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Posted by: Broadicea.8294

Broadicea.8294

ugh all these casual eaters in here. maybe a spork is good enough for you, but for anyone that wants to achieve cutlery perfection, I’m starting a guild…

Retired. Too many casuals.

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Posted by: spoj.9672

spoj.9672

Elitist eaters. I eat how i want.

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Posted by: Bright.9160

Bright.9160

ugh all these casual eaters in here. maybe a spork is good enough for you, but for anyone that wants to achieve cutlery perfection, I’m starting a guild…

Screw sporks, it’s either spoon or fork.

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

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Posted by: TheMaskedParadigm.3629

TheMaskedParadigm.3629

ugh all these casual eaters in here. maybe a spork is good enough for you, but for anyone that wants to achieve cutlery perfection, I’m starting a guild…

Screw sporks, it’s either spoon or fork.

Can you spork me in my kitten?

Brazil
Youtube Channel – http://www.youtube.com/t3llularman

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Posted by: Zelyhn.8069

Zelyhn.8069

Spork? Isn’t that the guy from Strar Trerk?

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

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Posted by: TheMaskedParadigm.3629

TheMaskedParadigm.3629

Spork? Isn’t that the guy from Strar Trerk?

He has sporks for ears.

Brazil
Youtube Channel – http://www.youtube.com/t3llularman

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Posted by: Nike Porphyrogenita.8137

Nike Porphyrogenita.8137

Forks and knives are meta now, but according to my spreadsheet straws are the most efficient way to eat. In 6 months you’ll come around to my understanding and forget who said it first. In the meantime I will refuse to show any proof that straws are better.

Death and Taxes [DnT]
http://www.twitch.tv/nike_dnt
DnT is Recruiting – http://www.dtguilds.com/

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Posted by: spoj.9672

spoj.9672

Please can you run hands through your spreadsheet. I think they are pretty efficient.

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Posted by: Zelyhn.8069

Zelyhn.8069

Hands=exploits

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

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Posted by: Mesket.5728

Mesket.5728

lol, people still try to reason with the “OMGIMAZERKICANHAZTHEBIGNUMBERSANDBEPROCAUSEMALIFESUX” people?

Post your idea and move along, you can’t argue with someone who is clearly berserk not only in gear but in their mind.

Insulting people isn’t a very good kind of an argument. I’d like to think that most of the ‘berserk’ players here presented reasonable responses. Your response is actually probably the most unreasonable post in the thread.

I didn’t place the hat on anybody head and we know who the usual zerks are answering the exactly same thing on every single post.

People come here saying: The world is currently A. It would be nice if it could be A+B. Zerks say: No its A and you are bad cause you don’t like A.

My post is simple. Don’t mind those usual mentally zerked users and just toss your opinion.

just in case, I don’t consider you cookie as one since we already had a talk on a different post and you seem to have an open mind, something most zerkers don’t have.

Ps. Warm the popcorn, zerkfans are about to wear the hat.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

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Posted by: Kirschwasser.3972

Kirschwasser.3972

Healing builds are working pretty well. Might kill slower but works wonder if you see the whole party are almost always full hp at all times.

They also stay at a fairly high hp count if they’re good at the game.

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Posted by: Zelyhn.8069

Zelyhn.8069

But then Siwtpaw is just going to tell you that it’s only your opinion…

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

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Posted by: Kirschwasser.3972

Kirschwasser.3972

I agree that the game WOULD be nice if it could be A+B. The only way I could see that working, however, is if they changed aggro mechanics and whatnot so that people could use the stats on their gear to create some rough approximation of the old trinity. Or they start using cheap mechanics like unavoidable DoT that force people into other gear choices for survivability.

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Posted by: Mesket.5728

Mesket.5728

But then Siwtpaw is just going to tell you that it’s only your opinion…

And it is exactly what it should be. An opinion. Does it matter or has any kind of relevance? nope, its just an opinion. If opinions are of no interest for you (not you personally) then maybe you are wasting time on a public forum.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

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Posted by: The Mexican Cookie.3690

The Mexican Cookie.3690

lol, people still try to reason with the “OMGIMAZERKICANHAZTHEBIGNUMBERSANDBEPROCAUSEMALIFESUX” people?

Post your idea and move along, you can’t argue with someone who is clearly berserk not only in gear but in their mind.

