighmare Court Near, but mostly animals are near.
Caduceus Manor, those people in the city are aliens disguiseds.
Ascalon Catacombs, there are harpies, yeah… they are very dangerous enemies…
I’d say the opposite, pre events for dungeons need to have a significantly lower cooldown, be harder, and involve other events all over the zone, thinking something like Temple of Balthazar without the bugs. That way players can stop overfarming instances and instead play in the open world….
I thought this wasn’t going to be a dungeon-only game… Maybe I was mistaken and “running only dungeons at 80” is what it had degraded too. Better, and more complex, more time consuming pre-events for all dungeons please. (Ok Arah can stay as it is)