WORLD FIRST VALE GUARDIAN KILL
You’re talking like DPS and Support are two completely separate roles.
They aren’t. I main a guardian, and I can tell you that I generally have 3 support utilities slotted, usually two at a min. Along with support Traits despite wearing zerker gear. It isn’t required that people wear Soldier or Clerics or nomads to give support to their team. The wonderful thing about guild wars 2 is that we have never had to choose between DPS and Support.
If they had 1:30 left on the even tankier specs should be able to complete the challenge
You’re still missing the point. Yes, you can support with zerker gear on; yes, you can try to dps with clerics gear on. GW2 doesn’t have static roles, they’re much more fluid. I know this.
When I say ‘build’ I’m talking about their stats; and the timer puts a minimum damage requirement. So a raid needs a certain amount of offensive stats in order to complete the encounter. There is a threshold at some point where the raid can have too little offensive stats to complete the encounter; and I think that threshold might be too high.
I’m glad there was time left on the timer when this particular group cleared it. I’m only voicing my concerns that we may see a situation where only 1 non offensive stat build is acceptable for the raid; I think the balance should allow for more, and it very well might as is, but I think it’s a reasonable concern seeing as the only 2 groups I’ve seen clear it has the same balance of 1 unconventional stat combination and 9 damage stat combinations. My personal group that had quite a few more defensive builds was only able to get the boss to 50% before the timer wiped us.
I don’t know if that’s possible Malth. With the variety of innate durability different professions have you can have a reaper in DPS gear match the durability of an Ele in soldiers. Do you ramp it up so you need warriors/necros in soldiers to survive?
I really think it’s better to avoid a forced gear change and simply make difficult content with the main focus on actively defending yourself, but an added element of “well you just have to mitigate this” is what we’re getting so it promotes at least some level of healing/tankiness but in a more organized manner.
I haven’t gotten to try the raid but it sounds very promising.
You’re talking like DPS and Support are two completely separate roles.
They aren’t. I main a guardian, and I can tell you that I generally have 3 support utilities slotted, usually two at a min. Along with support Traits despite wearing zerker gear. It isn’t required that people wear Soldier or Clerics or nomads to give support to their team. The wonderful thing about guild wars 2 is that we have never had to choose between DPS and Support.
If they had 1:30 left on the even tankier specs should be able to complete the challenge
You’re still missing the point. Yes, you can support with zerker gear on; yes, you can try to dps with clerics gear on. GW2 doesn’t have static roles, they’re much more fluid. I know this.
When I say ‘build’ I’m talking about their stats; and the timer puts a minimum damage requirement. So a raid needs a certain amount of offensive stats in order to complete the encounter. There is a threshold at some point where the raid can have too little offensive stats to complete the encounter; and I think that threshold might be too high.
I’m glad there was time left on the timer when this particular group cleared it. I’m only voicing my concerns that we may see a situation where only 1 non offensive stat build is acceptable for the raid; I think the balance should allow for more, and it very well might as is, but I think it’s a reasonable concern seeing as the only 2 groups I’ve seen clear it has the same balance of 1 unconventional stat combination and 9 damage stat combinations. My personal group that had quite a few more defensive builds was only able to get the boss to 50% before the timer wiped us.
Because offensive stats have a MUCH bigger impact than defensive/support stats in this game….
If anet tunes it to make the raid doable with less DPS – you realize how easy this raid will become?? ~1min remaining on timer with 9 DPS, 1 Support will become like ~3mins left…..
Again, the more support stats needed = more easy the raid becomes. That is not ANETs goal , and it shouldn’t be….
What’s the difference between requiring 9 dps and requiring 3 supports?
It is always a matter of semantic, but the 2 heralds brought support through glint and some traits like equilibrium.
I mean I understand what you want to say but the game is made in such a way that you can have a support (ish) role while not wearing a healing power gear set.
Now if you think the other way around, imagine that the raids would require 2 people to have healing as a main stat to provide enough target-less reactive heal (opposite of stat-less proactive dodges and blocks)…. Since a lot of people give regen it will be a mess to be sure that only the regen from the healers would be applied (e.g forbidding any dps engi to bring healing turret) or to be sure that the healers are exploding in the
Because offensive stats have a MUCH bigger impact than defensive/support stats in this game….
You don’t think that’s an issue in the game’s design? I personally think it is.
If anet tunes it to make the raid doable with less DPS – you realize how easy this raid will become?? ~1min remaining on timer with 9 DPS, 1 Support will become like ~3mins left…..
