Updated fractals are horrible

Updated fractals are horrible

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Posted by: Evrae Altana.1295

Evrae Altana.1295

As the title states: the revamped fractals are horrible

These updated fractals were supposedly updated to be “longer” and “harder” or “more fun” and they failed on all 3 parts imo

They practically turned the fun, short and sweet dungeons into nasty, unnecessarily long and tediously boring dungeons for the sake of “betterment”

Maybe rather than putting effort into breaking perfectly fine dungeons, they should put effort in creating better expansion packs that are nothing more than a hugely overpriced map pack with a flimsy story attached to it

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Posted by: Rising Dusk.2408

Rising Dusk.2408

Could you give us an example of a Fractal revamp you hate? I just tried the new swamp last night, for instance, and I thought it was quite fun. My only feedback is that Bloomhunger’s invulnerable phases were far too long and caused the fight to drag on too long, but otherwise the mechanics were great.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

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Posted by: Evrae Altana.1295

Evrae Altana.1295

Could you give us an example of a Fractal revamp you hate? I just tried the new swamp last night, for instance, and I thought it was quite fun. My only feedback is that Bloomhunger’s invulnerable phases were far too long and caused the fight to drag on too long, but otherwise the mechanics were great.

I hate swamp now, they made a bossfight that is even worse than the clockheart, which was the worst bossfight in this game until now

They completely tore the existing pacing out of it for no reason

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Posted by: Jahroots.6791

Jahroots.6791

For what it’s worth, they’ve only failed on one of those three criteria – more fun – and some people absolutely love the parts you find tedious and boring. Not me, but I’ve seen quite a few posts praising the new swampland fractal. It’s just way too much going on and too long for me, but highly skilled players seem to require more stimulation than the rest of us. /shrugs. It’s hilarious that Clffside is now fast and smooth, while Swamp is a clusterkitten though.

I just hope that at least some of the upcoming fractals are more like the former. This game is time consuming enough as is.

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Posted by: Dinosaurs.8674

Dinosaurs.8674

I disagree completely. Anet did a good job in deciding which fractals to change and in the changes themselves.

Cliffside’s primary issue was that it was ridiculously long compared to other fractals and that was fixed. They also removed some of the stupider mechanics like having to use the hammer twice at the end of the boss fight, being able to stand between the burning floor aoes, and having to waste a lot of time if you lost a hammer. They also added scaling mechanics to the boss and fixed some of his bugs. I don’t see how you could be upset with that.

Snowblind is just hands down better. The ice elemental fight was previously annoying as hell with the amount of chaining knockbacks, and it was stupid that you would just spend the whole fight next to the one fireplace. Now there is a little added difficulty with the firewood mechanic, but the knockback chains from the storms and the ice elementals are not an issue. The svanir fight at the end is certainly less boring since he has more attacks and he spawns adds during the phase where he teleports away. It’s still a bit too easy I think but it’s definitely an improvement.

I’m not sure what your complaint about swamp means. They tore out the pacing? You mean they took by far the easiest and fastest fractal and brought it more in line with the others? The bloomhunger fight now actually requires you to play the video game at higher scales, though I will admit that waiting for the timer can be annoying at lower scales. Anet said they intended the swamp boss fight to be very difficult, to act as a stepping stone to raids, and you can disagree with the idea of doing that but they definitely succeeded in making a boss for which it is prudent to prepare for the fight with specific skills and traits.

Honestly I think that swamp is the only one you were actually considering because every other revamped fractal (plus molten furnace and volcanic which received minor changes) was made much shorter, and you claim that fractals were made more long and tedious but this is objectively false as every recently modified fractal besides swamp was significantly shortened (and they’re still longer than swamp).

Hopefully next we can get a revamp of solid ocean, the jade maw fight is way too long and repetitive and the trash run at the start is both boring and easy.

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Posted by: Icdan Sevaen.4628

Icdan Sevaen.4628

I’m with Rising Dusk here. I absolutely LOVE the new fractal and the revamped ones. My only issue with Bloom is that the invuln phases take too long, as well.

