To-The-Point Dungeon Feedback

To-The-Point Dungeon Feedback

in Fractals, Dungeons & Raids

Posted by: Gimped.9846

Gimped.9846

I want to make a short post aimed at providing community feedback specifically for Dungeon design, it’s current state and where things should go in the future. So without further…

Dungeons right now are simple, easy, and largely understated. The majority of bosses are simplistic and boiled down to higher health, higher damage mobs. Myself and the group of 8 or so people I run Dungeons with all feel the same, as I think much of the community does about this. We would like to see Dungeons that bring in more people (more than 5) that are optional, not mandatory, so that those that like the small groups can get by with gear they are proud of at the same time. We would like larger, longer, more complicated fights with greater rewards for a larger group of people.

Lastly I’d like to say that having little to copy (I’m referring to GW2 not mirroring the ‘holy trinity’ of tank aggro, healers and DPS specific roles) the development of GW2 has been thoughtful and safe and is in no way ‘in-need’ of new content at the moment. This is something that I know myself and others would like to see in the future to cater to those of us who enjoy coordination on a higher level and rewards to match our effort. It’s very important that the rewards reflect the greater level of coordination and risk/effort put into attempting these dungeons. For example: for a fight that would take more time to master, when a boss is killed it should yield rewards expecting to compensate for learning time invested.

Thanks for listening! I love GW2!

To-The-Point Dungeon Feedback

in Fractals, Dungeons & Raids

Posted by: Fluffycalico.2715

Fluffycalico.2715

There are no raids! Also more people is not more complicated and harder. In 99% of games a raid needs 1 tank 1 healer 1 dps and mage that know what they are doing called officers. Everyone else just needs to be in vent and listen. There is nothing more noob friendly than large raids where you just listen and everything will go great. With 5 people they can’t carry someone’s dead weight which is perfect. With the limit of 5 each person has to do their job…the way it should be.

To-The-Point Dungeon Feedback

in Fractals, Dungeons & Raids

Posted by: DFAnton.5304

DFAnton.5304

There are no raids! Also more people is not more complicated and harder. In 99% of games a raid needs 1 tank 1 healer 1 dps and mage that know what they are doing called officers. Everyone else just needs to be in vent and listen. There is nothing more noob friendly than large raids where you just listen and everything will go great. With 5 people they can’t carry someone’s dead weight which is perfect. With the limit of 5 each person has to do their job…the way it should be.

I’m going to repeat back to you what you just said, but in its purest essence. “If Guild Wars 2 were to implement any kind of dungeon system for more than 5 people, it would necessarily, absolutely be identical to the raids of other games.”

To-The-Point Dungeon Feedback

in Fractals, Dungeons & Raids

Posted by: Gimped.9846

Gimped.9846

If an encounter is do-able with 1 or more people not carrying their weight then the encounter is poorly designed or catering to noobs.