Doable with less dps, but requires more survivability. I have no issues with the difficulty of the fight, just the balance of the composition of the raid required to clear it.
Again, the more support stats needed = more easy the raid becomes. That is not ANETs goal , and it shouldn’t be….
Right now it’s: more support stats = more difficult.
I personally think that the damage the raid takes should be tuned up, and the hp of the boss tuned down or the time limit increased.
This might just be an insurmountable problem. The raid was great to me, I just think the balance should be tuned up a bit.
Because offensive stats have a MUCH bigger impact than defensive/support stats in this game….
You don’t think that’s an issue in the game’s design? I personally think it is.
If anet tunes it to make the raid doable with less DPS – you realize how easy this raid will become?? ~1min remaining on timer with 9 DPS, 1 Support will become like ~3mins left…..
Doable with less dps, but requires more survivability. I have no issues with the difficulty of the fight, just the balance of the composition of the raid required to clear it.
Again, the more support stats needed = more easy the raid becomes. That is not ANETs goal , and it shouldn’t be….
Right now it’s: more support stats = more difficult.
I personally think that the damage the raid takes should be tuned up, and the hp of the boss tuned down or the time limit increased.
This might just be an insurmountable problem. The raid was great to me, I just think the balance should be tuned up a bit.
I do think its an issue with game design but you need to be realistic… its been that way for 3 years for a reason…..
Right now, more support doesn’t make this raid more difficult…. it makes it LONGER…
The only reason more support can’t beat it is because of the enrage timer… thats not difficulty… thats failing to have good DPS on your team….
More support means would mean you are less likely to wipe….hence, its easier to survive the raid… the only hard part is the DPS check….
It’s tuned fine imo… right now, 2 support 8 DPS could probably beat this raid boss…
Now remember, this is just raid boss 1…. we have more lol, and who knows what kind of specs we will need for those….but as long as enrage timers are in, I fully expect 8-9 DPS geared teams with 1-2 support…
From anets POV, having 2-3 supports is probably the sweet spot… and I think most raiders would agree with that… I don’t expect a 50/50 split between DPS and support at all…..
(edited by SkiTz.4590)
From anets POV, having 2-3 supports is probably the sweet spot… and I think most raiders would agree with that… I don’t expect a 50/50 split between DPS and support at all…..
This is also what I would consider realistically ideal. So we agree on that I suppose.
Yea…losing faith in the design of the raid encounters after seeing this. I was afraid that we’d see full DPS groups continue to be ideal in this game (yea, there was a druid, but 1 non-DPS in an otherwise full DPS 10 person group doesn’t really change anything).
Sad to see that this makes almost no change to the meta. =(
Game Designer
Congratulations on the kill! Glad to hear the encounter was positively received.
Looking forward to seeing what kind of fine-tuned strategies you all come up with going forward
Sooooo What… the raid fix nerf this guy into the ground? I’m going to be SERIOUSLY disappointed if that is the case…
Maybe you should try it yourself before thinking it was nerfed.
Ummmmmm no one beat it before the raid shutdown, even the ones that didn’t DC and actually got to fight the Vale Guardian in full fights… now everyone and their brother is beating it lolololol CLEARLY SOMETHING changed…
Also on a side note… if anyone (not the person I am quoting) is going to sit here and try and say Sinisters isn’t the zerk of condi then you are delusional…
Other side note congratulations on beating the first MINI boss…
Sooooo What… the raid fix nerf this guy into the ground? I’m going to be SERIOUSLY disappointed if that is the case…
Maybe you should try it yourself before thinking it was nerfed.
Ummmmmm no one beat it before the raid shutdown, even the ones that didn’t DC and actually got to fight the Vale Guardian in full fights… now everyone and their brother is beating it lolololol CLEARLY SOMETHING changed…
Also on a side note… if anyone (not the person I am quoting) is going to sit here and try and say Sinisters isn’t the zerk of condi then you are delusional…
Other side note congratulations on beating the first MINI boss…
Lol why so salty?
http://www.twitch.tv/tree_dnt || https://twitter.com/Tree_DnT
The meta is changing at an alarming rate!
Congratulations on the kill! Glad to hear the encounter was positively received.
Looking forward to seeing what kind of fine-tuned strategies you all come up with going forward
Thank you, you did an awesome job, the difficulty was on point, with no gear grind related to raid, it’s all about entertaining mechanics and punishing ones, we really liked the whole, get 4 persons into thr circle to mitigate the raid wipe along with thr telporting AOE the 2 together were very interesting.
