Underworld??

Underworld??

in Fractals, Dungeons & Raids

Posted by: anarionthemighty.7540

anarionthemighty.7540

Anet are we ever likely to see an equivalent to GW1’s Underworld and Fissure of Woe. IE an instanced high level area that take 1-2 hours to complete. UW and Fow were brilliant taking a highly organized cooperative team to complete them and inspired brilliant team builds such as UWSC teams.

Current dungeons just dont offer the same challenge, being possible to complete in 20 min with a average random team.

Underworld??

in Fractals, Dungeons & Raids

Posted by: Stooperdale.3560

Stooperdale.3560

TA Aetherblade is a more interesting and difficult dungeon that takes all of 30 minutes to do and nobody can be bothered. Arah path 4 is quite long too and nobody can be bothered to repeat that either. Any difficult new group content needs new concepts to go with it and cannot just be a longer and harder dungeon.

Underworld??

in Fractals, Dungeons & Raids

Posted by: Talyn.3295

Talyn.3295

Rewards are always the issue, anything that takes a while to do needs to rewards better. Its why some paths don’t get done, Rewards per Run have to be there.

“We have now left Reason and Sanity Junction. Next stop, Looneyville.”

Underworld??

in Fractals, Dungeons & Raids

Posted by: kyubi.3620

kyubi.3620

Rewards are always the issue, anything that takes a while to do needs to rewards better. Its why some paths don’t get done, Rewards per Run have to be there.

That plus the fact most people abuse glitches in path to make them even faster. To the point it becomes useless to run the others.

Note: Im not saying some glitch arent VERY usefull for exemple magg lava walk from citadel of flame wich just is the most stupid gimmick ever done but crusher skipping in arah were clearly not intended.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

Underworld??

in Fractals, Dungeons & Raids

Posted by: Ok I Did It.2854

Ok I Did It.2854

Rewards are always the issue, anything that takes a while to do needs to rewards better. Its why some paths don’t get done, Rewards per Run have to be there.

This summed it up perfectly, a few guild friends needed the TA Aetherpath for the achievements so we set a group up and ran it, the path took about 30-40mins and I got all blues from the run, the rewards just suck, but the fact they already said they aren’t looking at dungeons I don’t expect things to improve.

Underworld??

in Fractals, Dungeons & Raids

Posted by: dominik.9721

dominik.9721

Actually I just hope it’ll never happen
Imagin how anet would handle the underworld.
Aatxe who are simliar to them of the qeensdale, no payment for entry , 10 waypoints – die as often as you want, you can reflect every single attack of dhuum, quests are off because more causal….
It would be an offense to the lovly gw1 content…

Grimkram [sS]

Underworld??

in Fractals, Dungeons & Raids

Posted by: deSade.9437

deSade.9437

Everytime I see Underworld, FoW, Urgoz or Deep in a thread, it’s a stab to the heart.
Seriously. A knife right into my feelings.
Just stop dreaming… it hurts when you wake up.

Underworld??

in Fractals, Dungeons & Raids

Posted by: Gnat.9405

Gnat.9405

UW and FoW should not be implemented as dungeons. Instances, sure. 10-20 man event oriented zones, like Orr

Underworld??

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

It would be interesting to have a open world area which would either have no waypoints or kick you out after dying.

Underworld??

in Fractals, Dungeons & Raids

Posted by: Gnat.9405

Gnat.9405

^this. Dying (full party wipe) and a timer will cut your access to the zone until some difficult criteria is met to reopen it.

Underworld??

in Fractals, Dungeons & Raids

Posted by: Jerus.4350

Jerus.4350

With a cap on the amount of players let inside, but megaservers screwing you over so you can’t play with your group, yeah! open world is so awesome!!!!!!

Underworld??

in Fractals, Dungeons & Raids

Posted by: Rialen.1524

Rialen.1524

Any kind of high end skill level, uniquely rewarding, and long time input content would be great. Coincidentally, the Underworld fits in perfectly with our current state in Tyria.

Underworld??

in Fractals, Dungeons & Raids

Posted by: Lord Kuru.3685

Lord Kuru.3685

Look at the current rate of Anet’s development: Four Living Story episodes over the course of 6 months.

Even if they wanted to create a UW (they don’t), I don’t think they’d be capable of doing it.

Underworld??

in Fractals, Dungeons & Raids

Posted by: reapex.8546

reapex.8546

Mad King’s labyrinth is part of Underworld but I know what you mean.

Underworld??

in Fractals, Dungeons & Raids

Posted by: Boneheart.3561

Boneheart.3561

I hope not. Underworld and Fissure of Woe’s implementation alienated a profession. Bad designing.

Underworld??

in Fractals, Dungeons & Raids

Posted by: innocens.1582

innocens.1582

bad designing?

uw and fow were great to do with any profession.

professions arent alienated by dungeons, but by players.

a man who doesnt make mistakes doesnt do anything

Underworld??

in Fractals, Dungeons & Raids

Posted by: Boneheart.3561

Boneheart.3561

bad designing?

uw and fow were great to do with any profession.

professions arent alienated by dungeons, but by players.

You don’t think the game’s design facilitated that community.
I would wager that the difference between every MMO’s community is only the game they’re playing, so essentially the same people (figuratively) are playing Guild Wars 2 that played Guild Wars. Surely it’s only a matter of time before the community unanimously ostracizes a profession from some future content?