Warrior 25K+ LFG for Arah

Warrior 25K+ LFG for Arah

in Fractals, Dungeons & Raids

Posted by: Maho.1257

Maho.1257

Hi,

As the tiltle say, i look for a groupe to make Arah. I’m a warrior 25k+ (full exo etc etc) i just need true party members

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Posted by: Kevin.2176

Kevin.2176

What does 25k+ mean?

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Posted by: Ari Kagura.9182

Ari Kagura.9182

@Kevin

I would assume the amount of HP the warrior has, meaning that the warrior in the OP has a bunch of gear with Vitality on it.

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Posted by: Kevin.2176

Kevin.2176

@Kevin

I would assume the amount of HP the warrior has, meaning that the warrior in the OP has a bunch of gear with Vitality on it.

Wouldn’t that mean you are sacrificing tons of DPS stats just for your own survival? I’m not sure why a group would actively seek players with high health, since most aggro are a factor of damage done + proximity.

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Posted by: Zenyatoo.4059

Zenyatoo.4059

@ kevin

seeing as the most dangerous boss in arah is (usually) lupicus. Whose second phase is designed around hitting everyone at the same time for upwards of 10,000 damage (add 1000 damage for everytime your team messed up in phase one) throw in a dash of nearest waypoint being over 5 minutes away (jotun path) and having gobs of hp is of critical importance.

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Posted by: Tsengel.8269

Tsengel.8269

@ kevin
So you saying that players with vit and tou should go with pow and pre… totally nonsense, it’s player’s choice, not yours!

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Posted by: runeblade.7514

runeblade.7514

Valkyrie gear + Knight gear or even Soldier gear has power stats in it.

Also, 25k is not really high of a hp. I specced about 300-500 in Vitality from Runes and Tactics trait and I only got around 23k of hp.

Why would you want a warrior with high survivability? You want him because of the mace or hammer. It gives weakness on enemies that causes 50% to do glancing blows which does 50% damage on non-critical hit.

That + Hammer guardian means almost invulnerable couple.

Also, high survivability warriors are good ressers. They can endure plenty of hits so they can get you up.

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4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Kevin.2176

Kevin.2176

Valkyrie gear + Knight gear or even Soldier gear has power stats in it.

Also, 25k is not really high of a hp. I specced about 300-500 in Vitality from Runes and Tactics trait and I only got around 23k of hp.

Why would you want a warrior with high survivability? You want him because of the mace or hammer. It gives weakness on enemies that causes 50% to do glancing blows which does 50% damage on non-critical hit.

That + Hammer guardian means almost invulnerable couple.

Also, high survivability warriors are good ressers. They can endure plenty of hits so they can get you up.

DPS stats isn’t exclusive on power or precision, I hope you are aware of this. Gaining of vitality would means you are losing DPS stats, either in Power, Precision, Crit Dmg or w/e DPS stats fit within your class. I’m not sure why there is even an argument.

I’m also not aware that you gain a stronger weakness with more vitality.

You can gear anyway you want, I guess I’m just curious why a warrior, the class with highest base health is gearing into more vitality, no content in this game would even come close to demanding that much.

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Posted by: runeblade.7514

runeblade.7514

We gear more to toughness and vitality because it is our only protection. We don’t have wards, aegis, and tons of defensive boons like the guardian, we don’t have mobility like the thieves, we don’t haves 20 spells to cover ourselves like the elementalists, we don’t have clones to tank for us like the Mesmers.

A Ranger can just shoot rapid fire at the warrior and have every arrow hit more times than any other classes that depends on their interesting mechanic. This makes a warrior in full berserker gear is more glassy than a thief. At least the thieves can prevent that damage. Warriors can only endure damage.

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4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: E Z.4721

E Z.4721

I guess I could see the usefulness of more vitality if I were a bad player.

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Posted by: Kevin.2176

Kevin.2176

This makes a warrior in full berserker gear is more glassy than a thief.

I’m not sure if I want to continue this discussion after that statement. I wish you and your 25k+ HP the best in your PvE travels.

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Posted by: Gorge Express.7163

Gorge Express.7163

Pretty sure the OP means he hits 25k with hundred blades.

Warriors are gearing toughness and/or vitality because they feel they are too fragile. That said, there are groups that do Arah with 5 people in full berserkers without any deaths.

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Posted by: Maho.1257

Maho.1257

Actualy, it means here 25k+ Dmg with hundred blades (max dps for Simin path).

Moreover, i don’t rly think that a warr should be play with 25k hp … (in arah at least)

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Posted by: Oh Snapalope.1378

Oh Snapalope.1378

A lot of warriors are gearing away from pure damage, gearing for more toughness and vitality. In my opinion this is the right choice because warriors that go glass cannon simply die too fast in dungeons. Remember GW1 item meta? It followed a similar trend in PvE and PvP. At first people were going full superiors then switched to minors and insignias that give armor.

