Unique boss models please.

Unique boss models please.

in Fractals, Dungeons & Raids

Posted by: Thobek.1730

Thobek.1730

One thing that disappoints me with GW2 dungeons is the boss models aren’t very interesting, and sometimes are too small.

When I played in the BWE and watched the final cutscene for the AC storymode. The king mentioned that we had awoken something deep below us. Then to find it was just gravelings was a let down. Here I was thinking along the lines of some powerful hidden evil waiting for us, but no – It was a lizard (and a reused model as well) at least change the colour of them.

Even if its only a slight increase the model size, unique texture map, more particle effects that would go a long way to helping with the atmosphere of a boss fight.

Unique boss models please.

in Fractals, Dungeons & Raids

Posted by: purpleskies.3274

purpleskies.3274

I agree please put in some unique bosses. COF path 1 fight an add that looks exactly like the final boss, kinda takes away from the epic feel.

But to be honest I disagree that just an increase in model size ect would matter much, this largely is what their bosses are now, slightly bigger versions of mobs. Please can we get some unique bosses.

Unique boss models please.

in Fractals, Dungeons & Raids

Posted by: Nihilus.3015

Nihilus.3015

I agree, larger versions of regular mobs is lazy work.

AmateurNet

Unique boss models please.

in Fractals, Dungeons & Raids

Posted by: Kumakichi.2583

Kumakichi.2583

I agree, larger versions of regular mobs is lazy work.

^^ this.

I’m hoping for more complicated bosses like Lupicus. Bosses that challenge groups of 5 players to work together rather than bosses that have a lot of hp. Phased coordination fights are were its at.

Unique boss models please.

in Fractals, Dungeons & Raids

Posted by: Thobek.1730

Thobek.1730

I agree, larger versions of regular mobs is lazy work.

^^ this.

I’m hoping for more complicated bosses like Lupicus. Bosses that challenge groups of 5 players to work together rather than bosses that have a lot of hp. Phased coordination fights are were its at.

OMG! I have never done Arah exp mode, Lupicus is exactly what I’m talking about! unique model, large, interesting fight mechanics.

Also the area in which they place these bosses should be interesting as well. After reading about Lupicus. He was one of the great giants, a temple guard in service of the Gods. Where he is placed is slightly underwhelming, looks more like a sewer than the entrance to the Grand temple of the Pantheon.

As another example the spider fight in AC. Its basically a giant spider placed in room. Make it more interesting, the whole room should be covered in webs, it should feel creepy. He should spray webs everywhere, climb on the ceiling and drop on to you, spiders should pour out of funnel webs not just randomly appear there. People should get cocooned, maybe use the AC burning traps to your advantage to burn the webs… plenty of options.

Boss fights are very important in Dungeons and the work/thought put into them should reflect that. I feel like they haven’t really put much thought into 90% of them.

I also like boss fights that work in stages, not just a tank’n’spank fight.

Step it up a notch Anet, I feel like this part of the game is letting you down compared to the rest.