Insulting people isn’t a very good kind of an argument. I’d like to think that most of the ‘berserk’ players here presented reasonable responses. Your response is actually probably the most unreasonable post in the thread.

I didn’t place the hat on anybody head and we know who the usual zerks are answering the exactly same thing on every single post.

People come here saying: The world is currently A. It would be nice if it could be A+B. Zerks say: No its A and you are bad cause you don’t like A.

My post is simple. Don’t mind those usual mentally zerked users and just toss your opinion.

just in case, I don’t consider you cookie as one since we already had a talk on a different post and you seem to have an open mind, something most zerkers don’t have.

Ps. Warm the popcorn, zerkfans are about to wear the hat.

I think the main problem I have with A+B idea, is that there hasn’t really been an idea (that I’ve seen) that really increased the viability of defensive stats, without having a major impact on the current ‘meta’ of things. One thing I would definitely like to see be viable though, is condition damage. Even if it just resulted in one party slot being dedicated to a condition damage class, that would be pretty cool. A boss encounter that has an aura which permanently applies Weakness could achieve that, for example.

Support roles could probably be achieved (to a greater extent) if ANet took (what I’m led to believe) WoW did before Cataclysm. Seperate the buff supply throughout all the different classes. If you want protection, you have to take a guardian. If you want Fury, you have to take a Warrior. And so on. This kind of goes against ANet’s design ideas, though… probably.

#LoveArrows2013, never forget.

(edited by The Mexican Cookie.3690)

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Posted by: Zelyhn.8069

Zelyhn.8069

If the content caused the players to get a lot of weakness debuffs that would already be a step forward: less dodge so defense needed, or cleanse required, and it would bring direct damage on par with condis

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

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Posted by: colesy.8490

colesy.8490

The funny thing is, since zerkers are trying to maximise their potential they actually have the most open mind of all players since they’re always interested in making themselves better (excluding opinions on the meta pre-brazil ranger video, most of us were pretty closeminded on class meta until then), it’s just people post stuff that is blatantly wrong so many times.

Since (this sounds like some lame life story now) becoming a zerker, it’s made me try weapons I wouldn’t have thought of trying (I thought off-hand sword and pistol were weak on mesmer in pve, thought sword didn’t cleave enough on guardian), new sigils (battle, perception, bloodlust rather than your bog-standard force/accuracy i’m guessing most people run) and new builds (didn’t play anything besides 10/30/30/0/0 or 0/0/30/30/10 on guardian).

Just because we don’t phrase ourselves nicely doesn’t make us stubborn.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

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Posted by: Broadicea.8294

Broadicea.8294

If defensive gear mattered in this game, it wouldn’t be this game anymore. It wouldn’t be a Dark Souls/Ninja Gaiden-type combat, it would be pigeonholed trinity roles and just like every other MMO ever

Imagine if you could play Ninja Gaiden on easy mode (PTV/Cleric’s Gear), but it took you 5 times as long to kill a single enemy. Why would anyone subject themselves to that?

Retired. Too many casuals.

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Posted by: Kirschwasser.3972

Kirschwasser.3972

lol, people still try to reason with the “OMGIMAZERKICANHAZTHEBIGNUMBERSANDBEPROCAUSEMALIFESUX” people?

Post your idea and move along, you can’t argue with someone who is clearly berserk not only in gear but in their mind.

Insulting people isn’t a very good kind of an argument. I’d like to think that most of the ‘berserk’ players here presented reasonable responses. Your response is actually probably the most unreasonable post in the thread.

I didn’t place the hat on anybody head and we know who the usual zerks are answering the exactly same thing on every single post.

People come here saying: The world is currently A. It would be nice if it could be A+B. Zerks say: No its A and you are bad cause you don’t like A.

My post is simple. Don’t mind those usual mentally zerked users and just toss your opinion.

just in case, I don’t consider you cookie as one since we already had a talk on a different post and you seem to have an open mind, something most zerkers don’t have.

Ps. Warm the popcorn, zerkfans are about to wear the hat.

I think the main problem I have with A+B idea, is that there hasn’t really been an idea (that I’ve seen) that really increased the viability of defensive stats, without having a major impact on the current ‘meta’ of things. One thing I would definitely like to see be viable though, is condition damage. Even if it just resulted in one party slot being dedicated to a condition damage class, that would be pretty cool. A boss encounter that has an aura which permanently applies Weakness could achieve that, for example.

