Were dungeons created ridiculously hard...
Please enlighten me, where are they redicilously hard? Most dungeons are very easy and I also dont see how buying gems helps you beat a dungeon unless you are wearing only white and blue items and want exos.
Most dungeons are actually pretty mind numbingly easy (even on explorable mode). The fact that the higher difficulty Fractals can be fairly challenging (at least for someone like me who isn’t amazing) is pretty awesome.
Ouroboros Protocol [OP] – Dragonbrand
Really? Mind numbingly easy? If you ignore the dozens of deaths….
Dozens of deaths? In this case it might be a problem of your gear or your party. Perosnally I find all current dungeons to be rather easy.
To encourage people to buy gems?
what is this, week 2?
two minutes after launch kitten near every post looked like this. but then people started using their brains and realized that dungeons could probably stand to be a little harder (for the record: we need a hard mode. one difficulty is never going to satisfy both casual PUGs and coordinated teams). there are a few exceptions (the more bug infested paths of SE, Arah xplo in general) that push the limits of frustration.
dungeons have two rules: you have to be geared (or at least, 3 or 4 of your teammate needs to be geared), and you have to be patient. i’ve been a part of many a wipe fest, and i’m going to be honest, they happen more often because of poor party play than poor mechanic design. and seeing how your first response is to vent rhetorically on the forums instead of using the /exact same tool/ to maybe try to find some information about why you failed, i’m going to assume you’re a really patient fellow who analyzed his problem from every possible angle. so why don’t you explain what dungeon you’re having problems with and maybe the community can give you a hand. they’re are all kinds of kids eager to prove these dungeons are way too easy.
They are hard in a combination of the following things:
-You and your team don’t know the dungeon.
-You and your team are unskilled at the game.
-You and your team are severely undergeared.
-You and your team are severely underleveled.
-Your team is unwilling to communicate.
They are hard in a combination of the following things:
-You and your team don’t know the dungeon.
-You and your team are unskilled at the game.
-You and your team are severely undergeared.
-You and your team are severely underleveled.
-Your team is unwilling to communicate.
This, and a question:
What does dungeons have to do with encouraging players to buy gems?
I really don’t see where this silly idea comes from.
They are hard in a combination of the following things:
-You and your team don’t know the dungeon.
-You and your team are unskilled at the game.
-You and your team are severely undergeared.
-You and your team are severely underleveled.
-Your team is unwilling to communicate.This, and a question:
What does dungeons have to do with encouraging players to buy gems?
I really don’t see where this silly idea comes from.
Buy gems, sell gems for gold, use gold to buy full exotics/superior sigils and such. 42k karma per piece is still quite a lot.
Honestly, they aren’t tuned that well. For a cleric/soldier, the only way you’ll ever die is if something one shots you. For a berserker, you probably are going to die a lot.
I see that people here on the forums think dungeons are cakewalks.
Yet I’m not one of them, since I think some paths are too hard for the average player. Except for Arah, in that dungheon all paths are pretty hard for the average player. And you can tell that by how many people you see around with Arah skins.
Yeah there is a reason FotM is run far more often by more people than the other dungeons. Part of it is the highest gear tier is there, part of it is the loot is crazy profitable compared to other parts of the game and a big part of it is it’s significantly easier than explorables, not to mention less time consuming.
It’s no secret that a big part of the community find dungeons to be incredibly difficult. I’ve had pugs that make me want to throw my monitor out the window they were so bad. Dungeons are not as easy as many people make them out to be. They can be, with the right group (and that’s not the case for all dungeons even then) but every single one of them favours some co-ordination, knowledge of the class, good gear, good party composition and knowledge of the dungeon. When you start getting groups with glass cannon melee, clueless mesmers, never attacking always evading rangers, people who run ahead not accounting for others not knowing to run, people who don’t focus fire, people who have no utility skills or contribute to control/support rather than just DPS, people who can’t dodge key attacks, people who don’t revive etc, then dungeons become much harder.
When you take into account all the things a player and a group has to do to make a dungeon easy, they aren’t as easy as anyone says. An easy dungeon experience is actually a skilled, knowledgeable, co-ordinated group of players.
Not sure, but don’t think for a second that the FotM wasn’t designed with the gem store in mind. No repairs and no respawning. Don’t worry though! Anet sells Repair canisters and Revive Orbs.
The problem is that there aren’t really a lot of content tiers in GW2, there’s no difficulty levels available for dungeons, merely the story version and the explorable paths. Most dungeons as-is are relatively easy unless they’re being done with the very minimum (first time group, around the minimum level with blues/greens). People found AC to be very challenging on release because people were doing AC at level 35 with blue and green gear.
If all of the dungeons were tuned to be easy with blue/green gear and low levels, they’d be near AFK-able at the point that most of the community is quickly getting to, namely level 80 with full exotics.
I’d prefer dungeons remain somewhat interesting at 80 with exotics and be difficult below that than be tuned for the lowest common denominator and be even easier at what is fast becoming the standard for gear.
Optionally, introduce hard modes like every other MMO eventually does.
Really? Mind numbingly easy? If you ignore the dozens of deaths….
I don’t think I have had dozens of deaths in game unless I am pvping for a few hours
I just went through Fractals 1&2 with two level 41s and two completely new level 80s (read: not all gear at level 80 even). It truly is a matter of knowing your profession and knowing the fights. Of course, I’m pretty sure they won’t make it to the higher level fractals, but it’s clearly doable. We did not have many deaths – maybe four total among the five of us. Then went on to do Crucible dungeon with Subject Alpha, whom I consider one of the more difficult bosses for pugs. I explained each fight in detail. We got through with minimal deaths, maybe 2 per person.
I’ve also had terrible, terrible pugs. And by terrible, I do not mean anything about gear. I mean they have no idea the skills they’re pressing or what to bring to a group in a dungeon. And by far the most terrible thing is, they don’t even read chat and listen to my description. Or they don’t admit that they are new so the group has no idea that we even need to explain the fights. I’ll give an example – Fractals level 1 the charr fractal…
Me: Kill the oil or don’t melee.
Them: Melee’d and died. Ressed as a group.
Me: Please either kill the oil or don’t melee the boss.
Them: Melee’d and died. Ressed as a group.
Me: For god’s sake, KILL THE OIL.
Them: Died.
Me still alive because the surrounding mobs are finally dead. Killing boss.
Them dead on ground: Oh, there’s oil here.
So, speak up and ask for clear explanation. Follow them. Or, wiki the dungeon before you enter – the wiki explains each fight in detail for all dungeons and paths. Know your profession. Explain the fights to other people. Hope they read chat. Profit.
Frankly, gear has very little to do with dungeons, unless you’re talking about Arah or Fractals higher level. It merely gives you a cushion to be dumb and/or make less mistakes. Dungeons can be completed with knowledge and some player skill. Dungeons can also be death zerged by those who don’t know the fights and/or don’t know how to play their professions beyond spamming buttons. The second option is more frustrating and costly, of course.