Variable Raid Sizes
I’ve had (successful) raid runs with 0 druids and with 2 druids. It’s not really the fault of the content itself that people are min maxing so much. It’s much more lax than people would have you believe. I’ve even had successful pug runs with no chronomancer or no warrior.
also I have literally never run the exact meta build, and I only run a close approximation about half the time, and I have 50something boss kills
(edited by reikken.4961)
It’s a lot more complex then simply scaling health/defiance bars. Most of the mechanics are based on having 10 people. In just the first wing this would effect…
- Rez time
- Buff composition
- VG Green circles
- Spiritwood orb capture point thing
- Gorseval Charged Souls soft CC
- Number of backups who can do Sabetha cannons/red bombs
And this would be even more apparent in wing 2 which relies heavily on projectile defense uptime and condion transfers.
Tbh I would very much like a scaling option, but at the same time the effort needed to do it well would be very hard as these bosses would need to have heavy mechanic tweaking as well.
Tyr Sylvison – Warrior
Illyiah – Revenant
And don’t forget KC. Bigger amounts of Players can make it harder for the Football Phase, also KC’s Bombs are quite large and the Area is a bit small. More People means, less Space to spread to be safe. Either only 10 get the Bombs or the Bombs need to be smaller.
Its not just Numbers that needs to be tweaked, certain Mechanics need to be Changed or otherwise the Mechanics could become a Joke or just broken.
And why are People still talking about the Timers? Raids don’t fail because of Timers. Raids fail because of Mechanics.