Use Obstructions in Dungeons=Profit

Use Obstructions in Dungeons=Profit

in Fractals, Dungeons & Raids

Posted by: Vorch.2985

Vorch.2985

This may only apply to a few explorable mode dungeons, but my guild has found that the use of obstructions between you and ranged enemies makes the dungeons SO MUCH EASIER.

We cut our time and deaths in CM and TA explorables by about 30% (ballpark), but I think that this is a very MAJOR mechanic that people are not using and may be a contributing factor to dungeon difficulty.

Using walls/obstructions with ranged weaponry (also speccing in condition dmg/vitality/toughness) allowed us to avoid damage without needing to dodge most of the time. And as enemies come closer to our wall cover, we have 2 warriors take turns using their knockbacks, knock downs, and stuns (does not always work, for some reason, mobs will randomly ignore knockbacks…wierd).

idk if other people already found this out or not, but we are going to keep tweaking our runs based on this strategy:

1. Party takes cover
2. ONE PERSON pulls 1-2 mobs
3. Cripple and shoot mob
4. Go BACK to cover everytime mob shoots a projectile (use dodge if you feel u are too late)
5. When mobs get close, bring Hammer/Rifle warriors (preferrablly with “Kick”) or another class with plenty of knockback to force mobs away from cover spot.
6. Repeat.

Sorry if this is vague or weird, but we were really excited when we started doing this

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”