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Posted by: Deihnyx.6318

Deihnyx.6318

Same, I think the revamped fractals are good. Swamp was way too easy.
The highest scale should imply some challenge, otherwise what’s the point of even having scales in the first place…

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Posted by: style.6173

style.6173

If a fractal can’t be beaten in 10 minutes it is too long. It shouldn’t take more than 30 minutes to run 3 of them.

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Posted by: Azoqu.8917

Azoqu.8917

If a fractal can’t be beaten in 10 minutes it is too long. It shouldn’t take more than 30 minutes to run 3 of them.

Way to long 10 minutes, should be as soon as I walk into the fractal lobby I should get my boxes for the day. Actually scratch that, when I log into LA, no the game, no just every day at reset whether I’m online or not. Can’t be bothered with logging in now can we?

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

@OP. Try out swamp at a lower level first. It’s much, much more forgiving and easier to practice the mechanics.

I like the direction of all the changes they’ve made. The old swamp was a matter of leverage (as Archimedes once said, “give me a place to stand & I can facetank the mossman”). The new swamp requires know what to do and when.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: SteepledHat.1345

SteepledHat.1345

Fractal changes are a step in the right direction. I actually enjoy the new swamp most. I don’t mind moderately difficult content that doesn’t require I organize 9 other people. All in all, I’m enjoying all the new fractal changes.

“Failure to remain calm is the sign of a weak mind.”

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Posted by: Stajan.4581

Stajan.4581

Anyone who says they love the new fractals is straight up out of their minds. Chaos is a ok fractal but is a little to long take out the frozen area and we are good. Swampland is out of control and needs to be revamped again get rid of the adds or the spirit form you can not hurt him but he can hurt you plus at the end he has that stupid huge attack the kills everyone if your not standing with a whisp, look we get it you did not like swampland it was to easy but that is no need to make something this crazy kitten stupid hard on T4 ppl are going to stop doing this fractal if it is not changed and I mean soon. If I’m not the first or if iam I will nto be doing swampland again till it is fixed.

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Posted by: SteepledHat.1345

SteepledHat.1345

If I’m not the first or if iam I will nto be doing swampland again…

Sounds like that might be for the best. There’s nothing hard about it. It’s mechanically very simple. It’s challenging because you have to coordinate.

“Failure to remain calm is the sign of a weak mind.”

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Posted by: Jerus.4350

Jerus.4350

Anyone who says they love the new fractals is straight up out of their minds. Chaos is a ok fractal but is a little to long take out the frozen area and we are good. Swampland is out of control and needs to be revamped again get rid of the adds or the spirit form you can not hurt him but he can hurt you plus at the end he has that stupid huge attack the kills everyone if your not standing with a whisp, look we get it you did not like swampland it was to easy but that is no need to make something this crazy kitten stupid hard on T4 ppl are going to stop doing this fractal if it is not changed and I mean soon. If I’m not the first or if iam I will nto be doing swampland again till it is fixed.

The snowblind area that takes like 30s-1min to run through?

For Swamp there was a post with a bunch of tips, but really stay infront of the rotation of green circles, focus on poison blooms when they pop, always keep and eye on bloom to give you advanced notice to avoid the charge/leap. at 26-27% have people run off to their wisps (everyone pick a direction) last person finishes off that last 1% and everyone grabs their wisp when the emote goes off and then turns it in (then there’s no attack).

Really a much simpler fight than people make it, it’s just very punishing. Is it a perfect fight, naw, not IMO I’d tweak a few things (namely the time between phases and the shake attack). However it’s a very beatable fight and once people are used to it there shouldn’t be any issues.

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Posted by: KickzNGigglez.4958

KickzNGigglez.4958

I remember posting about how frustratingly hard swamp is when it first hit the daily rotation. However, the past two swamps I’ve done went rather smoothly. The big difference is I know what happens during each phase now and the pugs I’ve ran into were just simply more skilled.

