True Minimum level of any dungeon
I’ve done almost every path in the game at the intended level. I leveled my Mesmer, Warrior and Ranger almost entirely in dungeons. My Ranger literally did each dungeon when it first opened up, I believe it even did AC at 34.
I’ve just started a Guardian, Leveled it up 20 levels in crafting and popped into AC explorable today even with the new changes succeeded all paths, though path 3 boss was painful. Our Pug team also included a level 43 elementalist, 47 Necro and 60 guardian, only 1 player was 80. Successfully tanked both Hodgkin’s burrow room and the spikes without dying. So very possible.
Did a pug with two new players last week, they kittened up their advert and were wanting story but advertised P1. So we ended up doing P1 with them. One was a level 31 thief another 37. After explaining each fight it was one of the smoothest runs I’ve done.
I feel that most dungeons are more about technique than stats. Though there are a few that are DPS races. Though off course stats give you a bit of leeway.
(edited by Ratty.5176)
Dude, if you really manage to pull what you say you do, hats of to you but you are the extreme exception. Not only do I hear it all the time from people who from AC in my guild, I see it all over these forums. AC is a starter dungeon that most people don’t feel is worth doing till your much farther than the “min level” and most say they really only want full 80’s.
I know CM has gotten a similar rap and while you could accurately say that some of these complaints come from people who don’t take the time to learn the dungeon and how to play your character well, or even don’t know how to syngerize well with other team mates/skill sets there’s many, many good and competent players who know how to play the game but will not do AC with any fewer than 3 of the 5 being full 80’s. I know, I’m one of them. It’s just too painful otherwise.
That’s not quite what I’m saying, I could be the most amazing froody player ever, it wouldn’t matter, as I run these dungeons with a team. Quite regularly with low level pugs. What I’ve found its that level doesn’t matter that much, I’ve had full 80 teams that have been useless, and low level teams that have been really relaxed and fast. It feels that what is more important than level is the ability to adapt. If things don’t work stop explain clearly and go again.
A prime example of this is the Hodgkins burrow room. This room is not a DPS speed race as people think. The back left burrow doesn’t spawn till you kill the front burrow. You can kill the other 3 burrows and then just sit there clearing mobs and getting back cooldowns before you kill the front burrow and deal with the scavengers from the back left burrow. If you do it this way there are far less things that can go wrong. And I think any team of any level could do that room with no issues.