Support roles could probably be achieved (to a greater extent) if ANet took (what I’m led to believe) WoW did before Cataclysm. Seperate the buff supply throughout all the different classes. If you want protection, you have to take a guardian. If you want Fury, you have to take a Warrior. And so on. This kind of goes against ANet’s design ideas, though… probably.

I personally believe that, by necessity, we would have to shake up the current meta of things to cause any meaningful change that would give any salience to defensive stats.

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Posted by: Mesket.5728

Mesket.5728

The funny thing is, since zerkers are trying to maximise their potential they actually have the most open mind of all players since they’re always interested in making themselves better (excluding opinions on the meta pre-brazil ranger video, most of us were pretty closeminded on class meta until then), it’s just people post stuff that is blatantly wrong so many times.

Since (this sounds like some lame life story now) becoming a zerker, it’s made me try weapons I wouldn’t have thought of trying (I thought off-hand sword and pistol were weak on mesmer in pve, thought sword didn’t cleave enough on guardian), new sigils (battle, perception, bloodlust rather than your bog-standard force/accuracy i’m guessing most people run) and new builds (didn’t play anything besides 10/30/30/0/0 or 0/0/30/30/10 on guardian).

Just because we don’t phrase ourselves nicely doesn’t make us stubborn.

The main problem starts when instead of going beyond what the game currently offers; many times zerkers seems to get stuck in (just putting a random example here) how CoF, Arah, or even High Fractals currently is and use that as a valid argument for why zerk is the best and there is no argument about it. The point is that players who had other experiences in other games where roles and team work was highly appreciated wants to see that implemented here and its not that crazy, this is an MMO*R*PG after all. Not an arcade game.

If someone opens a post saying support is useless, its obviously trying to catch a dev attention and praying for a change that would make support more needed. Its not a complain about how his support is useful and people are stupid cause they don’t see it.

I’m all in with this players that preach for a more team based game rather than a dps competition. Even though I have nothing against dps builds, I strongly prefer more diversity and smarter strategies rather than plain math and numbers to do it faster, and I guess other zerks might want this as well if they only look beyond what we have now.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

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Posted by: Oxxy.7068

Oxxy.7068

[…] The point is that players who had other experiences in other games where roles and team work was highly appreciated wants to see that implemented here and its not that crazy, this is an MMO*R*PG after all. Not an arcade game.
[…]
I’m all in with this players that preach for a more team based game rather than a dps competition.

And how come teamwork is not appreciated on GW2? :o

Luminifera ~ Guardian – Trisha Blackhands ~ Thief – Hua Yue ~ Elementalist.

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Posted by: Mesket.5728

Mesket.5728

lol, people still try to reason with the “OMGIMAZERKICANHAZTHEBIGNUMBERSANDBEPROCAUSEMALIFESUX” people?

Post your idea and move along, you can’t argue with someone who is clearly berserk not only in gear but in their mind.

Insulting people isn’t a very good kind of an argument. I’d like to think that most of the ‘berserk’ players here presented reasonable responses. Your response is actually probably the most unreasonable post in the thread.

I didn’t place the hat on anybody head and we know who the usual zerks are answering the exactly same thing on every single post.

People come here saying: The world is currently A. It would be nice if it could be A+B. Zerks say: No its A and you are bad cause you don’t like A.

My post is simple. Don’t mind those usual mentally zerked users and just toss your opinion.

just in case, I don’t consider you cookie as one since we already had a talk on a different post and you seem to have an open mind, something most zerkers don’t have.

Ps. Warm the popcorn, zerkfans are about to wear the hat.

I think the main problem I have with A+B idea, is that there hasn’t really been an idea (that I’ve seen) that really increased the viability of defensive stats, without having a major impact on the current ‘meta’ of things. One thing I would definitely like to see be viable though, is condition damage. Even if it just resulted in one party slot being dedicated to a condition damage class, that would be pretty cool. A boss encounter that has an aura which permanently applies Weakness could achieve that, for example.

Support roles could probably be achieved (to a greater extent) if ANet took (what I’m led to believe) WoW did before Cataclysm. Seperate the buff supply throughout all the different classes. If you want protection, you have to take a guardian. If you want Fury, you have to take a Warrior. And so on. This kind of goes against ANet’s design ideas, though… probably.

it doesn’t necessarily needs to be defensive stats. Lets open the box a little bit and think, why a player who builds exclusively for damage uses support skills? What if damage skills were X times stronger against monsters? Will they still use support skills?