With a little communication before the fight, everything gets a lot easier. Simple things like assigning wisp ahead of time. With 5 people you can even have a back up for whoever goes down. The timer is actually more forgiving than I had originally thought,

Also I’ve learned to be a bit more attentive to what my allies are doing. For example my first pug I noticed that one of the rangers was a bear bow ranger and the necromancer was pure axe/warhorn. I initially didn’t notice because we were doing aquatic first. However, as soon as we got to the cages in the uncatagorized and noticed the slow burn I knew the party wasn’t going to have a chance at swamp. I said “sorry, I don’t think this party will get far” and left. They told me I was elitest scum and I saw the same necro looking for a party 2 hours later while I was checking stuff out on an alt. It sort of worries me of what I’ve been carrying through fractals before.

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Posted by: Ropechef.6192

Ropechef.6192

Anyone who says they love the new fractals is straight up out of their minds.

YEP!

but you know what they say.

All the best people are.

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Posted by: Deihnyx.6318

Deihnyx.6318

Anyone who says they love the new fractals is straight up out of their minds. Chaos is a ok fractal but is a little to long take out the frozen area and we are good. Swampland is out of control and needs to be revamped again get rid of the adds or the spirit form you can not hurt him but he can hurt you plus at the end he has that stupid huge attack the kills everyone if your not standing with a whisp, look we get it you did not like swampland it was to easy but that is no need to make something this crazy kitten stupid hard on T4 ppl are going to stop doing this fractal if it is not changed and I mean soon. If I’m not the first or if iam I will nto be doing swampland again till it is fixed.

I do think that those out of their mind are players who play everything only for rewards, not even for fun anymore. Old swamp was one of the fractals that weren’t fun to the slightless and was only played for rewards.

They fixed it.

What was the point of a boss where you could pretty much spam 1 for 5 minutes and get the kill?
No really… out of our minds?

Of course people are gonna have more issues the first few weeks, just like they had with raids, and even fractals the first few days. It takes time to learn a fight (not even a lot with swamp…), that’s what makes it interesting. It’s not impossible, it’s not that hard, but yes, you play T4 fractals, you can’t just play brainlessly anymore, otherwise there would be no point of having different tiers of fractals in the first place.

First time I played VG, it took me 3 days to get my first kill. Now we get a kill with at least 2 minutes remaining in the timer. Well if that would have happened day first I would have been kittened, this is not the point of a challenging game. Tier 4 is for players who want challenge.

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Posted by: littlemunster.1059

littlemunster.1059

I do think that those out of their mind are players who play everything only for rewards, not even for fun anymore.

you can’t be serious? you don’t play it for rewards? i do and anyone who says otherwise is straight out lying.

The BG Super Munster!

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Posted by: domness.6719

domness.6719

I do think that those out of their mind are players who play everything only for rewards, not even for fun anymore.

you can’t be serious? you don’t play it for rewards? i do and anyone who says otherwise is straight out lying.

Rewards are good, but what’s a game if it’s not fun? They obviously go hand in hand. If something isn’t fun, but I’m getting rewarded for it, I’ll probably do it once, but hell I’m not going to repeat something if it’s boring.

kitten the old bloomhunger, that was a snorefest and could be solo’d blind. The new bloomhunger actually at least has some mechanics. People will cry until they realise that it’s not actually hard, and all you need to do is dodge for the most part.

[OP] Optimise

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Posted by: Deihnyx.6318

Deihnyx.6318

I do think that those out of their mind are players who play everything only for rewards, not even for fun anymore.

you can’t be serious? you don’t play it for rewards? i do and anyone who says otherwise is straight out lying.

So to you it makes more sense to play a video game for its virtual rewards than to … have fun?
Okay, well, I don’t agree lol.
Rewards are a stimulation that makes you stay longer on a game but if they ever become the only reason I play… I’d be worried.

If I want to play for rewards exclusively, I have something called a job.

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Posted by: littlemunster.1059

littlemunster.1059

So to you it makes more sense to play a video game for its virtual rewards than to … have fun?
Okay, well, I don’t agree lol.

you have fun getting junk when others git gud stuff? lol. ok, i want you in my team to be the one picking all the trash while i git gud stuff. i’m sure all those people farming/grinding are having too much fun. lol.

The BG Super Munster!

