Want Faster Dungeons with no Skipping?

Want Faster Dungeons with no Skipping?

in Fractals, Dungeons & Raids

Posted by: Kite.2510

Kite.2510

Currently, players want to make fast runs of the dungeons, and they are achieving this by skipping all the enemies by running through them until they reach a point near the boss that they can de-agro them and they are using exploits to beat half of the bosses. This way, 2 or 3 runs can be achieved in less than an hour, getting much better rewards than a group who is fighting his way through at the same time!

I have a feeling that this is not how the game is supposed to be played, nether what A-net intended…

However instead of just demanding mechanics that discourage skipping, I ask the question:
“Are the current dungeons designed to be to lengthy?”

If we play a dungeon as it was designed, fighting our way in and beating all the enemies, it takes a bit less than one hour to beat it. However the the average player doesn’t have the time or the patience to do that multiple times each month, especially people who work or study.
As an Ex-WoW player, I saw a similar trend in WoW, where at first the dungeons where as lengthy, and players kept looking for ways to exploit them. In the very first expansion, Blizz Discuraged all forms of skipping, by making enemies keep their agro through the whole dungeon unless they are killed, and at the same time, they made all their new dungeons (with the exception of the final raid ones), much smaller in duration.

Would you approve if a similar change where to happen?


P.S.
I’ll throw a suggestion here.
In GW2, since the dungeons have many paths, not all of them have to be shortened.
A-net could choose to make each path of each dungeon require deferent time and strategy:

  • A single path to be small but to not allow skipping
  • Another path to encourage stealthy approach (designed to have avoidable encounters and smaller mob rewards) and generally allow current tricks, being a gamble of how much time will you spend on it for medium rewards.
  • And the third path being larger, unskippable, but having much better rewards, both as gold and tokens.
…and don’t be toxic!

(edited by Kite.2510)

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Posted by: mosspit.8936

mosspit.8936

I am gonna guess that we will see more posts on making the stealthy path you suggested unskippable as well.

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Posted by: DigitalKirin.9714

DigitalKirin.9714

I have a feeling that this is not who the game is supposed to be played, nether what A-net intended…

The problem with saying “it isn’t what ANet intended” is that there have been developers that have posted saying that they put leashing of mobs in place for a purpose. There are mobs there that are definitely optional to fight as well. Heck, even some they said should be purposefully avoided.

Hrouda on leashing.

Vaughn on avoiding mobs.


My personal stance is that I’m good with skipping when I’m in a group that wants to skip, and I’m also fine in a group that wants to kill everything – however, both ways I just want to make sure that people know what they’re getting into and they set their gear/utilities appropriately for it.

If you join a party, politely find out how the run starter wants to handle the run. If you are the starter, just make sure people know how you want to handle the run.

Genevieve Talbot [NP] – Noble Phantasm on Stormbluff Isle

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Posted by: Stooperdale.3560

Stooperdale.3560

If you remove the leashing on mobs you just promote stealth mechanics so that enemies never notice you running past them. Players will find other tricks such as running to die in safe revival spots. Any solution needs to be well thought through.

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Posted by: Bright.9160

Bright.9160

Please stop making these posts.

Thank you.

Get it

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

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Posted by: swiftpaw.6397

swiftpaw.6397

I have a feeling that this is not who the game is supposed to be played, nether what A-net intended…

Why are feelings always involved -_-

Grandmaster Forum Mind Brain
|-Swiftpaw Sharpclaw [DnT]-|

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Posted by: Emanuel.9781

Emanuel.9781

Feelings are always involved. When you call out bads on their (usually)idoitic stuff, they feel all hurt and feel inclined to report you to the mods because they can’t deal with this feeling.

Rezardi [DnT] – Elite Playhowiwanter US
NemesisMMNecro [rT] – Trans-Transsylvanian RPer EU

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Posted by: Vox Hollow.2736

Vox Hollow.2736

No,
But not because I don’t recognize the massive positives to resolving an issue with a year’s worth of negative feedback. Rather I think they should go about it by constructing new content that removes all the clumsy ambiguity of a GW2 dungeon run, as opposed to trying to retrofit a large sweeping solution onto older content.

For one, as others have said, it probably wouldn’t work out so hot. For two, this is just another checkbox on quite the laundry list of things they need to tackle. Less HP sponges, a means to mitigate control skills without trivializing them completely, expanding viable building options beyond berserker; there’s so much they need to revise that they’d basically be starting over from scratch anyway. May as well handle it all in one big lump.

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Posted by: ilr.9675

ilr.9675

Gw1 Elite Undergrounds were Lengthy.

Gw2 dungeons are Cute.

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Posted by: Dolan.3071

Dolan.3071

Tafu.
That is all.

Uriel Asther ~ Warrior | Kaya Lereau ~ Elementalist | Natalie Fox ~ Thief
Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]

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Posted by: colesy.8490

colesy.8490

Feelings are always involved. When you call out bads on their (usually)idoitic stuff, they feel all hurt and feel inclined to report you to the mods because they can’t deal with this feeling.

I got infracted for telling someone to stop running a bad build.

That is how petty people on this forum are.

Sanctum of Rall (NA) – [LOD] – PvE/Dungeon Phantasm Mesmer build
Morrï (Mesmer) | Serah Mahariel (Guardian) | Morrï Mahariel (Warrior)
“colesy’s on rampage today. Slaying casuals left, right and centre” – spoj

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Posted by: deSade.9437

deSade.9437

Feelings are always involved. When you call out bads on their (usually)idoitic stuff, they feel all hurt and feel inclined to report you to the mods because they can’t deal with this feeling.

I got infracted for telling someone to stop running a bad build.

That is how petty people on this forum are.

Really?

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Posted by: Sindex.9520

Sindex.9520

Well I know the dungeon team was pretty much dismantled to form a LS team, it might be awhile till we see any of these minor issues being addressed. People still clip through dungeon walls to skip about 90% of the dungeon. These issues have been there since day 1, and have yet to be fixed.

To bad about Robert though. He did close many different exploits in several dungeons, and he did have some interesting ideas for future boss encounters. Also Robert was one of the few people who wanted to get things like the Mursaat to come back to GW2. I wish him the best of luck in his future endeavors.

Nevertheless I think the right way to have people not skip trash is by simply creating some positive reinforcement. Something like for every trash mob you deal with basically increases your overall rewards you get at the end of the dungeon. As a matter of fact I am hoping to see a system like this in next SAB update that arives on Tuesday. However that is pure speculation based off on the idea that Josh Formean rigged the score mechanic to a reward system.

(edited by Sindex.9520)

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Posted by: Neve.7134

Neve.7134

Well, in gw1 there were Underworld and Fissure of Woe and they were like “dungeons” for 2h+ each with a normal run. Then we invented the speed runs and they were doable in 30- minutes each. Those speed clear were so fun. If 1 person failed at his work it mostly went up all to trash <3

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Posted by: Bright.9160

Bright.9160

Well, in gw1 there were Underworld and Fissure of Woe and they were like “dungeons” for 2h+ each with a normal run. Then we invented the speed runs and they were doable in 30- minutes each. Those speed clear were so fun. If 1 person failed at his work it mostly went up all to trash <3

Lol, you’re cute.

Attachments:

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

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Posted by: Bright.9160

Bright.9160

Get it

/15 chars

Attachments:

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu