Vale Guardian and Mesmer Feedback
Don’t think so, but i did not try
Preeeetty sure that you can’t reflect those. That sounds like something that would be in every boss guide if it was true, but I’ve never heard of that.
Of course, I never tried…
That is the thing, isn’t people copy other people strats without trying something else.
I am trying to convince my guild to pull the Blue/Green/Red Guardians to middle so I can Epidemic them to reduce the kill time and also a 2nd necro copying all the condis back to Red, but I could not make them try once because it is not standard strat
That is the thing, isn’t people copy other people strats without trying something else.
I am trying to convince my guild to pull the Blue/Green/Red Guardians to middle so I can Epidemic them to reduce the kill time and also a 2nd necro copying all the condis back to Red, but I could not make them try once because it is not standard strat
The problem with pulling 3 together, the ambient damage goes up to 9-11k per second on everyone, which even the druid can’t manage. However depending on how fast this would be, it could be possible and fast.
If the bosses are in the middle but players are between the boss and pillar, incoming damage is not increase that much (I mean every boss still stays in their color area)
I think I have recorded a video where one of those comes right through Feedback.
I tried shield 5 on guard and it didn’t work.
I have traited wardens up on that fight and pretty sure you cannot reflect any projectiles from any bosses, including Kernan and Sabetha.
The only thing you can reflect are Deranged Spirits and Angered Spirits. I’m not sure about Bandit Sappers but our group tends to keep them alive a little longer than usual in case our members miss their throwing bombs.
In that sense, these projectiles also go through any blocking defense.
- doranduck, 2016 on Lore in Raids
Hi guys,
does the Mesmer Feedback reflecting the projectiles from Vale Guardian when he has a breakbar?
No.
I saw in PUG group, tank Guardian put his bubble to protect the group from projectiles
That is not why the guard did this. Shield 5 has a knock back component, so it damages the breakbar. It can also be used to heal allies.
If the bosses are in the middle but players are between the boss and pillar, incoming damage is not increase that much (I mean every boss still stays in their color area)
Thats not how it works. U don’t get damage for being in another section, you get damage for being close to any of them (it’s a big 1200 range circle aura around them). By having all 3 together at the same place, if you are 1200 range near of that place you’ll be kitten d.
I saw in PUG group, tank Guardian put his bubble to protect the group from projectiles, so I am asking myself does the Mesmer Feedback would also work?
That might has been me. Usually the first CC on phase 3 is needed when you have the boss facing the next section, so at the same time you get 3 seekers (and 1 comes from the next section, behind the tank). The skill 5 from shield is used there to remove a bit CC but mostly to knocback that annoying seeker before people moves in.
Aens / Ellantriel / Nao To Mori / Saelyth. Commander
Guias de Raids en espaƱol / Spanish raiding guides
(edited by Elrey.5472)
If the bosses are in the middle but players are between the boss and pillar, incoming damage is not increase that much (I mean every boss still stays in their color area)
Thats not how it works. U don’t get damage for being in another section, you get damage for being close to any of them (it’s a big 1200 range circle aura around them). By having all 3 together at the same place, if you are 1200 range near of that place you’ll be kitten d.
I saw in PUG group, tank Guardian put his bubble to protect the group from projectiles, so I am asking myself does the Mesmer Feedback would also work?
That might has been me. Usually the first CC on phase 3 is needed when you have the boss facing the next section, so at the same time you get 3 seekers (and 1 comes from the next section, behind the tank). The skill 5 from shield is used there to remove a bit CC but mostly to knocback that annoying seeker before people moves in.
Hmm, I didn’t know that, I thought the damage is coming because we are entering the area that is not corresponding to our color.
Anyway the group would not have to stay this area more then 2s, only during the chain application of the epidemic.
Normal groups spends around forty five second to kill 3 guardians, copying all the condition from red to blue and green, and copying back all the conditions from blue (there must be some conditions on the blue created from power classes, bleeds, burning, etc) with condition damage of necro, should reduce the kill time significantly for just staying 2s in AOE damage.
And I am not sure about Gaurdian Shield, the guard popped the consecration bubble and shield bubble and let us pure DPS instead of breaking the break bar, but may be I am missing something there.
Hmm, I didn’t know that, I thought the damage is coming because we are entering the area that is not corresponding to our color.
And I am not sure about Gaurdian Shield, the guard popped the consecration bubble and shield bubble and let us pure DPS instead of breaking the break bar, but may be I am missing something there.
1: You take damage for being in any of the circles, if you have the same attunement as the guardian who is damaging you, you take decreased damage.
2: Sanctuary heals per pulse and knocksback incoming seekers, shield bubble heals, healer heals, if you stand in the correct place the lightning balls basically never hit you anyways.