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Posted by: Deihnyx.6318

Deihnyx.6318

So to you it makes more sense to play a video game for its virtual rewards than to … have fun?
Okay, well, I don’t agree lol.

you have fun getting junk when others git gud stuff? lol. ok, i want you in my team to be the one picking all the trash while i git gud stuff. i’m sure all those people farming/grinding are having too much fun. lol.

Strawman…

I never said I don’t like rewards, just that I don’t play for them.
Again, if that becomes a job there’s no point.

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Posted by: ReaverKane.7598

ReaverKane.7598

I completely disagree with OP.

Revamped fractals are pretty close to perfect now.
Low tier fractals are cool for those just doing it for the giggles and some loot, can be done semi-afking, and its done in 10-15 minutes.

T4 are more challenging, and swamp is darn near what you’d expect of a T4 fractal, and its my sincere hope that they match the dificulty and pacing of the other fractals to that one.
Sure i’ agree that you spend a bit too long killing adds on the invulnerable phases. But at the same time, it also provides a bit of a challenge, if you kit up for CCs and single target bursts you can get easily swamped by the critters and i’ve seen a few players go down in that phase, so never a dull moment.

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Posted by: Amaimon.7823

Amaimon.7823

While i find the forced prolonging of the Hungerbloom not the bedt idea, i like the new mossman and Snowblind svanir shaman boss. For the majority, i think theyre really good fixes

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Posted by: Cristalyan.5728

Cristalyan.5728

Deihnyx.6318

So to you it makes more sense to play a video game for its virtual rewards than to … have fun?

You should define what is fun for you.
If fun = wiping repeatedly because ONE of the teammates missed a whisp or he/she has not the “optimal” build; or to train for days to be able to perfectly perform in a fight (no preparation to have fun – remember the manifesto? ); or – after days of training and hours for finding a “right” PUG (see what KickzNGigglez.4958 said: I said “sorry, I don’t think this party will get far” and left.) to be “rewarded” with a fractal potion, then NO – this is not fun for me and I will never play for this kind of “fun”. The only reason I will play such an “entertaining” content is the reward. And, because GW2 lives in the “optimization era” I want a fair ratio between reward and the time spent: At it is now the Swamp is far to long for the reward offered.

First time I played VG, it took me 3 days to get my first kill. Now we get a kill with at least 2 minutes remaining in the timer. Well if that would have happened day first I would have been kittened, this is not the point of a challenging game. Tier 4 is for players who want challenge.

Well, this is an invention of the last hour. When GW was launched, it was not advertised as “challenging content”. Different content / another kind of game / play GW if you don’t like or you don’t feel comfortable with other games – YES. But no challenging content.
I don’t know how long you play everyday. But for me 3 days to do the same thing is way too long. Maybe this is because I don’t like to grind?

Train seriously / work hard / learn / put what you learn in practice / repeat if failure …. WHAT ?? In a game? I have enough of this in my RL job. I want to PLAY a game. Not to WORK in a game.
This is REAL fun – to PAY a company to let you to WORK HARD. And in the end to feel ashamed because you cannot keep the pace required for the completion of the “project” (Bloomhunger in this case).

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Posted by: Vinceman.4572

Vinceman.4572

You should define what is fun for you.
If fun = wiping repeatedly because ONE of the teammates missed a whisp or he/she has not the “optimal” build; or to train for days to be able to perfectly perform in a fight (no preparation to have fun – remember the manifesto? ); or – after days of training and hours for finding a “right” PUG (see what KickzNGigglez.4958 said: I said “sorry, I don’t think this party will get far” and left.) to be “rewarded” with a fractal potion, then NO – this is not fun for me and I will never play for this kind of “fun”. The only reason I will play such an “entertaining” content is the reward. And, because GW2 lives in the “optimization era” I want a fair ratio between reward and the time spent: At it is now the Swamp is far to long for the reward offered.