Why is control so unwanted while it is in fact very useful for some situations. Can control become more wanted? Can control characters go beyond the defiant boss buff? I believe this is another fail on ANet side, 5 stacks of Defiant when a control character has to struggle to get 6 control skills. (of course I’m imagining a game where a party can organize and leave control skills to one guy so defiant is not messed up and used to interrupt a boss skill when it’s mostly needed).

There are other things that can be tweaked to make roles viable and wanted that is not a direct change to how defensive stats soak damage. Aetherblade can lock you up with CC skills, who will cast stability to the whole party? why is that stability or vigor only last 2 seconds on most cases and its only on a few skills? those 2 are very underrated buffs and if dungeons demanded it, people would want them more often than another GS full of zerk stats.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

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Posted by: Mesket.5728

Mesket.5728

[…] The point is that players who had other experiences in other games where roles and team work was highly appreciated wants to see that implemented here and its not that crazy, this is an MMO*R*PG after all. Not an arcade game.
[…]
I’m all in with this players that preach for a more team based game rather than a dps competition.

And how come teamwork is not appreciated on GW2? :o

bad design I’m afraid. Mobs don’t try to kill you, they are just homing missiles that auto-attack instead of exploding but has the same brain. Have you ever seen an NPC CC you, run, heal and come back to continue fighting? GW1 had an amazing idea, they copy some players party combo and strats and applied it to mobs AI. The result was amazing. Some fights even felt like fighting another party. To be honest, I was convinced I was going to find the same here and probably better. My disappointment is my motor to keep posting on the forums: I like the game and think it can be even better.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

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Posted by: Oxxy.7068

Oxxy.7068

[…] The point is that players who had other experiences in other games where roles and team work was highly appreciated wants to see that implemented here and its not that crazy, this is an MMO*R*PG after all. Not an arcade game.
[…]
I’m all in with this players that preach for a more team based game rather than a dps competition.

And how come teamwork is not appreciated on GW2? :o

bad design I’m afraid. Mobs don’t try to kill you, they are just homing missiles that auto-attack instead of exploding but has the same brain. Have you ever seen an NPC CC you, run, heal and come back to continue fighting? GW1 had an amazing idea, they copy some players party combo and strats and applied it to mobs AI. The result was amazing. Some fights even felt like fighting another party. To be honest, I was convinced I was going to find the same here and probably better. My disappointment is my motor to keep posting on the forums: I like the game and think it can be even better.

I don’t think you fully understood what i meant to say. It’s ok browski, i will leave you alone until you do.

Luminifera ~ Guardian – Trisha Blackhands ~ Thief – Hua Yue ~ Elementalist.

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Posted by: The Mexican Cookie.3690

The Mexican Cookie.3690

There are other things that can be tweaked to make roles viable and wanted that is not a direct change to how defensive stats soak damage. Aetherblade can lock you up with CC skills, who will cast stability to the whole party? why is that stability or vigor only last 2 seconds on most cases and its only on a few skills? those 2 are very underrated buffs and if dungeons demanded it, people would want them more often than another GS full of zerk stats.

Problem again is that stability and vigor don’t scale with stats, other than boon duration. The most simple solution to problems like this, on the assumption that you need a lot of stability and/or vigor, is to take more guardians/warriors which will still be in berserker gear.

I really feel like the best way for ANet to promote more class/role diversity would be to give each class something unique, which would be more or less desirable depending on the content. Let’s say like… a buff that works like Empower Allies/Spotter, that gives allies in the area +x% movement speed. I’m not feeling too creative right now, so that’s the only example I have atm. Maybe ‘x% chance to life steal on attack’.

Then there’s the huge overhaul idea of making supply of x boon specific to x profession.

#LoveArrows2013, never forget.

(edited by The Mexican Cookie.3690)

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Posted by: Mesket.5728

Mesket.5728

[…] The point is that players who had other experiences in other games where roles and team work was highly appreciated wants to see that implemented here and its not that crazy, this is an MMO*R*PG after all. Not an arcade game.
[…]
I’m all in with this players that preach for a more team based game rather than a dps competition.

