To all those of you looking for higher rewards

To all those of you looking for higher rewards

in Fractals, Dungeons & Raids

Posted by: Gordunk.7289

Gordunk.7289

Look, I understand that right now repair costs are absurdly high, and that it’s difficult to justify an Exp Mode run often times, I do.

But I don’t think the solution is to increase token drops.

I played Guild Wars 1, where it cost 75 platinum+Materials to obtain an elite armor set, the most sought after armors in the game. It was a huge goal, that a LOT of people worked towards not just 1, but several sets for their hall of monuments. These were the coolest looking skins, that when properly dyed, looked AMAZING.

I consider the dungeon armors to be just that-Elite armors, that require a substantial amount of time to acquire, and are ultimate bragging rights. They SHOULD require a lot of effort to obtain.

The real problem with dungeons is two-fold

1. Repair costs are simply too high. They scale too much when the money you earn does not cover it. This needs to be changed by reducing the cost, since right now people are still figuring out fights and are dying frequently. One could argue waypoints need to be reduced as well to make it easier for end-game PvE-ers to teleport around to events and dungeons without breaking their banks

2. Dungeons are NOT rewarding enough EMOTIONALLY. I cannot stress this enough. A LOT of fights in the game right now are just wacking away at cheap bosses with high health pools who do lots of damage. Mechanically they aren’t very creative, and quite frankly they do not take advantage of many of the unique combat mechanics GW2 offers. They feel just like dungeons in every other MMO. The difficulty is one thing, but the absurd lack of fun in both Story mode and Explorable mode is blatant. You say that we’re supposed to do things in this game BECAUSE they are fun, rather than because of any gear carrot. Well, then I say to you, MAKE THEM FUN. Make dungeons fun and rewarding, not a mindless chore.

To all those of you looking for higher rewards

in Fractals, Dungeons & Raids

Posted by: grifflyman.8102

grifflyman.8102

I agree with a lot of what you are saying, and I don’t really like the armor sets the dungeons offer so I find it very hard to even run dungeons to begin with.

I really feel that if dungeons also had a few unique drops they would be a lot more appealing.

To all those of you looking for higher rewards

in Fractals, Dungeons & Raids

Posted by: Gordunk.7289

Gordunk.7289

I agree with a lot of what you are saying, and I don’t really like the armor sets the dungeons offer so I find it very hard to even run dungeons to begin with.

I really feel that if dungeons also had a few unique drops they would be a lot more appealing.

I can agree with that. I’m not a huge fan of how everything comes from the Mystic forge and there’s only one Legendary per slot(and many of them look AWFUL).

I would like to see some unique boss drops, especially in terms of weapons.

To all those of you looking for higher rewards

in Fractals, Dungeons & Raids

Posted by: EdwinLi.1284

EdwinLi.1284

I feel that the lower level dungeons need to have Weapon skins of their current weapons. Mostly because people don’t have interests in the weapon when it is lvl 60 (lowest dungeon weapon level). Ya you can get it and use Fine transmutation to skin your lvl 80 weapon but many find it a hassle to go and work for 300 tears for Ascalonian Sword when they can put the same effort to get 300 tokens for a Molten Sword which is a exotic and lvl 80 gear. I understand the legendary ingredient being 500 since it is a Legendary Ingredient but what most people want is the skin of the Dungeon weapon but with how dungeons are now people seems to lose interest or have no interest in the weapon or armor skins.

To all those of you looking for higher rewards

in Fractals, Dungeons & Raids

Posted by: Hellkaiser.6025

Hellkaiser.6025

repair bills are high yes, but that is more indicative of the fact every trash mob and it’s mother can 1-2 shot us to downed then our teammates may not be able to revive us sometimes too much is going on in a sloppy messy badly designed fight to even see the stuff coming or react. I don’t find that level of twitchyness fun EVER in any sort of chaotic combat environment. this feels like a thousand other third rate mmo’s now, and it’s heading further down those paths.

I don’t want non aesthetic gear, to require months of grind, especially not when it just found it’s way on to the backs of those that abused a allegedly undertuned dungeon, which many assumed going by their manifesto was the only one NOT overtuned horribly and do-able with fail mechanics like corpse zerging til you got exotics.

this mess has given me a headache, and a bad taste in my mouth, and honestly worried me as to how long this game has to live before it becomes a good idea destroyed by garbage design flaws that shouldn’t have made it into live

Irony…. xD

To all those of you looking for higher rewards

in Fractals, Dungeons & Raids

Posted by: Rizzy.8293

Rizzy.8293

Yup i hated the medium armour designs, i have no other reason to do dungeons other than the experience of doing it or the cash rewards, now the cash gone, so is my reason to do it.

i was planning on going to do arah’s explorable mode to find out how those 3 races beat the dragons, but since its going to cost me to enjoy that story, screw that.

To all those of you looking for higher rewards

in Fractals, Dungeons & Raids

Posted by: Kromica.2831

Kromica.2831

I don’t want more tokens, I want the gold and exp I was getting before. I don’t mind grinding for the tokens