Waypoints
SE definitely needs another 2 or so WP’s, its a pretty long walk if you die.
Call me when this game gets fixed…. if it ever does….
The amount of waypoints in a dungeon is unbearably annoying at times. Some dungeons the waypoints are fine, such as AC. In AC, you get a waypoint after killing each boss, which makes sense. (I’m only referring to explorable versions by the way, but I’m sure it can be applied to story mode)
Now lets go to CM, this dungeon isn’t that bad, since its a fairly small area, but it could do with another waypoint for some of the paths which go underneath the mansion.
TA…TA… this is just ridiculous. It is devastating if someone dies during this dungeon, because it is a crazy long walk back. For most of the dungeon you only get one waypoint, the one at the entrance. This dungeon is a long skinny tunnel, there are no overlapping paths, so if you die and you cannot be rezzed, you need to spend 2-4 minutes walking all the way back. If I recall you get a waypoint just before the tree, but still, the tree is the easiest part of the dungeon most of the time, so it doesn’t serve a purpose. Something needs to be done about this.
SE is just as bad, if not worse. The two paths I did today both had no extra waypoints. Just the one at the entrance. A couple times we were just sitting around in the dungeon waiting for teammates to get back. It takes ages, and something needs to be done.
Those are the only explorables I’ve done, so someone could perhaps vouch for the waypoints in the others, but it still doesn’t change that this really should be fixed.
A simple fix would be to do how its done in AC, when you get a chest, you get a waypoint. (Obviously there are some exceptions).
I understand there is supposed to be a punishment for dying, and graveyard rushing is not the intended way of doing things, but some of the runs back are just absurd, it goes beyond just a punishment and begins to take away from the experience.
Another solution I propose is introduce some optional bosses, or challenges, which act as a way for the players to unlock waypoints. This would allow people who wish to play it risky and speedclear the chance to still do so, while allowing the more casual folk to unlock waypoints they feel are needed.
I can’t be the only one who feels this way about waypoints. I would also like to know if anyone supports the current waypoint system. Any discussion is encouraged.
SE definitely needs another 2 or so WP’s, its a pretty long walk if you die.
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