Well done for killing Story mode

Well done for killing Story mode

in Fractals, Dungeons & Raids

Posted by: darkehawke.1269

darkehawke.1269

I can understand farming explorable mode needed some change, but you literally get nothing out of story mode apart from crappy loot most of the time. the xp gains was something nice and same with the silver.

you could have put a cap on the silver if you were worried about inflation. you could have put a cap on xp if you so wished.

Instead you decided to do both and add in more elite, and champion mobs and gift them what seems like unlimited range? for story mode?

so now new players stand next to no chance of doing it, they will have no incentive to do it s the only reward is the progression in story and you’ve taken away any incentive for more experienced players to help them?

This is story mode we’re talking about after all. if you listen to all those people saying good job for diminished xp gains, these are the same people who got to 80 using those very mechanics.

well done for increasing the Funcom levels in GW2

As Hankitten would say “Good Job!!!!!”

Well done for killing Story mode

in Fractals, Dungeons & Raids

Posted by: Abriel.4103

Abriel.4103

IMO a better way to fix story mode is removing the option of doing after one cleared. It’s “story mode”, treat it like a one time affair like Personal Story so people can’t go back and farm it. But keep it at a reasonable level for the new people who want to see the content.

Well done for killing Story mode

in Fractals, Dungeons & Raids

Posted by: darkehawke.1269

darkehawke.1269

problem with this is i liek to help new players with it.
i wouldnt of minded if they had capped the xp and silver gain, but to make it much harder on top of that is just dumb

Well done for killing Story mode

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Posted by: Xyne.9104

Xyne.9104

yes i would have to agree with this.

story mode is totally killed, there is no incentive except for story progression.

Well done for killing Story mode

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Posted by: Draaky.2436

Draaky.2436

totaly agree with this.
Grats u broke it anet.

Well done for killing Story mode

in Fractals, Dungeons & Raids

Posted by: Gray.9650

Gray.9650

well done for increasing the Funcom levels in GW2

eh, I wish. the dungeons in TSW are miles ahead the ones in gw2

Well done for killing Story mode

in Fractals, Dungeons & Raids

Posted by: darkehawke.1269

darkehawke.1269

well done for increasing the Funcom levels in GW2

eh, I wish. the dungeons in TSW are miles ahead the ones in gw2

True. i was referring to the way Funcom took AoC and then sucked the fun out of it with crappy updates in its early days