From anets POV, having 2-3 supports is probably the sweet spot… and I think most raiders would agree with that… I don’t expect a 50/50 split between DPS and support at all…..
This is also what I would consider realistically ideal. So we agree on that I suppose.
It is easy to design encounters that favor an 80/20 spilt between support and DPS. It really depends on the courage and creativity of the developers.
First off, CONGRATS!
And secondly,
Wow, that boss fell quick…
Do you guys know how the buff distribution worked? Like if I was to have 2 Revs both running Facet of Chaos does that ensure that the entire raid will get protection or will it overlap on certain individuals etc.?
I do agree that the balance should be shifted to 7/3 or at least 8/2 DPS/Support instead of 9/1.
And congrats \o.
Herald of Ventari
Hell, i’d argue it’d be better to see the standard 2 tanks, 2 healers, 6 dps comps everyone’s accustomed to. I know it’s cliche and all but it would diversify the group comp in a much better way.
I’m sure comps will change based on bosses anyways so i’m not worried just yet. It will be concerning if the remaining bosses behave like the first and allow for the 9/1 comp to be successful though. I don’t believe Anet wants to see that and i’d be surprised if the majority of the raiders would either.
Congratulations on the kill! Glad to hear the encounter was positively received.
Looking forward to seeing what kind of fine-tuned strategies you all come up with going forward
It hasn’t been positively received with everyone, but you lock those threads. I’m surprised you aren’t concerned that one random group beat your first raid boss on the first weekend!
Congratulations on the kill! Glad to hear the encounter was positively received.
Looking forward to seeing what kind of fine-tuned strategies you all come up with going forward
It hasn’t been positively received with everyone, but you lock those threads. I’m surprised you aren’t concerned that one random group beat your first raid boss on the first weekend!
Thats because people who haven’t actually done it are complaining about stuff they don’t know, they spread misinformation and should actually wait until they kill it before giving an opinion that’s flawed.
Congratulations on the kill! Glad to hear the encounter was positively received.
Looking forward to seeing what kind of fine-tuned strategies you all come up with going forward
It hasn’t been positively received with everyone, but you lock those threads. I’m surprised you aren’t concerned that one random group beat your first raid boss on the first weekend!
Thats because people who haven’t actually done it are complaining about stuff they don’t know, they spread misinformation and should actually wait until they kill it before giving an opinion that’s flawed.
What’s not to know? What misinformation is being spread? Why do I have to kill the boss to be able to comment on the mechanics, the design and environment? I’ve fought the final boss. Does killing it suddenly make it better? Intriguing theory. Does getting to the end of a bad film, suddenly make that film extremely watchable?
Take some self awareness classes . please.
Congratulations on the kill! Glad to hear the encounter was positively received.
Looking forward to seeing what kind of fine-tuned strategies you all come up with going forward
It hasn’t been positively received with everyone, but you lock those threads. I’m surprised you aren’t concerned that one random group beat your first raid boss on the first weekend!
Only threads I’ve seen closed were ones that were not constructive. Saying this that and the other thing is bad doesn’t bring anything to the devs other than your opinion. Make some suggestions on details. What is wrong with the stuff you don’t like? What would be better? Details really help. X mechanic was unenjoyable because of Y, I think Z mechanic would be superior or tweak X to work more like A.
Either way, a lot of people have seemed to like it. Many others don’t. There are elements about it I’m not really thrilled about but it’s not based on it being bad, just not my preference. Of course personally I’m saying this as someone who hasn’t done it, just read it, so my opinion isn’t really worth much right now
Congratulations on the kill! Glad to hear the encounter was positively received.
Looking forward to seeing what kind of fine-tuned strategies you all come up with going forward
It hasn’t been positively received with everyone, but you lock those threads. I’m surprised you aren’t concerned that one random group beat your first raid boss on the first weekend!
Thats because people who haven’t actually done it are complaining about stuff they don’t know, they spread misinformation and should actually wait until they kill it before giving an opinion that’s flawed.
What’s not to know? What misinformation is being spread? Why do I have to kill the boss to be able to comment on the mechanics, the design and environment? I’ve fought the final boss. Does killing it suddenly make it better? Intriguing theory. Does getting to the end of a bad film, suddenly make that film extremely watchable?
Take some self awareness classes . please.