And how come teamwork is not appreciated on GW2? :o

bad design I’m afraid. Mobs don’t try to kill you, they are just homing missiles that auto-attack instead of exploding but has the same brain. Have you ever seen an NPC CC you, run, heal and come back to continue fighting? GW1 had an amazing idea, they copy some players party combo and strats and applied it to mobs AI. The result was amazing. Some fights even felt like fighting another party. To be honest, I was convinced I was going to find the same here and probably better. My disappointment is my motor to keep posting on the forums: I like the game and think it can be even better.

I don’t think you fully understood what i meant to say. It’s ok browski, i will leave you alone until you do.

lol help me then, english is my second if not third language what is that you wanted to say

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

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Posted by: Mesket.5728

Mesket.5728

There are other things that can be tweaked to make roles viable and wanted that is not a direct change to how defensive stats soak damage. Aetherblade can lock you up with CC skills, who will cast stability to the whole party? why is that stability or vigor only last 2 seconds on most cases and its only on a few skills? those 2 are very underrated buffs and if dungeons demanded it, people would want them more often than another GS full of zerk stats.

Problem again is that stability and vigor don’t scale with stats, other than boon duration. The most simple solution to problems like this, on the assumption that you need a lot of stability and/or vigor, is to take more guardians/warriors which will still be in berserker gear.

I really feel like the best way for ANet to promote more class/role diversity would be to give each class something unique, which would be more or less desirable depending on the content. Let’s say like… a buff that works like Empower Allies/Spotter, that gives allies in the area +x% movement speed. I’m not feeling too creative right now, so that’s the only example I have atm. Maybe ‘x% chance to life steal on attack’.

I get your point and I’m with you on that one. I even opened a post on the suggestion forums (how naive right?) asking to change the “boon duration” stat for something like “boon potency” that not only increases duration but also the power of the buff, making Fury not only 20% crit but scalable to who knows 40%? (let them do the math lol) with full gear or Might giving more and more damage as the higher your boon potency is. Banners could provide more numbers also. The only “gray” I could find was regeneration where healing and boon potency could override but its not even a huge deal for a design-develop team to figure it out, like let healing alone do the job.

If only something like this… I believe all party would like to have someone full on boon potency for the amplified buffs and let him do the job while dps sports their damage utility instead.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

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Posted by: The Mexican Cookie.3690

The Mexican Cookie.3690

That boon potency idea is actually pretty good.

#LoveArrows2013, never forget.

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Posted by: Oxxy.7068

Oxxy.7068

lol help me then, english is my second if not third language what is that you wanted to say

Welp, english is not my first language neither, i feel your pain.
Anyhow, what i meant was that teamwork is appreciated, and the problem with supportive stuff is that most people just don’t use it correctly or don’t understand the concept.
When you talk about speed runs to the average player they think of something like four warriors and a mesmer, while people that actually understand the game run a mix of classes trying to make the most out of fields, finishers, utility skills and traits.
Edit:
I also like that boon potency idea. Not so sure if it should work with banners tho.

Luminifera ~ Guardian – Trisha Blackhands ~ Thief – Hua Yue ~ Elementalist.

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Posted by: Nike Porphyrogenita.8137

Nike Porphyrogenita.8137

The funny thing is, since zerkers are trying to maximise their potential they actually have the most open mind of all players since they’re always interested in making themselves better (excluding opinions on the meta pre-brazil ranger video, most of us were pretty closeminded on class meta until then), it’s just people post stuff that is blatantly wrong so many times.

This 1000 times. I was talking with Brazil today when we were discussing a (former) guild mate who quit the game when a weapon he liked got nerfed. I was saying that is such a carebear BHB attitude.

Let’s say a patch came out that radically changed the game and Longbow became the best warrior weapon by far, and optimal for speed running. What would the min/max speed clear crowd do? They would run longbow warriors. What would the open minded, run-what-you-brung, play how you want crowd do? They would run what weapons they liked because it is they who aren’t willing to change to be successful. The dungeon community is always interested in improving and doing things a better way. If clerics gear became meta, we would run clerics. So who is close minded, and who is open minded?

Death and Taxes [DnT]
http://www.twitch.tv/nike_dnt
DnT is Recruiting – http://www.dtguilds.com/

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Posted by: Mesket.5728

Mesket.5728

lol help me then, english is my second if not third language what is that you wanted to say

Welp, english is not my first language neither, i feel your pain.
Anyhow, what i meant was that teamwork is appreciated, and the problem with supportive stuff is that most people just don’t use it correctly or don’t understand the concept.
When you talk about speed runs to the average player they think of something like four warriors and a mesmer, while people that actually understand the game run a mix of classes trying to make the most out of fields, finishers, utility skills and traits.

