Un-nerf dungeon rewards.

Un-nerf dungeon rewards.

in Fractals, Dungeons & Raids

Posted by: JoshuaRAWR.4653

JoshuaRAWR.4653

There is literally zero incentive to do them now, look at the LFG windows for each and every single dungeon, it’s dead content. They didn’t need nerfing, they weren’t bringing too much gold into the economy, they weren’t preventing people from experiencing the new content in HoT, it was content i could do ON TOP of the content that is in HoT.

I used to enjoy doing dungeons each day for the rewards and the experience, I ran with a guild group that were the same 5 people each and every day. Now? We haven’t touched them since the nerf, why would we? There’s not enough incentive for the time spent compared to Cough farming kittening chests in silverwastes Cough

Seriously, fire your economist, because I’m under the impression he’s to fault for the changes to fractals too.

Didn’t you want to split some of the rewards from Dungeons and put them into fractals and raids? Yet since HoT launched, Fractals have received a DECREASE in the daily income you could get from them, especially due to the fact that we have to buy bloody keys for an obscene amount to in turn, get loot that results in a loss the vast majority of the time.

Your economist doesn’t care about the in-game economy, he cares about making it as bad as possible so that we’re pushed into buying and converting gems for gold.

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Posted by: poledipper.7958

poledipper.7958

I second everything the OP mentioned. There was nothing wrong with the dungeon rewards. The dungeon rewards should be increased, not nerfed. The economy has inflated enormously since the game launched, decreasing the dungeon rewards is a bad call. If anything dungeon rewards should be increased due to inflation. I don’t want to be stuck with farming the silverwastes for gold. Don’t give people a reason NOT to play the content in your game.

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Posted by: Xbon.9086

Xbon.9086

their goal was to deincentivize, sounds like i worked. and with fractal tier 3, encryptions earn you A LOT more than you pay to open (which is 10s by the way, use matrices, not 20s keys)

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Posted by: Drath.9702

Drath.9702

Hey you can always just afk farm COF in order to cheese your mastery levels up. Wouldn’t want you to make money as well. /sarcasm.

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Posted by: Amurond.4590

Amurond.4590

I’ve moved on for now because I’m enjoying the new content, but I would love it if the experience rewards were halfway between what they are now & and what they were before. You know, so actually completing the paths were rewarding mastery exp rather than sitting and mashing 1 on a staff guardian in CoF P1 for 10 hours. What is their obsession with mindless autoattack spamming.

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Posted by: Valentine.4286

Valentine.4286

A factor to consider is that its halloween AND new expansion. So most people I would assume, like me, got way to much stuff to do than do yet another dungeon path. Will pick up later, at least more than is now. But ofc not like it was before

I welcome the change, makes me do other stuff than just daily and dungeon paths. Got boring fast

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Posted by: Kordash.2197

Kordash.2197

Seriously, fire your economist, because I’m under the impression he’s to fault for the changes to fractals too.

Your economist doesn’t care about the in-game economy, he cares about making it as bad as possible so that we’re pushed into buying and converting gems for gold.

Useless, aggressive, and illinformed part of your comment. Please refrain doing so.

Now, let’s get it simple. They didn’t nerf the dungeon rewards because of economy reasons. Economy is actually 10% of the answer, given as very bad argument, they NEVER should have say it like that. The real reason, is simply to push player away from it, and push F2P players to buy the expansion, because they want the main source of income be the new content/content they’ll work on in the future (fractals/raids) wich require the expension. Wich, even if i hate the dungeon reward nerf and i think it’s not necessary because i’d love to play them again and again along with playing their new content, i can understand.

Actually, the “Economist”, AKA John Smith, (yeah, he’s a human being like you, you know ?) is one of the devs that communicate the more with us. He’s far from being imcompetent, and trust me, he cares more about a healthy game economy than us buying gems.

And remember that he does not have the decision power on everything, so we don’t even know if he really pushed it.

Being mean when you’re angry only deserve your point.

(edited by Kordash.2197)

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Posted by: Doctor.3462

Doctor.3462

I agree with OP, dungeons are dead now Should just bring them back, atleast the gold reward!!

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Posted by: Mr Clean Magic Eraser.4736

Mr Clean Magic Eraser.4736

How about a dungeon mastery which allows for increased gold rewards that bring the gold rewards in line with what it was before?

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Posted by: Tomokou.2479

Tomokou.2479

You have to keep in mind that Dungeons will no longer be/are no longer end-game content (which it previously along with fractals was). I don’t like it too much either, but at the same time it is understandable; you shouldn’t put ‘that high of a reward’ on something that is at a ‘starters’ level in comparison to say the raid content which will be the new end-game content (along with fractals I guess? Though the rewards for that is horrible too atm).

I mean at the same time I don’t understand why anet would destroy a big part of the game like that, because honestly no one is willing to do dungeons anymore (which is sad since I remember it being the biggest help when I started out with the game to get my gear) and it’ll just become dead content seeing as money was the biggest motivator for people to do it.

Idk, gotta trust Anet some I guess. I’m sure there’s a reason for it. And if it’s the economist’s ‘fault’ then you should just assume that there is a reason for it (not something that instantly translates to ‘how to get people to buy gems’). It’s his job after all.

Now if the raid’s content gives you kitten all for rewards, that’s when people should worry/start kittening about $$$.

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Posted by: doddbox.8153

doddbox.8153

It’d be nice if they pitted weekly rewards for dungeons or something to keep them alive but it’s no surprise Anet wants you to buy their fancy new expansion, F2P before an expansion hits is like the biggest money reel idea ever.