Something along the lines of:
…Fails to kill boss…
>THIS BOSS IS TO EASY. ANET FAILED TO DELIVER.
or
…Fails to kill boss…
>THIS BOSS IS TOO HARD. ANET FAILED TO DELIVER
Killing it doesn’t make it better, but it does give you more understanding about how it works. People who haven’t killed it go in with the “Play How I Want” mentality and when they fail with 4 knights eles 1 condi necro 2 druids and 2 zerker warriors, they get upset and start talking without being able to look at the big picture.
Sure you might get the boss to 20% when the enrage timer hits. Sure you might only get the boss to 70%. You might even kill it. Surely the group that managed to kill it has a better understanding of at least the mechanics if not also design and environment of the boss based on their progression.
My two cents.
You sound like you haven’t killed the first*** boss, not final – as you stated.
cough example of misinformation cough
Congratulations on the kill! Glad to hear the encounter was positively received.
Looking forward to seeing what kind of fine-tuned strategies you all come up with going forward
It hasn’t been positively received with everyone, but you lock those threads. I’m surprised you aren’t concerned that one random group beat your first raid boss on the first weekend!
Thats because people who haven’t actually done it are complaining about stuff they don’t know, they spread misinformation and should actually wait until they kill it before giving an opinion that’s flawed.
What’s not to know? What misinformation is being spread? Why do I have to kill the boss to be able to comment on the mechanics, the design and environment? I’ve fought the final boss. Does killing it suddenly make it better? Intriguing theory. Does getting to the end of a bad film, suddenly make that film extremely watchable?
Take some self awareness classes . please.
Because complaining about something you clearly did not understand well enough to succeed is spreading misinformation.
And saying things like
“By the end of the first week, you’ll be able to go in with 10 necros and faceroll it lol” Can’t wait to see that. The condition damage + overall damage to kill him before the enrage timer hit can’t be done by 10 necros.
“There is no cutscene or drama or build up to the boss….fair enough”
Removed for the beta for spoilers.
“And apparently the first kill was done with 9 zerkers”
5 Berserker, 4 Rabid, 1 Cleric
You sound like you haven’t killed the first*** boss, not final – as you stated.
cough example of misinformation cough
And you haven’t got a clue what you’re talking about considering it was very easy to get 10 randoms eager to try out the new raid.
There are 4 mobs. 3 are mini bosses or apparently being labelled trash, but whatever. The first 3 trash were easy to kill and were typical Anet sponge bags. I was a healing druid. I think one person was downed throughout red, green and blue.
Then we had 3 dc’s and for whatever reason we could not replace them as it wouldn’t let anyone in. Maybe it was a bug I don’t know. Other players have said they were able to replace people.
Anyways. We had a go at the final boss and ending up wiping. My criticism isn’t really aimed at the difficulty of the final boss, although it certainly felt very beatable; more the overall inspid and predictable feel of the whole encounter.
But that isn’t really what annoyed me most of all. I just felt the whole instance felt static and lifeless. There was no sense of wonder or awe, or “oh wow we are in the raid!”. You have the 3 coloured Guardians all stacked behind each other in an extremely bland environment. Compare this setting to the majesty of verdant brinks itself and it’s hard to not feel a little disappointed. The trash/mini bosses all have extremely awkward animations and move like they are walking in tar.
I was also irritated by the way we all had to swap from power to condi and back again too, made even more exasperating that you cannot save BUILDS AND GEAR. Honestly, 3 years down the line and you cannot do this simple and much demanded feature that is standard in every AAA mmo??
So yes, i did try it and was extremely disappointed with it. As I have said previously, beating the boss won’t make me suddenly enjoy it more, and I will beat it. No doubt it will be more of a feeling of ok, glad that chore is gone rather than any sense of accomplishment.
There are bigger issues at play than the basic boss or its mechanics. When TA Ather path feels more like a raid than your raid, there is a problem.
Just my opinion.
(edited by Mitch.4781)
Because complaining about something you clearly did not understand well enough to succeed is spreading misinformation.
And saying things like
“By the end of the first week, you’ll be able to go in with 10 necros and faceroll it lol” Can’t wait to see that. The condition damage + overall damage to kill him before the enrage timer hit can’t be done by 10 necros.
“There is no cutscene or drama or build up to the boss….fair enough”
Removed for the beta for spoilers.
“And apparently the first kill was done with 9 zerkers”
5 Berserker, 4 Rabid, 1 Cleric
Sweet Jesus, it was a facetious comment…..Something YOU didn’t understand obviously. Face Palm….
Because complaining about something you clearly did not understand well enough to succeed is spreading misinformation.
And saying things like
“By the end of the first week, you’ll be able to go in with 10 necros and faceroll it lol” Can’t wait to see that. The condition damage + overall damage to kill him before the enrage timer hit can’t be done by 10 necros.
