Why is explorable mode so linear? It was my understanding that you would be able to explore in explorable mode. Back near release people didn’t really do all 3 paths because everything was still new and not fully understood. Now that everyone does all 3 paths of most dungeons, doesn’t it make sense to have a fully explorable dungeon? All the boss should be there, or maybe even new bosses? Make it scaled for level 80, and make the dungeon reward a chance for between 1 and 3 lodgestones. I’m sick of grinding badly scaled linear paths. One full dungeon would feel much more open and interesting than 3 linear paths through it.