WTB More (Proper) Waypoints in Arah Explorable
The designers don’t play the dungeons themselves.
The designers don’t play the dungeons themselves.
Seems like we need to work on changing that then
Oh you want a proper way point ? Try TA explorable , 1 way point , 1 bloody way point for one long path, 4 of us actually killed the last boss in time that took the 5th member that disconnected to get to us. And those flowers dont help , dont help at all, I can see that they can make fights harder and make you position yourself carefully , but why the kitten do they stay after you passed the encounter. It just makes the running from the start to the end 2 times longer.
Its a very poor way to prevent encounter zerging, it promotes exploits and punishes learning an encounter for the first time. I’d much prefer enrage timers and doors.
Prevent zerging blah blah….all I want to know is why a waypoint is available on one path that doesn’t deserve it being accessible and not available on a path that you actually have to get to it on
Because the eventual waypoint on path 1 would correspond to the wurm boss. People would just die and rez on that boss, brainless, instead of learn that exciting fight.