“There is no cutscene or drama or build up to the boss….fair enough”
Removed for the beta for spoilers.
“And apparently the first kill was done with 9 zerkers”
5 Berserker, 4 Rabid, 1 ClericSweet Jesus, it was a facetious comment…..Something YOU didn’t understand obviously. Face Palm….
In your post above you JUST talked about the atmosphere again, when the dev CLEARLY STATED that things were removed (Cutscene/NPC interaction) to not spoil the story. So when people show you how wrong you are you just pull out the facetious comment card? Yes, maybe if you said anything worthy your crappy thread wouldn’t get deleted.
(edited by Trice.4598)
But that isn;t really what annoyed me most of all. I just felt the whole instance felt static and lifeless. there was no sense of wonder of awe of “oh wow we are in the raid!”. You have the 3 coloured Guardians all stacked behind each other in an extremely bland environment. Compare this setting to the majesty of verdant brinks itself and it’s hard to not feel a little disappointed. The trash/mini bosses all have extremely awkward animations and move like they are walking in tar.
So your major concerns are that you don´t like the environmental design and the lack of an epic cutscene or something like that?
I was also irritated by the way we all had to swap from power to condi and back again too, <snip>
Nobody has to swap gear back and forth, especially not in between fights. Before you start you communicate with each other, allocate roles, get your builds ready and then you are good to go for the rest of the encounter. I really don´t see the problem.
You sound like you haven’t killed the first*** boss, not final – as you stated.
cough example of misinformation coughAnd you haven’t got a clue what you’re talking about considering it was very easy to get 10 randoms eager to try out the new raid.
There are 4 mobs. 3 are mini bosses or apparently being labelled trash, but whatever. The first 3 trash were easy to kill and were typical Anet sponge bags. I was a healing druid. I think one person was downed throughout red, green and blue.
Then we had 3 dc’s and for whatever reason we could not replace them as it wouldn’t let anyone in. Maybe it was a bug I don’t know. Other players have said they were able to replace people.
Anyways. We had a go at the final boss and ending up wiping. My criticism isn’t really aimed at the difficulty of the final boss, although it certainly felt very beatable; more the overall inspid and predictable feel of the whole encounter.
But that isn’t really what annoyed me most of all. I just felt the whole instance felt static and lifeless. There was no sense of wonder or awe, or “oh wow we are in the raid!”. You have the 3 coloured Guardians all stacked behind each other in an extremely bland environment. Compare this setting to the majesty of verdant brinks itself and it’s hard to not feel a little disappointed. The trash/mini bosses all have extremely awkward animations and move like they are walking in tar.
I was also irritated by the way we all had to swap from power to condi and back again too, made even more exasperating that you cannot save BUILDS AND GEAR. Honestly, 3 years down the line and you cannot do this simple and much demanded feature that is standard in every AAA mmo??
So yes, i did try it and was extremely disappointed with it. As I have said previously, beating the boss won’t make me suddenly enjoy it more, and I will beat it. No doubt it will be more of a feeling of ok, glad that chore is gone rather than any sense of accomplishment.
There are bigger issues at play than the basic boss or its mechanics. When TA Ather path feels more like a raid than your raid, there is a problem.
Just my opinion.
I’m going to preface this giving Colin Johanson’s stance on raids (Pax 2015).
“He (Colin Johanson) emphasized that this was intended to be coordinated endgame content, not something a PUG can tackle…. "
1. I think I can claim to know what I’m talking about, having killed it twice, pugged it another 6-7 times – very easily mind you seeing as everyone wants to try this new content, and having contributed to the world first kill.
2. Great work I guess? I’ll send you a cookie. You make a great healer.
3. Depending on when you did it, if Squad UI was down then you’re SoL. Sucks. Happened to everyone. Two cookies.
4. Everyone wiped. Great. You can’t comment “By the end of the first week, you’ll be able to go in with 10 necros and faceroll it lol” and say you’re criticism isn’t aimed at the difficulty. Lol….
5. I’m pretty sure you’re not familiar with the concept of what a BETA is. It’s to test the raid’s mechanics. They used placeholder models for kittens sake lol. There is a reason raids are going to be released weeks AFTER HoT release, so they can put more time in them. You should try working for something this big and seeing the effort that gets put into it. ANet devs were working up til midnight – 1 AM on WEEKENDS and you’re calling their work feeble? Sure it was a little disappointing with the bugs and constant squad UI disable, but you can hardly call the effort put into the mechanical work and design of the boss feeble. Have a heart man, it’s not just about what you went through.
