Note: I am actually NOT complaining about the ‘over tuned’ difficulty of these bosses. I am actually talking about things in which I think are bugged.
I have done Twilight Arbor numerous times on the “up” path and once on the “forward -> up” path. On these paths, are three bosses in which I believe are not working properly. The three bosses on these path that are not working correctly are Fyonna, the boss in the room with all the spider sacs, and the final tree boss’ on both paths.
Fyonna – Every group that I have done TA Exp “Up” path with, have simply pulled Fyonna into the hallway, away from her sacs. While in the hallway, she pretty much does zero damage and is a yawn-promoting fight.
Tree boss on “up” path: On this boss, right before the boss room, there is a row of short blue grass. If you and your party stand behind the blue grass and attack from a distance, the boss cannot do any damage to you and you can slowly burn down the bosses health. I’ve said this before on another thread I’ve posted in this section: I actually ate dinner two nights ago while auto-attacking this encounter. This needs to be fixed.
Tree boss on “forward -> up” path – More or less the same thing going on here as the “up” path final tree boss. In this encounter, the tree summons the first set of spiders, my group killed them. The boss, a few seconds later, summoned the next set of spiders, but the spiders did not engage us. We used the same “strategy” as the first final tree and stood behind the blue grass and ranged him for 5 minutes.
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