Trait Changes In Dungeons Please. Read.
Agreed. In dungeon trait changing would be very beneficial and allow more variety and experimentation
When gw1 was new u had to pay also to change attributes, I guess u just have to give it a little time for them to step up and remove the cost.
Another solution, and one that’s been suggested since beta, is to allow us to save multiple builds that we can swap between out of combat.
I personally change my builds 3 or 4 times a day depending on what I’m doing.
It may get a little costly if you change it a lot but you can buy the Adept’s Training Manual which is 10 silver (retraiting at the vendor cost 3.50 silver). Each time you use it, it resets all your traits.
Live life to express, not to impress.
Don’t strive to make your presence noticed, just make your absence felt. ~ unknown
I would be satisfied with the ability to just have a separate build that activates when i enter a dungeon. my main is an 80 necro and while i use scepter/dagg in open world i switch to staff support for dungeons and to have a separate distribution of traits for dungeons would be much appreciated
Circle of Legends [BOLD]
Perhaps put a trainer NPC next to the armor repair?