Vale Guardian mechanic question
The tank has to move the boss earlier into the next field, when the color starts blinking. You might take a bit of damage then, but that’s why you have a healer and it’s way better than having a green circle spawn in a damage area.
Yes you are not be moving the boss fast enough.
The BreakBar happens every 2 group lits on every phase.
3rd phase:
Ground stay lit for 15 seconds, all the ground unlit for 5 seconds than repeat.
Pull him always after 12 seconds after the ground get lit (YES i keep looking the clock on the screen corner the full fight)
5rd phase:
Ground stay lit for 10 seconds, all the ground unlit for 5 seconds than repeat.
Pull him after 7 seconds after the ground get lit than 5 seconds alternately (because of the BreakBar)
I wondered this too, and a friendly guild group that I joined (lfg) explained it to me. The boss sector decides where the green circle will spawn (sector is one of the triangles that lit up). Like Lendruil says, this means the tank has to move the boss ahead of time, so that when one Triangle stops, and other appears, the green circle is also there. The tank will take damage during this phase, but it’s better then the mess green circle in sector aoe creates. If the tank is good, and knows the timing, this happens next to zero times.
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.
(edited by Phoebe Ascension.8437)
Also if you do get a green circle on a lit up section, keep in mind that protection does reduce the damage you take.
We have our Revenants activate the glint elite and druids will try to heal everyone up to full, usually we don’t have any issue tanking the hit.
Thanks all. We downed VG tonight with the help of all your suggestions!