Tbh T4-Swamp is easy. The 2nd and 3rd time swamp was on the daily rotation I did it with pugs the first try.
You just have to get used to the mechanics. You don’t need a optimal build or a special class composition. If you want to be on the safe side just pick your range weapon and put in some helpful utility skills (stunbreak, invulnerability, condi clear, jumps/ports) and stand in the green fields a.k.a. cycling with your group. Always funny to see the average warrior with both banners and signet of fury meleeing bloom and insta go down. Just use some brain cells and everything is pretty alright.
Before you start the fight, speak to your group that everyone should pick a cardinal point (NW, NE, SE & SW) and the last one is backup. You can even rezz dead people if one player is breaking out the rotation and get the one up. Don’t try to rez with all people, that’s nonsense and should be logic.

If that is still too difficult for you play T1-3 and practice there. That’s the way to go. T4-fractals were never ever meant to be as easy as they were the last months. They were literally a bonanza especially to acquire ascended chest and definitely not intended! And yeah, they rest easy since veteran players keep doing them daily.

Took me 3 runs of the dungeon to get the bug.

(edited by Vinceman.4572)

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Posted by: BlaqueFyre.5678

BlaqueFyre.5678

Deihnyx.6318

So to you it makes more sense to play a video game for its virtual rewards than to … have fun?

You should define what is fun for you.
If fun = wiping repeatedly because ONE of the teammates missed a whisp or he/she has not the “optimal” build; or to train for days to be able to perfectly perform in a fight (no preparation to have fun – remember the manifesto? ); or – after days of training and hours for finding a “right” PUG (see what KickzNGigglez.4958 said: I said “sorry, I don’t think this party will get far” and left.) to be “rewarded” with a fractal potion, then NO – this is not fun for me and I will never play for this kind of “fun”. The only reason I will play such an “entertaining” content is the reward. And, because GW2 lives in the “optimization era” I want a fair ratio between reward and the time spent: At it is now the Swamp is far to long for the reward offered.

First time I played VG, it took me 3 days to get my first kill. Now we get a kill with at least 2 minutes remaining in the timer. Well if that would have happened day first I would have been kittened, this is not the point of a challenging game. Tier 4 is for players who want challenge.

Well, this is an invention of the last hour. When GW was launched, it was not advertised as “challenging content”. Different content / another kind of game / play GW if you don’t like or you don’t feel comfortable with other games – YES. But no challenging content.
I don’t know how long you play everyday. But for me 3 days to do the same thing is way too long. Maybe this is because I don’t like to grind?

Train seriously / work hard / learn / put what you learn in practice / repeat if failure …. WHAT ?? In a game? I have enough of this in my RL job. I want to PLAY a game. Not to WORK in a game.
This is REAL fun – to PAY a company to let you to WORK HARD. And in the end to feel ashamed because you cannot keep the pace required for the completion of the “project” (Bloomhunger in this case).

Right no challenge was ever intended……

“For people who love structured and difficult content, we developed the explorable mode for our eight dungeons. A dungeon’s explorable mode has at least three different paths that players can choose to conquer—and each path is a five-character delve into tough content that we designed to push the limits of teamwork and communication.”

But they got relegated away due to power creep, and people learning the mechanics but by golly at launch and the first few months they were hard for the majority of the game.

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Posted by: Phil.8901

Phil.8901

For me, It is the best age ever for Fractals.

Hands down.

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Posted by: Jahroots.6791

Jahroots.6791

Train seriously / work hard / learn / put what you learn in practice / repeat if failure …. WHAT ?? In a game? I have enough of this in my RL job. I want to PLAY a game. Not to WORK in a game.
This is REAL fun – to PAY a company to let you to WORK HARD. And in the end to feel ashamed because you cannot keep the pace required for the completion of the “project” (Bloomhunger in this case).

Quoted. For. Truth. Take ALL the upvotes.

If that is still too difficult for you play T1-3 and practice there. That’s the way to go. T4-fractals were never ever meant to be as easy as they were the last months. They were literally a bonanza especially to acquire ascended chest and definitely not intended! And yeah, they rest easy since veteran players keep doing them daily.

Ehh, it doesn’t really matter what they intended so much as what actually takes place. The most fun and rewarding activities are almost never intended, from Plinx right down to the AB multi-map farm. Unlike these, the T4 fractal rewards weren’t the result of any kind of exploiting (apart from the old Mossman fight) – the content just had a nice balance of reward and effort. I think we’ve gotten so used to trash that when something actually provides good loot it feels like too much for some people.

