Very dissatisfied with the design of the dungeons

Very dissatisfied with the design of the dungeons

in Fractals, Dungeons & Raids

Posted by: Talrune.5130

Talrune.5130

Horrible horrible not even fun to do them………there is no synergy to them at all. It’s as if someone wants us ot poor all our earned money into the repairs and while yes a well thought out group helps, but if you cant find the right combo you cant really do the dungoen unless you want repair bills way past any of the crappy loot in there.

Mobs are wayyyyyy to hard and they are placed with no real point to being there(bosses that are part of storyline yes are fine.)

Pretty sad when you can take out one boss and two of his friends at once but a group of small spiders can overrun and kill you.

Dungeon should scale according to classes and lvl’s within. Now i can see why folks cannot stand them the effort is NOT worth the reward. every day I find something new that annoys me about the game and I did not want to feel like this but i do…I just am not liking gw2 everything is tooo easy outside dungeon and once inside its way overpowered(mobs) one extreme to the other.

folks will disagree with me that is finr but i paid 80 bucks for the game I get to voice my annoyance with the dev team.

Very dissatisfied with the design of the dungeons

in Fractals, Dungeons & Raids

Posted by: Inci.7560

Inci.7560

No need to really find a combo, just a synergy between the people you’re playing with. Sure, combo fields help, Sure some abilities are more useful than others, but never have I had a party composition, that couldn’t effectively run everything (Except when we had two necros and two guardians, way too slow)

You get used to dungeons, just because you failed your first run doesn’t mean they suck. It took me maybe a day to find good people to play with and clear dungeons from that point on with ease.

Very dissatisfied with the design of the dungeons

in Fractals, Dungeons & Raids

Posted by: Inci.7560

Inci.7560

Seriously, with ease. If everyone does their job with skills, dungeons are steamrolled with minimal effort. Minimal. The occasional dodge roll and ofcourse your skills.

Very dissatisfied with the design of the dungeons

in Fractals, Dungeons & Raids

Posted by: Gies.3824

Gies.3824

Ive decided that we should just change the words your and you’re to ur. The casual language users of the English language seem to prefer it this way therefore it must be correct!

Very dissatisfied with the design of the dungeons

in Fractals, Dungeons & Raids

Posted by: Talrune.5130

Talrune.5130

nah these dungeons are in no way designed for a casual pve person they are horrible and the posts and many of them besides this starting to prove it.

Very dissatisfied with the design of the dungeons

in Fractals, Dungeons & Raids

Posted by: Jaxichael.2590

Jaxichael.2590

Dungeon runs (if you aren’t quitting after your first attempt at a new piece of content) usually take 30-60 minutes depending on your group.

With the new system your rewarded with bonus tokens for doing each chain each day.

By investing a good 2 hours into dungeons – you easily get 180ish tokens and can call it quits for the day.

That is pretty casual IMO.

Also remember, the gear you obtain from dungeons is suppose to have some prestige to it, by whining that their too hard your killing the end reward.

Jaxichael, Sylvari Engineer of the Night Cycle

Very dissatisfied with the design of the dungeons

in Fractals, Dungeons & Raids

Posted by: matjazmuhic.1649

matjazmuhic.1649

I’m no hardcore player and I do TA with ease(all three paths) with my group. Almost easy with even with people who haven’t play (up-up, the easiest path). I just tell them how to do it.

Find a group who did the dungeon before and knows hot to do it and let them learn you. It’s really not that hard.

Very dissatisfied with the design of the dungeons

in Fractals, Dungeons & Raids

Posted by: Hellkaiser.6025

Hellkaiser.6025

Story mode could be easier, or have a more gentle learning curve, with better conveyance yes.

But far too many are trying to bring 5 glasscannon keyboard turning firesponges, and then complaining the games horrible and bad, and yes I do realise that at some points there’s horrible tuning issues in explorable or story, don’t dispute it for a moment

Of course til a-net looks into the real issues and collects and publishes the date it’s all conjecture, but honestly I’m guessing the ones that fail are the ones that try and throw damage at problems.

Irony…. xD

Very dissatisfied with the design of the dungeons

in Fractals, Dungeons & Raids

Posted by: vicwolf.7862

vicwolf.7862

@Jaxichael.2590

“With the new system your rewarded with bonus tokens for doing each chain each day.”

Guess you don’t actually play, huh?

Very dissatisfied with the design of the dungeons

in Fractals, Dungeons & Raids

Posted by: ref.8196

ref.8196

Which dungeons did you have trouble with?

Very dissatisfied with the design of the dungeons

in Fractals, Dungeons & Raids

Posted by: vicwolf.7862

vicwolf.7862

Personally: CoF magg (because I refuse to GY zerg), HotW zealot (less so completion block, it’s just a crapshoot whether or not we can actually dodge the jellys), CM butler (spike corridor, if we don’t have a warrior with a shield and defensive spec or a thief it’s not technically “possible”).

Very dissatisfied with the design of the dungeons

in Fractals, Dungeons & Raids

Posted by: ref.8196

ref.8196

@ vicwolf. (the post above mine)

Hellkaiser probably isn’t aware of the bug atm

Very dissatisfied with the design of the dungeons

in Fractals, Dungeons & Raids

Posted by: ZtriDer.9573

ZtriDer.9573

Seriously, with ease. If everyone does their job with skills, dungeons are steamrolled with minimal effort. Minimal. The occasional dodge roll and ofcourse your skills.

This is an MMO, not a “guild for good old friends”. You really think that the random casual player in a PUG run and no TS really will make it as easy as a guild run with old friends that re chatting on TS?

I will advocate and stand up for having really hard and nasty instances at Lvl 80, but 30, 40 and 50? You kidding me? At least not 30 and 40 isntances. This is the introduciton instances in this game. ANnet should make a LvL 20 instance that introduce grouping and cooperation. An instance that is not hard but you still have to use abilities like dodge. Have mobs/bosses telegraph its move clear and “slow” so people learn how to do it.
Slapping people in the face with raid level instance on the 1st instance experiance they get will not help the game. Low LvL instance should not be balanced around that the player is Lvl 80.

Lost where no man has been lost before!