Too many instantkill effects

Too many instantkill effects

in Fractals, Dungeons & Raids

Posted by: ThiBash.5634

ThiBash.5634

Maybe it’s because I’m an Elementalist, but even with a full set of Knight armor (+toughness), just about everything kills me instantly. I don’t know if this is yet another subtle way of draining money from the economy, but it’s getting pretty frustrating. Even if I dodge 9 out of 10 effects, I still get taken down from full health to 0 by single attacks.

It’d be nice if the waypoints were placed a little closer to the fights.

Or maybe, you know, fights shouldn’t be balanced around warriors…

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

Too many instantkill effects

in Fractals, Dungeons & Raids

Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

what dungeon are you taking about?
I am playing the ele now and find their livability pretty good.
Scepter/focus has some good defensive and control effects.

Too many instantkill effects

in Fractals, Dungeons & Raids

Posted by: ThiBash.5634

ThiBash.5634

Crucible of Eternity, specifically, Project Alpha. However, I also got instantkilled by a single mob on two separate occasions, as well as the golem boss’s stun beam ray and the viking’s sword attack.

All other than the viking weren’t even things I saw coming. It’s just instantly BOOM!

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

Too many instantkill effects

in Fractals, Dungeons & Raids

Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

this one in focus i use a lot.
http://wiki.guildwars2.com/wiki/Obsidian_Flesh

4 seconds of invulnerability but the blindness in the air and earth are pretty effective too.
I don’t think i would run a dungeon without it really.