Also, regardless of intent, if content is at one level of difficulty for almost a year players then develop reasonable expectations that it will more or less remain that way. And for what it’s worth fractals have not changed that drastically, there’s still the same balance of difficulty. Just that Swamp is the new ‘no go’ and Cliffside is completely puggable.

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Posted by: OnizukaBR.8537

OnizukaBR.8537

Deihnyx.6318

So to you it makes more sense to play a video game for its virtual rewards than to … have fun?

You should define what is fun for you.
If fun = wiping repeatedly because ONE of the teammates missed a whisp or he/she has not the “optimal” build; or to train for days to be able to perfectly perform in a fight (no preparation to have fun – remember the manifesto? ); or – after days of training and hours for finding a “right” PUG (see what KickzNGigglez.4958 said: I said “sorry, I don’t think this party will get far” and left.) to be “rewarded” with a fractal potion, then NO – this is not fun for me and I will never play for this kind of “fun”. The only reason I will play such an “entertaining” content is the reward. And, because GW2 lives in the “optimization era” I want a fair ratio between reward and the time spent: At it is now the Swamp is far to long for the reward offered.

First time I played VG, it took me 3 days to get my first kill. Now we get a kill with at least 2 minutes remaining in the timer. Well if that would have happened day first I would have been kittened, this is not the point of a challenging game. Tier 4 is for players who want challenge.

Well, this is an invention of the last hour. When GW was launched, it was not advertised as “challenging content”. Different content / another kind of game / play GW if you don’t like or you don’t feel comfortable with other games – YES. But no challenging content.
I don’t know how long you play everyday. But for me 3 days to do the same thing is way too long. Maybe this is because I don’t like to grind?

Train seriously / work hard / learn / put what you learn in practice / repeat if failure …. WHAT ?? In a game? I have enough of this in my RL job. I want to PLAY a game. Not to WORK in a game.
This is REAL fun – to PAY a company to let you to WORK HARD. And in the end to feel ashamed because you cannot keep the pace required for the completion of the “project” (Bloomhunger in this case).

So you want a game that you press anything and bam you won. Because if the game have anything that can kill you, or you need some kind of strategy then it become work???
I think you should be playing facebook games instead then. Because any PC/Console game that have any kind of depth make the player think.

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

If you have guild that is older then 1 year with much veteran guildies who play fractal/raids: then new fractal updates are good. If you have teamspeak they are adorable updates.

If you have noone of these (a to casual guild, a to new guild, a to (insert something like pvp) focused guild, then it’s crazy hard. LFG fractal t4 (for lvl 77, 88) can now officially be removed. It’s completely pointless.

To prove my point: All the lfg’s i joined that were already guild premades that ‘lacked one or two person’ peace of cake to finish.

All lfg I joined with low ap points, low mastery counts, wrong meta professions (like to much thiefs, they are garbage in fractals unless mastered), no guild together, not enough agony resistance, or noone of this but still not ‘up there’ for Bloomhunger, they all failed crazy hard. And not even normally hard, they failed over the top hard (4 hour bloomhunger still fail, etc).

Anet killed the pugability of fractals. t3 and below are crap drops. So they don’t exist to me. T4+ is good, but now almost unpuggable. Requiring the utmost (almost a la teamspeak) communication in Bloomhunger, is plain stupid. Teamspeak is for Ranked, Wvw, Raids, etc, not fractals (a substitute of dungeons).

I mean when i succeed them with a good guild I feel very good. When I all evening search for team, and only find fail teams, i feel utterly bad.

Did anet succeed in making it more fun? Yes for 5% of player, no for 95% of players (this would be utopia, but by making bloomhunger not raid level, but say mai trinn lvl 100 lvl, it would be ‘fun’ for aprox 30-40% of players, still a much better decision).

Did they make it harder? Oh boy yes! Did they make some tedious fractals shorter? Not really, the lfg set-up time more then tripled, you forgot that factor anet.

