WTB More (Proper) Waypoints in Arah Explorable

WTB More (Proper) Waypoints in Arah Explorable

in Fractals, Dungeons & Raids

Posted by: Jerrah.8256

Jerrah.8256

Why is it Waypoints appear for paths that don’t use it or have no need to use it? I’m not sure of its name but the waypoint that shows up over the Tar boss (For the Jotun path) isn’t there when you kill him while doing that path but is there for every other path resulting in a 5 minute run back should you die. The only ones I’ve completed (the paths with the Sylvari and the Asura leading the story) both have access to that waypoint for no reason at all.

It doesn’t make sense, needs to be fixed, and/or added all the time.
/end

WTB More (Proper) Waypoints in Arah Explorable

in Fractals, Dungeons & Raids

Posted by: DeadlyStormZ.2370

DeadlyStormZ.2370

The designers don’t play the dungeons themselves.

WTB More (Proper) Waypoints in Arah Explorable

in Fractals, Dungeons & Raids

Posted by: Jerrah.8256

Jerrah.8256

The designers don’t play the dungeons themselves.

Seems like we need to work on changing that then

WTB More (Proper) Waypoints in Arah Explorable

in Fractals, Dungeons & Raids

Posted by: Stobor.8041

Stobor.8041

Oh you want a proper way point ? Try TA explorable , 1 way point , 1 bloody way point for one long path, 4 of us actually killed the last boss in time that took the 5th member that disconnected to get to us. And those flowers dont help , dont help at all, I can see that they can make fights harder and make you position yourself carefully , but why the kitten do they stay after you passed the encounter. It just makes the running from the start to the end 2 times longer.

WTB More (Proper) Waypoints in Arah Explorable

in Fractals, Dungeons & Raids

Posted by: Kevin.2176

Kevin.2176

Its a very poor way to prevent encounter zerging, it promotes exploits and punishes learning an encounter for the first time. I’d much prefer enrage timers and doors.

WTB More (Proper) Waypoints in Arah Explorable

in Fractals, Dungeons & Raids

Posted by: Jerrah.8256

Jerrah.8256

Prevent zerging blah blah….all I want to know is why a waypoint is available on one path that doesn’t deserve it being accessible and not available on a path that you actually have to get to it on

WTB More (Proper) Waypoints in Arah Explorable

in Fractals, Dungeons & Raids

Posted by: Lucas Ashrock.8675

Lucas Ashrock.8675

Because the eventual waypoint on path 1 would correspond to the wurm boss. People would just die and rez on that boss, brainless, instead of learn that exciting fight.

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