Too grindy, too restricted.

Too grindy, too restricted.

in Fractals, Dungeons & Raids

Posted by: Trakarg.2095

Trakarg.2095

The amount of tokens needed for a set of gear is ridiculous. Additionally, the fact that each dungeon has a different set of tokens is unimaginably stupid. I need twilight arbor and my friend needs citadel of flame. We’re kind of screwed. Regardless, though, this much blatant grind is the hallmark of a lack of creativity.

Dungeon tokens should be shared amongst all dungeons, and the amount of tokens required to purchase gear should be lessened. The explorables I’ve tried so far (CoF and TA) aren’t particularly hard or interesting, which makes the need to run them so many times all the more tedious.

Too grindy, too restricted.

in Fractals, Dungeons & Raids

Posted by: Vanisher.9216

Vanisher.9216

If every dungeon share the same token people would only run CoF 2# path. So no, that’s not a solution.

Too grindy, too restricted.

in Fractals, Dungeons & Raids

Posted by: Mitlandir.8306

Mitlandir.8306

You were never supposed to grind that gear, it’s just there for those who wanna do it anyway. That’s WoW mentality you have – if something is available I MUST grind it hard!

Too grindy, too restricted.

in Fractals, Dungeons & Raids

Posted by: Trakarg.2095

Trakarg.2095

Of course you’re supposed to grind for gear. That’s why the gear is there. And if one dungeon is too advantageous over the others, perhaps Anet should have the dungeons that take too long give more dungeon tokens to compensate.

Too grindy, too restricted.

in Fractals, Dungeons & Raids

Posted by: LualdiTia.8562

LualdiTia.8562

^ I like this idea

Too grindy, too restricted.

in Fractals, Dungeons & Raids

Posted by: SinfulHope.8045

SinfulHope.8045

i got an idea how about they make it so you can only do the next dungeon by grinding the first dungeon for the set of gear/weps with specific stats because the next dungeon will be instant death without it.

So you get AC, Grind AC>get Gear>Do CM>grind CM>get Gear>Do TA

its freaking genius.

but i digress, grind is apart of MMO’s, its the name of the game and honestly Devs can only disguise grind for so long.

my only gripe with the dungeons is that Ex Mode is way too easy i have now done every path and i have to say i feel that Ex Mode was made easy so people could grind it for Tokens,

because honestly if they actually made Ex mode hard pugs would rage(even harder) because they just wont be able to complete a single run let alone grinding them for tokens.

they need to add another difficulty just for challenge sake, because most of the fun mechanics were on “trash mobs” and bosses were just tank(kite/dodge) n spank

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