Unlisted Dungeon Changes June 17th
I though the spiders was RNG
I always counted at least 5 spiders, 2 far and up towards the boss spawn, one close and up the short steps, one by the door and 1 to the left of the door you walk down from. It’s been like that since at least the revamp way back, if not launch.
I always counted at least 5 spiders, 2 far and up towards the boss spawn, one close and up the short steps, one by the door and 1 to the left of the door you walk down from. It’s been like that since at least the revamp way back, if not launch.
I’ve always counted 3 until the last patch as I’m usually the one pulling the room during our runs.
Another thing that has seemed to weird to me is the ring of fire boss on SE p3, his damage output seems to have increased because he’s casting a triple fireball attack now in melee range that I believe he did not cast unless you were outside of melee range before. I could be wrong of course, I just felt like the group was taking too much damage too quickly these last couple of days.
AC p2 Champ Graveling at the spike traps no longer takes damage from the spike traps. you have to burn it down regularly. Caught us off guard on our full dungeon clear last night.
AC p2 Champ Graveling at the spike traps no longer takes damage from the spike traps. you have to burn it down regularly. Caught us off guard on our full dungeon clear last night.
It has been like that for a while now, since May 23th or whenever the previous patch before the June 17th one was.
I always counted at least 5 spiders, 2 far and up towards the boss spawn, one close and up the short steps, one by the door and 1 to the left of the door you walk down from. It’s been like that since at least the revamp way back, if not launch.
I’ve always counted 3 until the last patch as I’m usually the one pulling the room during our runs.
Another thing that has seemed to weird to me is the ring of fire boss on SE p3, his damage output seems to have increased because he’s casting a triple fireball attack now in melee range that I believe he did not cast unless you were outside of melee range before. I could be wrong of course, I just felt like the group was taking too much damage too quickly these last couple of days.
You also can’t use condition removal on the fire debuff anymore. Before the patch you could just use “Shake It Off” and such to clear it off the whole party. Now, you’re back to either just sticking it out or going to the water.
Crucible of Eternity:
The golem bug has been fixed, it is now always in enemy state and the turrets will activate once you aggro the golem. It also has a very short leash range now and it will return to it’s original position very easily.If somebody has noticed anything else, please do share.
So that’s why.
I thought it was bad RNG on our part.
AC had always had 5 trigger spiders. I have been pulling and triggering since 2012, and it was one of the first things I realized when my group started running daily AC’s.