6. Oh no, you had to press a few traits and swap a few gear pieces NOT ONCE BUT TWICE! Sure other MMOs have build templates. Other MMOs also have set trinities. Other MMOs also have no active dodging. Fun fact, most other MMOs don’t have WvW. Lets compare this game to all the other MMOs and complain about how bad this game is and how much we hate it, right? Smh.
7. Sure, you were disappointed. That’s alright and you’re free to express this as your opinion, but degrading the efforts of others because you’re salty or upset just makes you look pretty bad. If that’s what you want, go for it. Don’t let me hold you back.
8. This wasn’t even a raid. It was a beta test for JUST the FIRST BOSS of the FIRST WING. Each wing has 3-4 bosses and each raid is 3-4 wings. ANet has stated this multiple times. I would ask if you’re illiterate but your typing seems to be pretty good, so clearly there are other problems here.
I won’t be posting in reply to this extremely skewed perspective of yours anymore as I don’t want to detract from Dom and his group’s accomplishment of getting the world first kill of Vale Guard by getting this thread locked.
(edited by Jam Clock Eye.4329)
So can we pause arguing with Mitch for like 2 sec and answer my question about buff distribution? =D
So can we pause arguing with Mitch for like 2 sec and answer my question about buff distribution? =D
Haha sorry, I meant to answer this too but I was a little caught up. Buffs work by subgroups. Each subgroup gets priority with their members boons. So if subgroup 1 has 2 revs and 3 other people while subgroup 2 has 3 revs and 2 other people, that’ll stagger the boons amongst those 10 players. But if Subgroup 1 has all 5 revs, well that’s wasted boons seeing as they’re all in the same grouping. If a subgroup has JUST 2 revs, they’ll give the boons to each other, then whatever may spill over will spill over by whoever is closest. Similarly if there is everyone in the same subgroup, it’ll just priorty by whoever is closest.
So can we pause arguing with Mitch for like 2 sec and answer my question about buff distribution? =D
Haha sorry, I meant to answer this too but I was a little caught up. Buffs work by subgroups. Each subgroup gets priority with their members boons. So if subgroup 1 has 2 revs and 3 other people while subgroup 2 has 3 revs and 2 other people, that’ll stagger the boons amongst those 10 players. But if Subgroup 1 has all 5 revs, well that’s wasted boons seeing as they’re all in the same grouping. If a subgroup has JUST 2 revs, they’ll give the boons to each other, then whatever may spill over will spill over by whoever is closest. Similarly if there is everyone in the same subgroup, it’ll just priorty by whoever is closest.
Ah ok thanks for the info. I’m assuming you guys didn’t have access to these subgroups since they are presumably apart of the Squad system which you guys weren’t able to utilize for the VG kill?
Mitch, I’m going to ask nicely and not get dragged into this, so don’t bother replying to me. Take it or leave it:
Please knock it off. I’d rather not see your hostile, ill-mannered attitude lock this thread, too. If you can’t see why your thread was locked and others (which also have negative feedback on the raid) are still open, you may want to take your own advice and spend a bit of time practicing some self-awareness.
So can we pause arguing with Mitch for like 2 sec and answer my question about buff distribution? =D
Haha sorry, I meant to answer this too but I was a little caught up. Buffs work by subgroups. Each subgroup gets priority with their members boons. So if subgroup 1 has 2 revs and 3 other people while subgroup 2 has 3 revs and 2 other people, that’ll stagger the boons amongst those 10 players. But if Subgroup 1 has all 5 revs, well that’s wasted boons seeing as they’re all in the same grouping. If a subgroup has JUST 2 revs, they’ll give the boons to each other, then whatever may spill over will spill over by whoever is closest. Similarly if there is everyone in the same subgroup, it’ll just priorty by whoever is closest.
Ah ok thanks for the info. I’m assuming you guys didn’t have access to these subgroups since they are presumably apart of the Squad system which you guys weren’t able to utilize for the VG kill?
Exactly, at some point during our kill, the tank ask for protection, so 2 revenant get closer to him with facet of chaos to make sure he gets the boon, which we wouldn’t need if we had squad boon priority. However since we were rotating a lot during the kill, everyone was getting might fury and swiftness maxed out without having to much problem.
Sheesh all the salty comments about it ’not being a true world first’... Just say ’congrats’ or nothing at all people - no reason to be upset.