Do the fights feel more epic? Yes on new frac, (but tedious imo sub-bosses), ok on Snowblind (some mechanics i like less, like how to lit fire), superiorly bad on Bloomhunger. There’s nothing epic on that fight. The boss just plainly feels overpowered. Not of gw2’s realm. He feels like a cheater, not a strong entity that you fight with all endurance you got. He’s simply stronger then you, and it feels mostly luck can save you at times. Sure if you know mechanics you survive say aprox 80% of time. But those 20% are still stinking like hell, and seem fixed by ‘guild teamspeak calls: save me i’m down, ress me fast’, something pugging cannot fix. So basically the boss is to overpowered for non ‘veteran guild’ formed parties. There is simply no way at 77+ even with correct build, to do him easely. Especially with the current most played profession in fractal land (Thief, warrior Dh, rev), most of them really not good in bloomhunger, unless specced incredible specific wich most ppl don’t do.

For me knowing all the requirements (gear, traits ,skills weapon choice, rotation), skill behavior) is not the issue. The issue is other ppl in lfg don’t have this. And my only fix is joining a ‘elite’ guild. Rising dusk like ppl keep forgetting and forgetting in how luxury spot they are with such a crazy good (still not died after all those downwards guild activity periods) guild.

And there lies the issue of ppl pretending here that OP has no reason to talk or complain. They got a luxury guild position. That is my opinion.

For instance, my friend is in a 10/10 guild for raids, about 1/20 days of the month he asks me to fill a spot for fractals. The run goes like a breeze and i get compliments on being a very good pug. All the other 19 days? Few lucky guild groups +1, rest is absolutely the Fractal maximum horror.

I’d say they should start making a solo Version off fractals that is much harder then any fractal now. Get all those elite boys in there and let ‘making a party’ for fractals again be a fun operation, and not a nightmare.

Legendary weapons can be hidden now!
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.

Updated fractals are horrible

in Fractals, Dungeons & Raids

Posted by: Jahroots.6791

Jahroots.6791

So you want a game that you press anything and bam you won. Because if the game have anything that can kill you, or you need some kind of strategy then it become work???
I think you should be playing facebook games instead then. Because any PC/Console game that have any kind of depth make the player think.

There’s an enormous gap between ‘Press 1 and win’ and ‘Spend hours failing repeatedly before you win’. All of the posters expressing dissatisfaction with difficult content are looking for a balance, somewhere in the middle. Literally no one in the history of forums has ever said ‘I want to roll my face across my keyboard and win’.

Updated fractals are horrible

in Fractals, Dungeons & Raids

Posted by: Jerus.4350

Jerus.4350

So you want a game that you press anything and bam you won. Because if the game have anything that can kill you, or you need some kind of strategy then it become work???
I think you should be playing facebook games instead then. Because any PC/Console game that have any kind of depth make the player think.

There’s an enormous gap between ‘Press 1 and win’ and ‘Spend hours failing repeatedly before you win’. All of the posters expressing dissatisfaction with difficult content are looking for a balance, somewhere in the middle. Literally no one in the history of forums has ever said ‘I want to roll my face across my keyboard and win’.

It’s hyperbole, but yes. You can have engaging content that isn’t difficult content. But, fractals used to be the difficult content, dungeons the engaging content. That changed with the power creep in HoT so it’s nice to see that return. The wonderful thing about fractals is their inherent scaling. If t1 swamp was difficult, I could get with the complaints, but the highest tier being difficult, no that’s how it should be. The only problem is that fractals were faceroll for so long (again hyperbole, but saying ‘very easy relative to their initial inception’ is just too long).

Updated fractals are horrible

in Fractals, Dungeons & Raids

Posted by: BlaqueFyre.5678

BlaqueFyre.5678

So you want a game that you press anything and bam you won. Because if the game have anything that can kill you, or you need some kind of strategy then it become work???
I think you should be playing facebook games instead then. Because any PC/Console game that have any kind of depth make the player think.