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Posted by: Wethospu.6437

Wethospu.6437

Full DPS is the right choice. Maybe if they released actually hard content…

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Posted by: Malediktus.9250

Malediktus.9250

Power vit toughness is best choice.

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Posted by: JackBurton.1803

JackBurton.1803

This thread turned to kittens.

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Posted by: Lucas Ashrock.8675

Lucas Ashrock.8675

Honestly, if 25k+ is his dmg (glasscannon) i will never ever invite this useless player on my party for Arah. I’m not planning to put myself in danger continuosly revving a player falling like a leaf on every add group when someone snooze near him.
Much less if 25k+ is his health. Means his dmg is the lower possible, we have to carry a bag. But ye, i would suggest to save his name as an emergency substitution for simin, only event where he would be useful. (If 25+ is his dmg)
Shortly, cap a stat on gw2= fail. This game is made to be balanced, and a balanced character will play and perform way better than a capped one.
This kind of topics about capped guys offering themself thinking a capped stat will make them pro or a better choice, makes me always laugh
I’m 100% sure he thinks he’s a dps hahahaah

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(edited by Lucas Ashrock.8675)

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Posted by: Xyrm.5602

Xyrm.5602

Silly forums, requiring me to post first to see quote options…

My Stealthy Thief:

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Posted by: Xyrm.5602

Xyrm.5602

Honestly, if 25k+ is his dmg (glasscannon) i will never ever invite this useless player on my party for Arah. I’m not planning to put myself in danger continuosly revving a player falling like a leaf on every add group when someone snooze near him.
Much less if 25k+ is his health. Means his dmg is the lower possible, we have to carry a bag. But ye, i would suggest to save his name as an emergency substitution for simin, only event where he would be useful. (If 25+ is his dmg)
Shortly, cap a stat on gw2= fail. This game is made to be balanced, and a balanced character will play and perform way better than a capped one.
This kind of topics about capped guys offering themself thinking a capped stat will make them pro or a better choice, makes me always laugh

Not inviting someone for gearing damage is fine for pugs, but the group I run with (including E Z and Kevin) runs FULL glass cannon gear, and we clear dungeons in ~half (or less) of the time other people say it takes. If you are smart about dodging and ability usage, you can easily survive any situation. I play a mesmer in full berserker’s stats (power, precision, crit damage) gear, and the ONLY time I die is when I make a mistake. When I use my abilities and dodge wisely, I don’t die. This game encourages personal responsibility by removing the holy trinity, but it seems a lot of players still have trouble getting out of the mentality and habits from games like WoW, SW:TOR or Rift, expecting to be able to focus on rotations instead of reacting to the game.

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Posted by: Lucas Ashrock.8675

Lucas Ashrock.8675

Ye agree, even a glasscannon “can” survive. Stressing yourself, with the spectre of one less dodge or too much near to 2 adds will make you fall miserably, begging rev spamming the chat. Why the hell play a hell on the most hard dungeon? Playstyle you can answer. Enjoy i answer you. But if you read carefully your post, you will see a particular: “the group i run with”. Means you have a good coordination, you know your performance and their performance, it’s a particular run. I truly doubt, with a pug of noobs with blue gear (and some lv63 pieces just to add) playing like brainless DE zergs, you would perform as you wrote. Not just you would rev others (and you’re the weaker so you will just miserably fall near them) but with a low performance group who don’t give a kitten to rev you, all your glasscannon performance will end you up be blamed or in the mood of leave, thinking you joined a pug of noobs.
A perfect example is the grenth battle of arah path 4, when you have to solo 2 adds. A little delay or improper dodge and you will end up pwned while others are laughing on your back. Or CoF path 3, torches.
When the real noob is you, not understanding if you were well balanced, even the noobish pug can be carried at least till lupicus perfectly. As i did trillion times during my pugs on Arah, expecially during september when just a little number of pugs was with experienced full exotic players

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(edited by Lucas Ashrock.8675)

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Posted by: Kevin.2176

Kevin.2176

A perfect example is the grenth battle of arah path 4, when you have to solo 2 adds. A little delay or improper dodge and you will end up pwned while others are laughing on your back. Or CoF path 3, torches.
When the real noob is you, not understanding if you were well balanced, even the noobish pug can be carried at least till lupicus perfectly. As i did trillion times during my pugs on Arah, expecially during september when just a little number of pugs was with experienced full exotic players

Are you talking about those two regular mobs that spawns after the boss teleports? They are regular mobs, you can do them with just a weapon, they are probably the same ones roaming around Cursed Shore. CoF torch event mobs are also regular ones as well. If you really need those extra HP/toughness for the regular mobs inside an instance, then I guess that probably explains why you can’t find a consistent group and have to tailor your gearing choices towards running with pug groups.

