Vale Guardian mechanic question

Vale Guardian mechanic question

in Fractals, Dungeons & Raids

Posted by: ionix.9054

ionix.9054

My guild and I were attempting Vale Guardian last night but were struggling with one aspect of the fight: the green circles were spawning in sections of the floor that are lit up. This caused that subgroup unnecessary damage and healing maintenance.

I read in a guide that the green circles should only spawn in the floor slice that the boss is in. I feel confident that at every moment the green circles spawned, the boss was already in a floor slice that was not lit up. So I would expect us to have been OK. But it wasn’t always. The circles were spawning in the previous floor slice where we were tanking the boss moments before.

1) Does anyone have an explanation why this was occurring?
2) I thought that we might not be moving the boss fast enough. Though, when the next floor slice becomes safe, the boss sometimes stands in the old slice for a few seconds. Any way to get him to move with us on demand?
3) Any other suggestions/tips or facts about the green circles?

We have previously downed him and we repeatedly get him to phase 6. Any help is appreciated. Thank you.

Vale Guardian mechanic question

in Fractals, Dungeons & Raids

Posted by: Lendruil.9061

Lendruil.9061

The tank has to move the boss earlier into the next field, when the color starts blinking. You might take a bit of damage then, but that’s why you have a healer and it’s way better than having a green circle spawn in a damage area.

Skuldin - No Hesitation [hT]

Vale Guardian mechanic question

in Fractals, Dungeons & Raids

Posted by: harold.3526

harold.3526

Yes you are not be moving the boss fast enough.

The BreakBar happens every 2 group lits on every phase.

3rd phase:
Ground stay lit for 15 seconds, all the ground unlit for 5 seconds than repeat.

Pull him always after 12 seconds after the ground get lit (YES i keep looking the clock on the screen corner the full fight)

5rd phase:
Ground stay lit for 10 seconds, all the ground unlit for 5 seconds than repeat.

Pull him after 7 seconds after the ground get lit than 5 seconds alternately (because of the BreakBar)

Chaos | Death And Taxes [DnT]

Vale Guardian mechanic question

in Fractals, Dungeons & Raids

Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

I wondered this too, and a friendly guild group that I joined (lfg) explained it to me. The boss sector decides where the green circle will spawn (sector is one of the triangles that lit up). Like Lendruil says, this means the tank has to move the boss ahead of time, so that when one Triangle stops, and other appears, the green circle is also there. The tank will take damage during this phase, but it’s better then the mess green circle in sector aoe creates. If the tank is good, and knows the timing, this happens next to zero times.

Legendary weapons can be hidden now!
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.

(edited by Phoebe Ascension.8437)

Vale Guardian mechanic question

in Fractals, Dungeons & Raids

Posted by: Wasabi Kitty.8247

Wasabi Kitty.8247

Also if you do get a green circle on a lit up section, keep in mind that protection does reduce the damage you take.

We have our Revenants activate the glint elite and druids will try to heal everyone up to full, usually we don’t have any issue tanking the hit.

Anet make Rev great again.

Vale Guardian mechanic question

in Fractals, Dungeons & Raids

Posted by: ionix.9054

ionix.9054

Thanks all. We downed VG tonight with the help of all your suggestions!