There’s an enormous gap between ‘Press 1 and win’ and ‘Spend hours failing repeatedly before you win’. All of the posters expressing dissatisfaction with difficult content are looking for a balance, somewhere in the middle. Literally no one in the history of forums has ever said ‘I want to roll my face across my keyboard and win’.

yes they have, someone said they wanted raids to be pre patch swamp mechanics, the new mechanics are not hard do not require any specific gear stats, class requirements, all you have to do is learn to move boss to glowing green circles and then run wisps if that is too difficult for people they need to find a new game, there is no dps check, no convoluted mechanics. The only way to make easier is to go back to old mechanics and stack and press 1. The only thing that may needs to be tweaked is make the invuln in center phase could be shorter.

Updated fractals are horrible

in Fractals, Dungeons & Raids

Posted by: Vinceman.4572

Vinceman.4572

Sry, Phobe but I cannot confirm your claims since I pug daily and almost never have issues even if it’s Swamp, Mai Trin or anything else. As a decent player you can pretty much carry the rest of your team or together with a 2nd experienced player and give hints leading to a successful ending.
Also, the most people in T4 know the stuff by heart, no matter if you join “xx necros, xx druids, xx chrono, food, potions, exp meta” or just “T4 dailies”. Make sure that at Mai Trin lvl everybody has 150 AR but as I said, almost all people know that. Mai Trin hits like cotton wool, you only need to have condi cleanse with you and you are fine no matter what class you are playing.
Mai Trin lvl 100 has been pugged since aeons with no problems btw.

For wisps at bloomhunger you don’t need TS or to speak with your group. Just assign personal marks BEFORE the run by pressing ALT and the mouse button on the mini map. I don’t even do this in pugs. Whatever, if 4 players are doing that they have their own personal mark and know where to run when the phase begins. Obviously, the 5th player serves as a backup. Of course you should have an eye on the hp bar, so that everybody is alive to that time. But hey, it’s also possible to duo it without jumps or teleports. It’s enough time.
Did I wipe the first time? Yes. But already the 2nd and 3rd time Swamp was daily I made it on the first try with 4 pugs, no one of them knowing each other. Since that was possible and no big deal, I consider Swamp to not be difficult at all. Players just need some practice.

Took me 3 runs of the dungeon to get the bug.

Updated fractals are horrible

in Fractals, Dungeons & Raids

Posted by: Dinosaurs.8674

Dinosaurs.8674

So you want a game that you press anything and bam you won. Because if the game have anything that can kill you, or you need some kind of strategy then it become work???
I think you should be playing facebook games instead then. Because any PC/Console game that have any kind of depth make the player think.

There’s an enormous gap between ‘Press 1 and win’ and ‘Spend hours failing repeatedly before you win’. All of the posters expressing dissatisfaction with difficult content are looking for a balance, somewhere in the middle. Literally no one in the history of forums has ever said ‘I want to roll my face across my keyboard and win’.

No, what everyone obviously wants is content that is just difficult enough to be fun and rewarding for them. Unfortunately what is rewarding for one player might be boring for another. Ironically considering all the complaints here, fractals are perfect for this since the difficulty can be scaled. It makes no sense to be upset only that t4 fractals are too difficult since you can just scale them down to whatever difficulty you want.

The only reason people in this thread are complaining about it being too hard is because they now give good daily rewards. You didn’t see people saying that cliffside 94 needed to be nerfed because their casual guild couldn’t do it or because it was too hard to pug – despite it being WAY more BS than any currently existing fractal – because there was no reward for doing it. The only people that cared about how crap it was were those trying to complete the achievement.

Saying that fractals are too hard because you can’t do 77 swamp is ridiculous – there are 6 easier swamps you can do. Saying you want t4 specifically to be easier so you can get the rewards is less disingenuous but still ridiculous because it implies that there should never be content in the game that is more difficult than t3 swamp and gives good rewards.

Updated fractals are horrible

in Fractals, Dungeons & Raids

Posted by: Talindra.4958

Talindra.4958

IMO…… Even after they changed the fractal… It still boring. We need more new updates and maps to keep it going fresh and exciting…. Make new mini maps mini fractal every month pls.. Get josh foreman to do it!!! :p
Josh ftw \o/

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