Trying to understand threat/aggro:
So I looked this up and found several things:
First, monster aggro is primarily based upon proximity. They usually target the closest hostile thing that they can. However, dealing damage to the monster and its allies nearby increase the amount of aggro it has on you.
Certain abilities gain more aggro than others, and it is dependent upon the monster being targeted. AoE-DPS abilities tend to draw more aggro from trash mobs, and likewise single-target-DPS abilities tend to draw more aggro from bosses.
Unfortunately, that’s all I have been able to find, and most of it is pretty mundane. Although, from personal experience I can tell you that the above is nowhere near all of the aggro calculations that go on. For example, my friend and I play two Norn characters together, I’m an Elementalist and he’s a Thief. He’s about two levels above me at the moment.
When we compare stats, he constantly has higher armor & max life, even when I spec for Earth Magic and Water Magic (the two ele trait lines that give toughness and vitality, respectively). Yet, he always seems to have aggro, almost to the point where I don’t dodge in several large encounters and yet don’t take any damage.
Point in case: I was fighting three melee mobs and each was two levels above me, I get them all down to about 1/4 to 1/3 health each, my Norn Thief friend walks near them trying to get loot on the other side, and each of the mobs instantly uses it’s gapcloser and downs him from about half life, even though I was at less than 10% life and was the only person to ever do damage to them.
So even though he has higher effective max health and usually does about the same damage, he almost always gets aggro. So I really don’t know what’s going on with aggro.
Totally agreed.
I was under the assumption that proximity threat was how things worked in regards to aggro mechanics in this game, but obviously I was mistaken.
I’m all for aggro bouncing around but the total inability to drop aggro is terrible.
Someone on Guildwars2guru mentioned that in GW1 threat was also based on targeting the weakest member of the party. And rezz’ing also seems to cause quite a bit of aggro as well.
A lot of people are also using Control T to focus down one target at a time.