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Posted by: Lucas Ashrock.8675

Lucas Ashrock.8675

I know they are weak stupid adds. Still i saw plently times players falling miserably, needing help running from your spot, during grenth. Same with torches.
Mine was just an example to focus the real performance of a player when alone, not carried over by his group
No, no need of uber hp/toughness. Still, a few is needed. It’s already proven enough times glass cannon builds are funny and useless overstressing the player when it’s absolutely not needed. Guess who is the one always downed on every single unlucky bad pull/ spiders surrounding the group? The galsscannon one
Guess that “you” was a general talking, not meant to me

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Posted by: Oh Snapalope.1378

Oh Snapalope.1378

Honestly, if 25k+ is his dmg (glasscannon) i will never ever invite this useless player on my party for Arah. I’m not planning to put myself in danger continuosly revving a player falling like a leaf on every add group when someone snooze near him.
Much less if 25k+ is his health. Means his dmg is the lower possible, we have to carry a bag. But ye, i would suggest to save his name as an emergency substitution for simin, only event where he would be useful. (If 25+ is his dmg)
Shortly, cap a stat on gw2= fail. This game is made to be balanced, and a balanced character will play and perform way better than a capped one.
This kind of topics about capped guys offering themself thinking a capped stat will make them pro or a better choice, makes me always laugh

Not inviting someone for gearing damage is fine for pugs, but the group I run with (including E Z and Kevin) runs FULL glass cannon gear, and we clear dungeons in ~half (or less) of the time other people say it takes. If you are smart about dodging and ability usage, you can easily survive any situation. I play a mesmer in full berserker’s stats (power, precision, crit damage) gear, and the ONLY time I die is when I make a mistake. When I use my abilities and dodge wisely, I don’t die. This game encourages personal responsibility by removing the holy trinity, but it seems a lot of players still have trouble getting out of the mentality and habits from games like WoW, SW:TOR or Rift, expecting to be able to focus on rotations instead of reacting to the game.

Even the best of the best screw up eventually. Hell I played top 200 GvG back in GW1’s glorious days as an infuser and I make mistakes all the time. Even rawr (one of the top GvG guilds) monks screw up pretty often if you ever watch them play in tournaments and scrims. The point of building toughness and health is you have something to fall back to if you make a mistake. Why on earth do warriors in GW1 run the same set up as GW2? As in dreadnaughts insignia (bonus armor), all minors runes, and having over 600 health (which is a lot in GW1)? Because it puts less stress on the team and reduces the risks after you make a mistake. I seriously don’t believe you can dodge every thing that gets thrown at you in a dungeon.

(edited by Oh Snapalope.1378)

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Posted by: Kevin.2176

Kevin.2176

Honestly, if 25k+ is his dmg (glasscannon) i will never ever invite this useless player on my party for Arah. I’m not planning to put myself in danger continuosly revving a player falling like a leaf on every add group when someone snooze near him.
Much less if 25k+ is his health. Means his dmg is the lower possible, we have to carry a bag. But ye, i would suggest to save his name as an emergency substitution for simin, only event where he would be useful. (If 25+ is his dmg)
Shortly, cap a stat on gw2= fail. This game is made to be balanced, and a balanced character will play and perform way better than a capped one.
This kind of topics about capped guys offering themself thinking a capped stat will make them pro or a better choice, makes me always laugh

Not inviting someone for gearing damage is fine for pugs, but the group I run with (including E Z and Kevin) runs FULL glass cannon gear, and we clear dungeons in ~half (or less) of the time other people say it takes. If you are smart about dodging and ability usage, you can easily survive any situation. I play a mesmer in full berserker’s stats (power, precision, crit damage) gear, and the ONLY time I die is when I make a mistake. When I use my abilities and dodge wisely, I don’t die. This game encourages personal responsibility by removing the holy trinity, but it seems a lot of players still have trouble getting out of the mentality and habits from games like WoW, SW:TOR or Rift, expecting to be able to focus on rotations instead of reacting to the game.

Even the best of the best screw up eventually. Hell I played top 200 GvG back in GW1’s glorious days as an infuser and I make mistakes all the time. Even rawr (one of the top GvG guilds) monks screw up pretty often if you ever watch them play in tournaments and scrims. The point of building toughness and health is you have something to fall back to if you make a mistake. Why on earth do warriors in GW1 run the same set up as GW2? As in dreadnaughts insignia, all minors runes, and having over 600 health (which is a lot in GW1)? Because it works! I seriously don’t believe you can dodge every thing that gets thrown at you in a dungeon.

Of course you can’t dodge everything, but you do not need to be perfect to make full DPS gear viable. There is very little one-shot PvE mechanic in the game. Unless you are in the habit of repeating mistakes consistently I do not see why someone can’t make full DPS gear work. This play style is definitely not for everyone, it is a very much high risk/high reward gearing choice. At the current state of PvE, at least for me this game gets very stale with out that play style.