You sound like you haven’t killed the first*** boss, not final – as you stated.
cough example of misinformation coughAnd you haven’t got a clue what you’re talking about considering it was very easy to get 10 randoms eager to try out the new raid.
There are 4 mobs. 3 are mini bosses or apparently being labelled trash, but whatever. The first 3 trash were easy to kill and were typical Anet sponge bags. I was a healing druid. I think one person was downed throughout red, green and blue.
Then we had 3 dc’s and for whatever reason we could not replace them as it wouldn’t let anyone in. Maybe it was a bug I don’t know. Other players have said they were able to replace people.
Anyways. We had a go at the final boss and ending up wiping. My criticism isn’t really aimed at the difficulty of the final boss, although it certainly felt very beatable; more the overall inspid and predictable feel of the whole encounter.
But that isn’t really what annoyed me most of all. I just felt the whole instance felt static and lifeless. There was no sense of wonder or awe, or “oh wow we are in the raid!”. You have the 3 coloured Guardians all stacked behind each other in an extremely bland environment. Compare this setting to the majesty of verdant brinks itself and it’s hard to not feel a little disappointed. The trash/mini bosses all have extremely awkward animations and move like they are walking in tar.
I was also irritated by the way we all had to swap from power to condi and back again too, made even more exasperating that you cannot save BUILDS AND GEAR. Honestly, 3 years down the line and you cannot do this simple and much demanded feature that is standard in every AAA mmo??
So yes, i did try it and was extremely disappointed with it. As I have said previously, beating the boss won’t make me suddenly enjoy it more, and I will beat it. No doubt it will be more of a feeling of ok, glad that chore is gone rather than any sense of accomplishment.
There are bigger issues at play than the basic boss or its mechanics. When TA Ather path feels more like a raid than your raid, there is a problem.
Just my opinion.
Not sure why everyone’s gotten so touchy about Anet being criticized, but these are pretty valid points.
You sound like you haven’t killed the first*** boss, not final – as you stated.
cough example of misinformation coughAnd you haven’t got a clue what you’re talking about considering it was very easy to get 10 randoms eager to try out the new raid.
There are 4 mobs. 3 are mini bosses or apparently being labelled trash, but whatever. The first 3 trash were easy to kill and were typical Anet sponge bags. I was a healing druid. I think one person was downed throughout red, green and blue.
Then we had 3 dc’s and for whatever reason we could not replace them as it wouldn’t let anyone in. Maybe it was a bug I don’t know. Other players have said they were able to replace people.
Anyways. We had a go at the final boss and ending up wiping. My criticism isn’t really aimed at the difficulty of the final boss, although it certainly felt very beatable; more the overall inspid and predictable feel of the whole encounter.
But that isn’t really what annoyed me most of all. I just felt the whole instance felt static and lifeless. There was no sense of wonder or awe, or “oh wow we are in the raid!”. You have the 3 coloured Guardians all stacked behind each other in an extremely bland environment. Compare this setting to the majesty of verdant brinks itself and it’s hard to not feel a little disappointed. The trash/mini bosses all have extremely awkward animations and move like they are walking in tar.
I was also irritated by the way we all had to swap from power to condi and back again too, made even more exasperating that you cannot save BUILDS AND GEAR. Honestly, 3 years down the line and you cannot do this simple and much demanded feature that is standard in every AAA mmo??
So yes, i did try it and was extremely disappointed with it. As I have said previously, beating the boss won’t make me suddenly enjoy it more, and I will beat it. No doubt it will be more of a feeling of ok, glad that chore is gone rather than any sense of accomplishment.
There are bigger issues at play than the basic boss or its mechanics. When TA Ather path feels more like a raid than your raid, there is a problem.
Just my opinion.
Not sure why everyone’s gotten so touchy about Anet being criticized, but these are pretty valid points.
Looks to me like he’s complaining about a buggy squad UI (guess what, it’s a beta), lack of personality to the instance (devs have explicitly stated they removed stuff due to spoilers), and a lack of a build preset feature when again, devs have said no such thing is forthcoming. Also build swapping between RGB trash? Not a good sign in the first place, you’ll need both damage types for the final boss, which shows a lack of comprehension of boss mechanics. It’s not Anet being criticized that people are touchy about, it’s a random biased guy railing on the success of others because he couldn’t 7-man the boss with a PUG.
