Warmaster Grast needs a fix.
I had this awesome run the other day where he was alive, but wouldn’t engage Colossus at all and thus wouldn’t use his bubble. My guild group had the time of our lives being forced to beat CR without the bubble to save us from the falling rocks, but we did it!
That’s not the first time I’ve heard that, but I’ve never experienced it myself.
The only time I caught Grast missing a bubble it’s because somebody let him facetank and he took one of those knockback melee attacks to the chin and wasn’t recovering in time. Ever since I saw that, I’ve made an effort to keep the boss pointed away from him, and I’ve never had any problems on this fight.
I have a theory that the melee-knockback can knock his autoattack ‘out of rhythm’ with the boss’s ceiling attack. I don’t know that for sure, it just doesn’t happen to me, but that’s my best guess.
Whatever’s happening. It seems most of the solutions to NPC woes in this fight are based in control or support. And you know what? That’s ggggrrreeeaaaattttt. I don’t even care if it’s intentional or not, We need more problems like this.
(edited by Vox Hollow.2736)
The way to reliably beat the final P3 encounter is to spam Daze / Stun skills at him until Defiant wears off, then interrupt his cave-in ability right as it starts. After that, you immediately have to remove the 3 Defiant stacks again to prepare for the interrupt. While the fight takes forever this way, you won’t be reliant on a bugged NPC potentially not using his shield bubble.
That’s not the first time I’ve heard that, but I’ve never experienced it myself.
The only time I caught Grast missing a bubble it’s because somebody let him facetank and he took one of those knockback melee attacks to the chin and wasn’t recovering in time. Ever since I saw that, I’ve made an effort to keep the boss pointed away from him, and I’ve never had any problems on this fight.
I have a theory that the melee-knockback can knock his autoattack ‘out of rhythm’ with the boss’s ceiling attack. I don’t know that for sure, it just doesn’t happen to me, but that’s my best guess.
Whatever’s happening. It seems most of the solutions to NPC woes in this fight are based in control or support. And you know what? That’s ggggrrreeeaaaattttt. I don’t even care if it’s intentional or not, We need more problems like this.
If that is the sort of thing you enjoy it can be easily replicated in every dungeon run. Just go and find the most incompetent player and bring them every time. You’ll be having a blast of a time cleaning up their mess while keeping the other people alive. For extra fun make sure they are 20+ levels below the recommended.
I do, actually.
I’ve talked about carrying people on your back being satisfying because it’s one of the few things that’ll make you explore the skill curve at least twice before. This’ll make a third.
I guess we finally have a boss which you have to interrupt.