I understand now, thanks; but that concept of teamwork (even though it’s totally valid and actually sounds like fun) seems to be a bit extreme. It sounds like players fond and experienced with the game genre desperately seeking for team-play and challenge where is not.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

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Posted by: Mesket.5728

Mesket.5728

The funny thing is, since zerkers are trying to maximise their potential they actually have the most open mind of all players since they’re always interested in making themselves better (excluding opinions on the meta pre-brazil ranger video, most of us were pretty closeminded on class meta until then), it’s just people post stuff that is blatantly wrong so many times.

This 1000 times. I was talking with Brazil today when we were discussing a (former) guild mate who quit the game when a weapon he liked got nerfed. I was saying that is such a carebear BHB attitude.

Let’s say a patch came out that radically changed the game and Longbow became the best warrior weapon by far, and optimal for speed running. What would the min/max speed clear crowd do? They would run longbow warriors. What would the open minded, run-what-you-brung, play how you want crowd do? They would run what weapons they liked because it is they who aren’t willing to change to be successful. The dungeon community is always interested in improving and doing things a better way. If clerics gear became meta, we would run clerics. So who is close minded, and who is open minded?

Nike, this is what I’m trying to explain. You are describing a meta that can only be achievable with the game as it currently is. If encounters were “smarter” or more random where improvisation is key, no meta could be achieved cause no combat would be the same as the other. In one battle straight damage could’ve been king where conditions ruled in another depending if the NPCs locks you down with CC or not.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

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Posted by: swiftpaw.6397

swiftpaw.6397

But then Siwtpaw is just going to tell you that it’s only your opinion…

It’s only your opinion that I’m going to tell him it’s just his opinion.

Grandmaster Forum Mind Brain
|-Swiftpaw Sharpclaw [DnT]-|

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Posted by: Broadicea.8294

Broadicea.8294

But then Siwtpaw is just going to tell you that it’s only your opinion…

It’s only your opinion that I’m going to tell him it’s just his opinion.

I think someone still completely misunderstood the entire point of that conversation

Retired. Too many casuals.

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Posted by: Nike Porphyrogenita.8137

Nike Porphyrogenita.8137

The funny thing is, since zerkers are trying to maximise their potential they actually have the most open mind of all players since they’re always interested in making themselves better (excluding opinions on the meta pre-brazil ranger video, most of us were pretty closeminded on class meta until then), it’s just people post stuff that is blatantly wrong so many times.

This 1000 times. I was talking with Brazil today when we were discussing a (former) guild mate who quit the game when a weapon he liked got nerfed. I was saying that is such a carebear BHB attitude.

Let’s say a patch came out that radically changed the game and Longbow became the best warrior weapon by far, and optimal for speed running. What would the min/max speed clear crowd do? They would run longbow warriors. What would the open minded, run-what-you-brung, play how you want crowd do? They would run what weapons they liked because it is they who aren’t willing to change to be successful. The dungeon community is always interested in improving and doing things a better way. If clerics gear became meta, we would run clerics. So who is close minded, and who is open minded?

Nike, this is what I’m trying to explain. You are describing a meta that can only be achievable with the game as it currently is. If encounters were “smarter” or more random where improvisation is key, no meta could be achieved cause no combat would be the same as the other. In one battle straight damage could’ve been king where conditions ruled in another depending if the NPCs locks you down with CC or not.

You’re describing a meta where celestial gear is the best. God help us if thats the case.

Death and Taxes [DnT]
http://www.twitch.tv/nike_dnt
DnT is Recruiting – http://www.dtguilds.com/

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Posted by: Mesket.5728

Mesket.5728

The funny thing is, since zerkers are trying to maximise their potential they actually have the most open mind of all players since they’re always interested in making themselves better (excluding opinions on the meta pre-brazil ranger video, most of us were pretty closeminded on class meta until then), it’s just people post stuff that is blatantly wrong so many times.

This 1000 times. I was talking with Brazil today when we were discussing a (former) guild mate who quit the game when a weapon he liked got nerfed. I was saying that is such a carebear BHB attitude.