So can we pause arguing with Mitch for like 2 sec and answer my question about buff distribution? =D
Haha sorry, I meant to answer this too but I was a little caught up. Buffs work by subgroups. Each subgroup gets priority with their members boons. So if subgroup 1 has 2 revs and 3 other people while subgroup 2 has 3 revs and 2 other people, that’ll stagger the boons amongst those 10 players. But if Subgroup 1 has all 5 revs, well that’s wasted boons seeing as they’re all in the same grouping. If a subgroup has JUST 2 revs, they’ll give the boons to each other, then whatever may spill over will spill over by whoever is closest. Similarly if there is everyone in the same subgroup, it’ll just priorty by whoever is closest.
Ah ok thanks for the info. I’m assuming you guys didn’t have access to these subgroups since they are presumably apart of the Squad system which you guys weren’t able to utilize for the VG kill?
Exactly, at some point during our kill, the tank ask for protection, so 2 revenant get closer to him with facet of chaos to make sure he gets the boon, which we wouldn’t need if we had squad boon priority. However since we were rotating a lot during the kill, everyone was getting might fury and swiftness maxed out without having to much problem.
I thought I remembered Anet saying somewhere boons preferred your sub squad first. Am I just misremembering or something? Or can’t you get sub squads in raids? If I am misremembering I would totally love for boons to prefer your sub squad.
EDI: kitten lol de*p is apparently a bad word?
/s
So can we pause arguing with Mitch for like 2 sec and answer my question about buff distribution? =D
Haha sorry, I meant to answer this too but I was a little caught up. Buffs work by subgroups. Each subgroup gets priority with their members boons. So if subgroup 1 has 2 revs and 3 other people while subgroup 2 has 3 revs and 2 other people, that’ll stagger the boons amongst those 10 players. But if Subgroup 1 has all 5 revs, well that’s wasted boons seeing as they’re all in the same grouping. If a subgroup has JUST 2 revs, they’ll give the boons to each other, then whatever may spill over will spill over by whoever is closest. Similarly if there is everyone in the same subgroup, it’ll just priorty by whoever is closest.
Ah ok thanks for the info. I’m assuming you guys didn’t have access to these subgroups since they are presumably apart of the Squad system which you guys weren’t able to utilize for the VG kill?
Exactly, at some point during our kill, the tank ask for protection, so 2 revenant get closer to him with facet of chaos to make sure he gets the boon, which we wouldn’t need if we had squad boon priority. However since we were rotating a lot during the kill, everyone was getting might fury and swiftness maxed out without having to much problem.
I thought I remembered Anet saying somewhere boons preferred your sub squad first. Am I just misremembering or something? Or can’t you get sub squads in raids? If I am misremembering I would totally love for boons to prefer your sub squad.
EDI: kitten
Yes sub squad is prioritize, so you can make sure boons are shared the way you want. We didn’t have access to squad UI so we couldn’t make sub squad :P.
So can we pause arguing with Mitch for like 2 sec and answer my question about buff distribution? =D
Haha sorry, I meant to answer this too but I was a little caught up. Buffs work by subgroups. Each subgroup gets priority with their members boons. So if subgroup 1 has 2 revs and 3 other people while subgroup 2 has 3 revs and 2 other people, that’ll stagger the boons amongst those 10 players. But if Subgroup 1 has all 5 revs, well that’s wasted boons seeing as they’re all in the same grouping. If a subgroup has JUST 2 revs, they’ll give the boons to each other, then whatever may spill over will spill over by whoever is closest. Similarly if there is everyone in the same subgroup, it’ll just priorty by whoever is closest.
Ah ok thanks for the info. I’m assuming you guys didn’t have access to these subgroups since they are presumably apart of the Squad system which you guys weren’t able to utilize for the VG kill?
Exactly, at some point during our kill, the tank ask for protection, so 2 revenant get closer to him with facet of chaos to make sure he gets the boon, which we wouldn’t need if we had squad boon priority. However since we were rotating a lot during the kill, everyone was getting might fury and swiftness maxed out without having to much problem.
I thought I remembered Anet saying somewhere boons preferred your sub squad first. Am I just misremembering or something? Or can’t you get sub squads in raids? If I am misremembering I would totally love for boons to prefer your sub squad.
EDI: kitten
Yes sub squad is prioritize, so you can make sure boons are shared the way you want. We didn’t have access to squad UI so we couldn’t make sub squad :P.
Yeah I saw that like 10 seconds after posting and I was like de*p.
/s
It’s a beta. There are no world firsts in beta especially when most of the playerbase can’t get in.
Yup… which is why I don’t understand, but whatever. Even if it is live it still is pointless, just like the teq and triple wurm “first no one gives a real **** kill” threads.