To me the real problem: Mobs are harder than bosses?

To me the real problem: Mobs are harder than bosses?

in Fractals, Dungeons & Raids

Posted by: Sephelutis.3480

Sephelutis.3480

did AC another day and was shocked with the unbalance in difficulty, with a high level leading us we were facerolling bosses with literually 0 problem but wiped several times on normal mobs, i see the flaw isnt in the difficulty but how it is ditributed, small mobs are able to aoe way too effectivly in small packs while bosses cannot do much when forcus targeted.

the king boss at the end was laughble at best, as mesmer i was able to pull off 3 duelist and just autos the entire fight, oh dear he pulled me close, big deal. the entire fight was 15 minute worth of auto attacking (literually), while we nearly pulled our hairs out on those packs of archers.

it is not a l2p issue, it is how difficulty is distributed through out dungeons, if mob packs are harder than bosses (especially final boss of the dungeon) then clearly we have some balancing issue

To me the real problem: Mobs are harder than bosses?

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Posted by: Vanyar.1592

Vanyar.1592

Keep in mind it is still a learning process for many. A way to make the packs easier is by pulling the mobs out one at a time. I know thieves have an ability called Scorpion Pull that allows them to pull one mob away from a pack without aggroing the rest. From what I understand their are a few other classes with similar abilities..

To me the real problem: Mobs are harder than bosses?

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Posted by: Rush.8239

Rush.8239

if you have 5 trash you all have to focus 1 down before you all die runback and repeat until your left with 1 …

yeah man fun timez

To me the real problem: Mobs are harder than bosses?

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Posted by: DonQuack.9025

DonQuack.9025

I would say that depends on your thinking. Who says bosses have to be stronger than mobs?

King Boss? I thought he was just the King. he wasn’t even using his special sword(iirc).

Some of the hardest “fights” in this game arent the mobs or bosses but the traps.

Im looking at you Gend. MiniDungeon.

Also a lot of the bosses have been “nerfed” why? I dont know, but it wasn’t because I complained.

Concerns about HoT pre-order? Check here!
https://www.youtube.com/watch?v=Am9gVQB8gss

To me the real problem: Mobs are harder than bosses?

in Fractals, Dungeons & Raids

Posted by: Sephelutis.3480

Sephelutis.3480

But there is a difference between true difficulty and tedious difficulty.

in most action games (especially those wellmade ones like devil may cry 3) mobs or bosses do not oneshot you but rather have difficult moves that requires timing, strategy or counters to stop them corner you and destroy you, that is true difficulty.

so far for what i’ve seen is mob packs with total of million hp and 1 shotting abilities, yes you can dodge but only twice, when there are 3 of them spamming aoe in a tight tunnel (which AC is full of) dodge become absymal, Why cant we have those archers with better AI and less hp, using a strategy against players? oh i know, too difficult to create that level of enjoyable difficulty.

anyone played diablo 3 inferno difficulty? yes thats exactly what the dungeons currently are, and as expected people will defend this kind of difficulty.

To me the real problem: Mobs are harder than bosses?

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Posted by: Apathy.6430

Apathy.6430

in most action games (especially those wellmade ones like devil may cry 3) mobs or bosses do not oneshot you but rather have difficult moves that requires timing, strategy or counters to stop them corner you and destroy you, that is true difficulty.

Sounds like a game I played recently, called Guild Wars 2.

Edit: Oh, wait, this rant is about the archers? Throw up one of the dozens of AoEs or skills that deflect or reflect projectiles, then /dance as the archers do nothing at all.

To me the real problem: Mobs are harder than bosses?

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Posted by: DonQuack.9025

DonQuack.9025

I would disagree. I would say the difference is in the beholder.

Also quite presumptuous there on why things arent the way you want them to be.

What you call “true difficulty” I call a crap ton of trash mobs. Way more than any Ive seen in GeeDubz.

Concerns about HoT pre-order? Check here!
https://www.youtube.com/watch?v=Am9gVQB8gss

To me the real problem: Mobs are harder than bosses?

in Fractals, Dungeons & Raids

Posted by: Efaicia.3672

Efaicia.3672

Boss = 1 mob
trash = multiple mobs
this is why bosses seem easier to you. Maybe your group needs a bit more time strategizing, or needs a bit more practice focusing on one as multiple mob pulls are always a little more hectic and chaotic since you don’t have a tank to aoe pull so you can aoe facemash dps rotations.

To me the real problem: Mobs are harder than bosses?

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Posted by: Geikamir.6329

Geikamir.6329

CM is a prime example of this. The bandits are ALWAYS more of a threat then the bosses.

Toons: Foreseer, Geikamir, Rapscallion, Specimen, Scythian, Zeau, Ärtifact, and Replica.