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Posted by: Raven.3248

Raven.3248

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Posted by: Iozeph.5617

Iozeph.5617

Tomokou.2479

You have to keep in mind that Dungeons will no longer be/are no longer end-game content (which it previously along with fractals was). I don’t like it too much either, but at the same time it is understandable; you shouldn’t put ‘that high of a reward’ on something that is at a ‘starters’ level in comparison to say the raid content which will be the new end-game content (along with fractals I guess? Though the rewards for that is horrible too atm).

Which is rubbish. That we’ve even got players here talking about ‘end game’ and that it’s being accepted as just a part of guild wars shows how far Anet has strayed from their vision.

Part of that vision was that no content, no matter how far back, be rendered worthless or obsolete.

So what if Dungeons aren’t on the bleeding edge of developement. It isn’t the community’s fault if what’s on offer in HoT isn’t their cup. Play how you want.

There’s nothing that should have kept them from improving fractals, from introducing raids, and leaving dungeons contents and rewards(fractals too) as they were whilst in the same breath introducing masteries and the jungle story path. Nothing.

‘If you build it they will come.’ Corny line from an old film, yes, but it does ring true. If the story were appealing, if the jungle were appealing, if the masteries were appealing by their own merits then shouldn’t that have been borne out in time? We’ll never know now.

If we want to step into conjecture, perhaps it was datas collected over the course of the life of Drytops and Silverwastes pre-Hot that showed that while there was some heavy activity during their own respective launches, many players -once having gathered what they’d wanted from those zones- then them and returned to their nightly routines. Which is not a bad thing- it’s sort of the entire point of this game.

Play how you want. Play when you want, and lower content never made obsolete or unrewarding so that as new blood comes in- or old friends join you in it nobody feels inconvenienced in helping them through it as they experience it for the first time. It’s one of the ways that Anet -til now- had succeeded in making this persistent online world feel more alive -no ghost towns. But now?

Was it out of fear of a negative statistic that they chose to render a mode of play nearly obsolete? If it is/was then you have wonder what other features will come next to the chopping block and whether this company is ever to be trusted again.

Much as I’d want to I won’t kitten other players for their choices/preferences but for my own- I don’t trust Anet now.

(edited by Iozeph.5617)

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

  • Only the gold rewards have been changed, not the rest.
  • People did dungeons all the time before there was guaranteed gold.
  • Even if there weren’t a change, people are busy doing other things for gold, including Halloween, farming flax, and some folks are even playing the new content.

tl;dr it’s too soon to say if dungeons are dead or not.

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Posted by: Fines Juliverine.5846

Fines Juliverine.5846

totally agree with the OP

and to the last comment… early in the game the dungeons were new and you wanted the armor skins and so on… but if you mind back to this time… there was every dungeon empty too, except of arah p3 farm for a while and cof farm…

when they gave us gold for every dungeon we got motivated to do and enjoy them in all their ways..

so the same as before will happen now to the dungeons… they are burried under the dungeon reward nerf … and i dont want to farm open world for gold its just brainless… there is no challenge at all … well dungeons are also not the big challenge but more challenging than open world stuff…

so we can just hope, that anet give us our dungeons back … revive them… the variety of the game would increase so much if we have dungeons raids AND fractals and we will do them all together … i am sure about this

[Hs]

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Posted by: LizLemon.7843

LizLemon.7843

RIP dungeons. I guess since the casual player now has no chance of making enough gold to craft ascended items, they will sell more gems to be converted to gold.

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Posted by: Razor.9506

Razor.9506

See the question to this argument is how will new players get into end game content without the “HELP” of the dungeon rewards we use to have back then?

Okay fine Anet, I get it, you want people to move to Raids and Fractals, but how are you gonna convince new players like friends of mine whom I’ve convinced to give it a try, pay your game when dungeons are barren now? Dungeons help new players get into the game, dungeons help new players improve on their own class and equipment, and Dungeons help them level up faster than the daily xp books you have given (which btw new players can’t get until they buy the bloody expansion).

I learned most of the game through dungeons, the people i’ve dungeon with. And by nerfing the Dungeon you’ve basically killed a part of a community that has been doing it since the launch of Guild wars 2.

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Posted by: Linken.6345

Linken.6345

you dont need any agony resist from 1-10 easy 11-20 with alittle work now so why cant your friend start there?

Dungeons only show new players stacking corners anet dont want us to do anymore.

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Posted by: Roul.3205

Roul.3205

god always that argument with corner stacking.. i guess this is a bit off topic, but that is something you didn’t even do anymore in dungeons, only pugs were still stacking in corner without even knowing why while fighting bosses on spot was WAY faster. you can see how slow pugs are in getting used to new stuff when just looking into some lfgs for dung… i mean, fractals, no dungeon lfgs left i forgot. “ELE ELE GUARD PS WAR THIEF GEARCHECK 10K AP+ NO NOOBS OR KICK” double ele died with ib nerf (only useful in some situations now), guard isnt best choice anymore (see chrono) thief isnt rly useful anymore in many situations. pugs pls.

also, i agree with the op.

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Posted by: Minx.7521

Minx.7521

So back to rewards. Please make drop rate BACK TO WHAT IT WAS BEFORE. PLZ. I really don’t see people doing high fractals if the rewards don’t scale.

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Posted by: Fines Juliverine.5846

Fines Juliverine.5846

Dungeons only show new players stacking corners anet dont want us to do anymore.

If you know how to do dungeons in a good way… you wont stack in a corner anymore…
There are just a few situations you really needed to LoS mobs or pull them into a corner

[Hs]

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Posted by: Rednik.3809

Rednik.3809

There are just a few situations you really needed to LoS mobs or pull them into a corner

Like, every fat enough trash pack if you don’t have a good puller?

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