Let’s say a patch came out that radically changed the game and Longbow became the best warrior weapon by far, and optimal for speed running. What would the min/max speed clear crowd do? They would run longbow warriors. What would the open minded, run-what-you-brung, play how you want crowd do? They would run what weapons they liked because it is they who aren’t willing to change to be successful. The dungeon community is always interested in improving and doing things a better way. If clerics gear became meta, we would run clerics. So who is close minded, and who is open minded?

Nike, this is what I’m trying to explain. You are describing a meta that can only be achievable with the game as it currently is. If encounters were “smarter” or more random where improvisation is key, no meta could be achieved cause no combat would be the same as the other. In one battle straight damage could’ve been king where conditions ruled in another depending if the NPCs locks you down with CC or not.

You’re describing a meta where celestial gear is the best. God help us if thats the case.

No, Its the complete opposite actually. Instead of keep on trying to capsule EVERYTHING in one player, I’m trying to distribute roles in different players.

One of the things I really liked in GW1 is that no matter how many “optimal” strategies players would bring, coordinated balanced teams ruled.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

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Posted by: Ather.5091

Ather.5091

One of the things I really liked in GW1 is that no matter how many “optimal” strategies players would bring, coordinated balanced teams ruled.

I must say, you and I played very different GW1’s………..

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Posted by: The Mexican Cookie.3690

The Mexican Cookie.3690

Depends what you called a balanced team, I guess. DoA had a frontline, midline, and backline. For some, that meant balanced. Probably a stretch though.

#LoveArrows2013, never forget.

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Posted by: Ather.5091

Ather.5091

Depends what you called a balanced team, I guess. DoA had a frontline, midline, and backline. For some, that meant balanced.

I guess, but judging from previous posts, what we did in DoA, UW, FoW, Urgoz and Deep would not be considered “balanced” in his eyes.

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Posted by: Nike Porphyrogenita.8137

Nike Porphyrogenita.8137

In gw1 I usually brought me and 4 mesmers, 1 necro and 1 rit and pew pew blow stuff stuff with OP mesmer AOEs. But when it came to pve I was a casual.

Death and Taxes [DnT]
http://www.twitch.tv/nike_dnt
DnT is Recruiting – http://www.dtguilds.com/

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Posted by: Player Character.9467

Player Character.9467

The funny thing is, since zerkers are trying to maximise their potential they actually have the most open mind of all players since they’re always interested in making themselves better (excluding opinions on the meta pre-brazil ranger video, most of us were pretty closeminded on class meta until then), it’s just people post stuff that is blatantly wrong so many times.

This 1000 times. I was talking with Brazil today when we were discussing a (former) guild mate who quit the game when a weapon he liked got nerfed. I was saying that is such a carebear BHB attitude.

Let’s say a patch came out that radically changed the game and Longbow became the best warrior weapon by far, and optimal for speed running. What would the min/max speed clear crowd do? They would run longbow warriors. What would the open minded, run-what-you-brung, play how you want crowd do? They would run what weapons they liked because it is they who aren’t willing to change to be successful. The dungeon community is always interested in improving and doing things a better way. If clerics gear became meta, we would run clerics. So who is close minded, and who is open minded?

Nike, this is what I’m trying to explain. You are describing a meta that can only be achievable with the game as it currently is. If encounters were “smarter” or more random where improvisation is key, no meta could be achieved cause no combat would be the same as the other. In one battle straight damage could’ve been king where conditions ruled in another depending if the NPCs locks you down with CC or not.

You’re describing a meta where celestial gear is the best. God help us if thats the case.

I had a warrior in a CoE pug who kept insisting celestial was the new zerker… oh and that it made it super easy to run low lvl content where he would always die in his zerker gear.

(edited by Player Character.9467)

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Posted by: Bright.9160

Bright.9160

GW1 did not have ‘balanced’ combat in the usual sense of the word. Especially when we were looking at records when we were busy scraping of seconds instead of minutes. Especially UW and FoW were not runned in a balanced manner. DoA to a stretch like you said, with the frontline, backline and midline, but it’s kind of semantics there, I wouldn’t call it balanced in the usual sense. Not to mention Deep and Urgoz and what those two boiled down to. I think we can give some people in the anti-skipper crowd (let’s call them skippi’s) nightmares when we show them some Deep and Urgoz video’s…

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu