To devs: Dungeon exp-mode rewards?

To devs: Dungeon exp-mode rewards?

in Fractals, Dungeons & Raids

Posted by: Amen.2630

Amen.2630

So im lvl 50 now, thief and a casual player with no special gear.

I must say i love the Dungeons, they are really hard, need a lot of strategy and a good group which heal each other while downed and not thinking only about they own survivability – but the team success!

My first experience was in AC-story mode with a group where we died about 30 times or something, couse noone had a clue what to do, but we still managed to trap one of the lovers and kill them seperately after like 12 tries. After that we felt like pros

BUT what the heck is wrong with the crap you get for ALL the effort?
Only the feeling = “yea we made it”, dont give you the the satisfaction or the incentive to do this again!
The time-reward ratio is just dumb, even if you manage to get out of this with minimal repair cost.

In this game the leveling doesnt matter all too much, couse you level without effort anyway, so they need to be some good items, some good money out of it to get more good players to play it and not only those who never did that before to get dissapointed and never try it again.

Never managed to complete AC-exp mode, even after we managed to beat up the crazy pulling-spinn-guy in the middle, which costed insane lot of repairs and some running around strategy, couse someone has allways to stay alive, so he doesnt reset himself.
But those overhelming mobs which come out of holes and you have to defend 2 towers with only 5 people? We tried EVERYTHING, but this … this is not possible! Specially couse the ranged attacs could not hit the burrows, so this is only for a melee group?
Could you at least make some hints, the npcs could give us? Leave just a little bit of a clue anywhere? Maybe somewhere hidden?

After making CM-exp mode with a really amazing group, which sacrifieced lives, hopes, effort, time, money, … we managed to kill the final boss… … em yea.. some exp…. no treasure, we set around the fire lol and talked even on a monday on 2am couse we felt overhelmed that we’ve beaten this crap and were welded together from the FRUSTRATION of the rewards. ROFL but this cant be the issue? Can it?

I have to say the story mode litteraly more worthwhile, you get some yellow stuff and dont have even 1/1000 of the effort to finish it.

Make at least 1 reward which is proffession-matching and overhelming good, for this!

Then soon there will be for sure a lot of guides to beat this crap without thinking about some own strategies and there will be no reason for exploring them or the feeling like you discovered something new to give you the pro-feeling lol

Please thinking about this devs.

To devs: Dungeon exp-mode rewards?

in Fractals, Dungeons & Raids

Posted by: Raging Bull.5048

Raging Bull.5048

While this was said so many times on the forums, I don’t see the reason to not say it again and again, since we received no info about it from the developers.

It is true, we need rewards with a drop chance to make it interesting, while not removing the current system.