Trait Changes In Dungeons Please. Read.

Trait Changes In Dungeons Please. Read.

in Fractals, Dungeons & Raids

Posted by: ngueva.7056

ngueva.7056

These next coming patches talk about dungeon re-rushing changes, to focus on more oriented strategies and team play. I understand this philosophy and support it; However, I think if you want to promote Guild Wars 2 Dungeons, and were trying to figure out strategies, ANET If you read this my opinion solely is that we should be able to change our traits in dungeons for free or have an NPC in there to change traits. I can’t say the painful countless times that my team has failed a dungeon, and we need to go out into a city just to change trait points….. I don’t understand the point of going to a city, just to pay fees just to change traits…. What made Guild Wars 1 so fun, was that we were able to change styles for free, without the worry of paying money, so we could just rework attribute points in GW 1 In GW2 it is so inconvenient to go to a city just to change traits. I don’t understand the function of trait reworking, I can understand paying for the first 10, 20, and 30. Sorry to go off topic, but back to the post. I’ve been a contributor and fan of GW2 and you guys do good work. In my personal opinion traits being able to return the points to change up the strategy for free or at LEAST a NPC would do group play and strategies justice. Please read this and understand that many people want to be able to change strategies in a dungeon. Without feeling total defeat or total rework. Thank you for your time if you read this post

Trait Changes In Dungeons Please. Read.

in Fractals, Dungeons & Raids

Posted by: xHOODOOx.7693

xHOODOOx.7693

Agreed. In dungeon trait changing would be very beneficial and allow more variety and experimentation

Trait Changes In Dungeons Please. Read.

in Fractals, Dungeons & Raids

Posted by: Coast.5162

Coast.5162

When gw1 was new u had to pay also to change attributes, I guess u just have to give it a little time for them to step up and remove the cost.

Trait Changes In Dungeons Please. Read.

in Fractals, Dungeons & Raids

Posted by: Ald.9418

Ald.9418

Another solution, and one that’s been suggested since beta, is to allow us to save multiple builds that we can swap between out of combat.

I personally change my builds 3 or 4 times a day depending on what I’m doing.

Trait Changes In Dungeons Please. Read.

in Fractals, Dungeons & Raids

Posted by: Uther Deathhand.1570

Uther Deathhand.1570

It may get a little costly if you change it a lot but you can buy the Adept’s Training Manual which is 10 silver (retraiting at the vendor cost 3.50 silver). Each time you use it, it resets all your traits.

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Trait Changes In Dungeons Please. Read.

in Fractals, Dungeons & Raids

Posted by: Qwyksylver Vyqtunos.6312

Qwyksylver Vyqtunos.6312

I would be satisfied with the ability to just have a separate build that activates when i enter a dungeon. my main is an 80 necro and while i use scepter/dagg in open world i switch to staff support for dungeons and to have a separate distribution of traits for dungeons would be much appreciated

Raagar Deathclaw-Necromancer | Korgin Shadowmind-Mesmer

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Trait Changes In Dungeons Please. Read.

in Fractals, Dungeons & Raids

Posted by: pdfrod.1948

pdfrod.1948

Perhaps put a trainer NPC next to the armor repair?