Urban battleground fractal changes ?

Urban battleground fractal changes ?

in Fractals, Dungeons & Raids

Posted by: Slypher.5321

Slypher.5321

Hi,

It has been a few weeks (maybe 3 or so) since I’ve done that fractal, and yesterday I did it at level 49 and things were a little different from what I remember.

- The NPCs are even dumber
- There is more mobs in front of the door with Dulfy
- The packs in the city are smaller
- Every mobs hit a LOT harder
- There is less mobs in the courtyard

All in all it’s not that bad, and you’re less reliant on the NPCs past the door but I’ve not been able to find anything about these changes on the patch notes, here or on reddit. Maybe I’m just imagining things.

Did this fractal really get changed ? And when ?

Urban battleground fractal changes ?

in Fractals, Dungeons & Raids

Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

I’m not sure when it changed, but yes, it did. It’s already a month or maybe even longer like this. In turn, you have less NPCs with you too.

Urban battleground fractal changes ?

in Fractals, Dungeons & Raids

Posted by: Sera.6250

Sera.6250

- no
- no?
- no??
- not really?
- maybe?

Urban battleground fractal changes ?

in Fractals, Dungeons & Raids

Posted by: Zaxares.5419

Zaxares.5419

- They were always dumb. But I have noticed that on a couple of occasions, we had no NPC support all the way till Ashym. It wasn’t until we wiped and respawned that the NPCs suddenly appeared out of nowhere and joined us.

- True. There are now some Monks and Warriors that should be cleared before taking on Dulfy and her siege. This was added a while back, however.

- Not necessarily true. It seems that the size and composition of the groups in the city depends on the path you take, which is random each time.

- Warriors always hit RIDICULOUSLY hard. The others are more manageable. Stripping their 25 stacks of Might helps a lot though.

- I thought the mobs in here actually increased in number!

One thing I noticed from the past is that there’s now an allied Flame Legion Shaman with you. I’m quite certain the allies only used to be Shadowblades and Axe Fiends in the past. Either way, I love the Shaman and his extra fire fields.

Urban battleground fractal changes ?

in Fractals, Dungeons & Raids

Posted by: LordByron.8369

LordByron.8369

Npc gets stuck due to awful AI and the dredge fractal team made changes that makes the BAD AI so inconsistent that you end up with 0 NPC really often.
Coupled with that the same bug they still didn t fix that mobs regenerating life as out of combat in the square.

As they did with dredge, cliffside, water and now MAI TRINN they keeps boosting numbers without fixing what really matters nor balancing rewards (40 still gives better rewards than 50).

That is why most fractal player are upset with anet.
They work to make the game unpleasant rather than the opposite and never plan their fix.

The most significant fix was when there was a bug during cliffside spwaning infinitge and increasing amount of chanters + fanatics.

People could use the workaround to pull the boss in a corner with 2-3 chanters (today they are 0).

They hastily put a wall in the stage and made the fractal impossible at higher levels.

Took 3 weeks to fix it when they saw nobody played fractal anymore (you couldn t find any party for hours really).

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.