The following is a detailed walkthrough of the Fyonna path. If you don’t wish to be spoiled, you have been warned.
Composition (all 80)
2 Necros (both heavy DS and conditions)
2 Engineers (1 semi-support, 1 explosives)
1 Guardian (tanky)
Note: Every group should have a Guardian for Twilight. Wave of Wrath is too good at removing blossoms
Nightmare Vines
First off, blossoms hurt xD I like the concept of them, but maybe they shouldn’t tick like 5 times a second. I like the design of the vines. We killed 5/6 with minor difficulty, and once the Greater Vine spawned, we turned all our damage towards it. Whenever one or more of the closer vines (those by the entrance) spawned, we would burn it down real quick before returning to the Greater Vine. This fight required lots of mobility, which only led to the excitement of the engagement. But like I said at the beginning, blossoms hurt, and rez-running through blossoms sucks!
Group went forward – Ambush Room
The ambush room was straightforward. We circled the room counterclockwise and mostly fought right on top of the archers to avoid blossoms.
Group went up – Husks
Got through the husks easy enough. The Defiler (or whatever the giant husk was called) was boring as hell. So many champions already suffer from this stand still and afk mentality, but this was the first time I could remember it for a legendary. Give him a knockdown or knockback, make him hit like a truck, force the players to be afraid of this guy. A knockdown or knockback would be just enough, because of the nearby blossoms.
The swarms
Luckily, I got through first time. Some teammates though struggled really hard on this section. The worst part…was our only waypoint was THE BEGINNING! The Guardian went ahead of me to check out the area, but he lost his stealth when he attacked the pups. He ran back to the end of the swarms, and the pups stayed there after the Guardian died to swarms. This made it doubly hard for the other 3 mates coming through. They had to deal with swarms, pups, and blossoms as they reached the top. Eventually, the Guardian and I used rez orbs to scout ahead, and after we had killed every last pup up to Vevina, the swarms disappeared.
Vevina
I’m fine with the Chaos Storm, but having her blink every 10 seconds iskittenannoying. 2-3 seconds of dodging chaos storm+2-3 seconds of waiting off Chaos Armor=only 4-6 seconds of actual time to inflict damage. It was a relatively easy fight, but it was slow as hell! When the Guardian got defeated once, I dodged in and out of chaos storms to rez him (yes rez from defeated…) because…our only waypoint was at the beginning!
After finally killing Vevina we got a waypoint…back at the Chamber of Envy, 2 boss rooms ago!
Fyonna
This was the worst of it all…I was eager to see how the Fyonna-possessed tree would compare to the Laurent one, given I did the Laurent path last night. We caught the spiders spawning, so I tried to turn all damage to the elite adds to see if we could burst em down. After realizing the adds kept spawning, we tried circle-kiting around the tree just doing damage to it.
Ultimately, we literally just held at max range and auto-attacked our way to victory. The few spiders that did spawn we would handle quickly then get back to chopping that tree. We had no other choice…already in the dungeon for 2 hours and our only waypoint is like a 3 minute run. We even had this instance where we were fighting a few of the elites, slowly backing up out of the tree room, and the tree reset and regained all health from <50%. We were still killing its minions; and were still probably within 2000 or less range of the tree. It makes no sense that it should reset while we still have full aggro on the spiders.
All-in-all, the dungeon was more frustrating than fun. I enjoy testing myself against these challenging explorable paths, but so many things here felt either unfair (blossoms), boring (giant husk & tree), or downright annoying (Vevina, broken waypoints).
Thanks for taking the time to read this feedback on Twilight Explorable – Fyonna path.
Malchior Devenholm