(edited by Boogiepop Void.6473)
Vale Guardian Running in Circles
Yeah, ran into the same problem, also in the final phase. Happened in multiple attempts.
Getting the same thing here.
-The Handmaid’s Tale
Very similar issues.
Halfway through the final phase he got stuck and started running back and forth in a straight line. Then after he resumed a normal pattern, the sections of the floor were not lighting up on schedule. They lit way too soon or way too late.
Those issues happened on 3 runs, and we gave up.
(edited by bsifx.1649)
Not that I’m saying that bugged mechanics should stay that way, but in the mean time if you want to kill it, having 2 mesmers switch to domination/inspiration for blurred signets and inspiring distortion if they’re not already using them should compensate for the circles spawning in electrical floors.
Not that I’m saying that bugged mechanics should stay that way, but in the mean time if you want to kill it, having 2 mesmers switch to domination/inspiration for blurred signets and inspiring distortion if they’re not already using them should compensate for the circles spawning in electrical floors.
Ohh the signet is a good idea! We were running distortion, but the bugs happened faster than the cooldowns. :/
The boss has other problems too.
At the begin he does not run straight to the tank. He stops at the half of the way, runs back to mid, stops and then he runs to the tank. In other words: The path finding is not working good at the moment.
The fight starts when he still is in the mid. If someone is a little to late to enter the arena, he’s outside the barrier and dies immediately.
If you tank him at the edge of the arena, he may leave the arena and resets the fight.