Q:
What Arah Exp Paths Are Bug Free Currently?
nop, the seer path is broken, last boss cannot be killed at the moment.
Arah 2 and 3 are fine, at least I had no problems with them last week. Can’t say anything about the current situation cause the opening event is bugged and I can’t enter Arah.
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)
nop, the seer path is broken, last boss cannot be killed at the moment.
It’s not impossible, let’s clear that up before the white knight brigade charge in riding their silver horses and proclaim it technically beatable and therefore balanced because Arenanet can do no wrong.
However, it is extremely artificially difficult due to buggy AI pathing on the sparks and buggy, unresponsive circles that randomly fail to catch the sparks half the time.
Edit: I should also point out that there is a waypoint in Arah path 2, the one after the hall full of spiders, that WILL KILL YOU if you teleport to it.
There’s some sort of death field surrounding it that drains all your health in seconds. Using it after death is okay, because you have a few seconds of invulnerability and can dodge out of it. TP to it while alive? You’re toast.
(edited by Asagi.1405)
Arah path 1 is bugged, the last door will not open thus not awarding any tokens, we killed all bosses also.
We had troubles with path 4 dwayna (took us some time to finally get lucky with sparks and enough damage on the high priestess) but we also encountered a bug with the final boss of that part that had the shard invisible and undamageable for 4 of our group.
Path 1 seems bugged for some people, as the door is after the Stargazer boss is not always opening.
Path 3 is working very fine and is probably the one that is done the most, as it is the best one when it comes to time investment vs reward.
Last time my group did part 2 it was okay too, but it was probably a week or a bit longer ago.
path 1 – buggy. Must not have NPC die at final boss or she wont open door. Doable, but hard.
Path 2 – Works fine fine me. The waypoint mentioned is simply because spider hitbox is stupid as kitten, and thats all there is to say on the matter
Path 3 – Works fine for me
Path 4 – Works fine for me, simin is a kitten, but doable. Also she isnt the final boss.
path 1 I never had this bug, until you’re not planning to skip all the dungeon leaving the npc death somewhere. (I even did a speedrun as much i was complaining about it, and still the door opened, our npc was alive obiouvsly near us before the battle)
path 2 perfect, just dodge. Considering the golem part is made naked, i don’t see the problem if you teleport alive and insta-die. So, doable
path 3 doable
path 4 doable
path 1 will bug if the Warden NPC dies during the Stargazer boss fight. You can fail as many times as you want but keep the person who the NPC is following outside of the room. The Stargazer is completely soloable, and is actually easier if you do so, given enough crystals. Skipping Korga and mobs will not affect the bug in anyway i.e. speed clear all you want, just make sure the NPC doesn’t get involved in the last encounter.
path 2 can bug at the golem part where the golem with spiders swarming around it scene triggering before you reach the waypoint at the end of the puzzle, causing insta death as you approach that area due to massive ApE melee cluster-kitten. A workaround for this is to bring an invulnerability on at least one party member who can use it to survive past that area and unlock the waypoint beyond.
path 3 no bugs
path 4, NPC must be alive as you enter the Lupicus room else Lupicus will remain friendly and you will not be able to continue. Simins is doable given aggro knowledge, decent DPS and LOSing the sparks around the statue to get them into the slots. If your team cannot complete the magg bomb event path 2 without having to resort to graveyard zerging, you’re probably not gonna be able to kill Simins.
Given how these bugs have not been fixed or even acknowledged by Anet for about a month since being reported, I’d suggest using the workarounds so you can get your Dungeon Master and unlock Hobby Dungeon Explorer so you can start earning Anet points from repeating dungeons rather than waiting indefinitely for a fix.
“GW2’s PvE is almost as bad as the PvP.”
(edited by zencow.3651)
nop, the seer path is broken, last boss cannot be killed at the moment.
It’s not impossible, let’s clear that up before the white knight brigade charge in riding their silver horses and proclaim it technically beatable and therefore balanced because Arenanet can do no wrong.
However, it is extremely artificially difficult due to buggy AI pathing on the sparks and buggy, unresponsive circles that randomly fail to catch the sparks half the time.
Edit: I should also point out that there is a waypoint in Arah path 2, the one after the hall full of spiders, that WILL KILL YOU if you teleport to it.
There’s some sort of death field surrounding it that drains all your health in seconds. Using it after death is okay, because you have a few seconds of invulnerability and can dodge out of it. TP to it while alive? You’re toast.
He said last boss. Dwayna isn’t the last boss. The crystal is and it has bugged on my grp maybe 2 out of 20+ runs. But that was a while ago. And to clear something up the pathing isn’t bugged but the graphics for the prisons are but you can easily keep track of which ones u kite thru to know which ones are still up.
(edited by Kuzeer.5320)
Could you tell me on which server are you? And when was the last time Arah was bugged/contested?
The pathing IS bugged, the sparks will sometimes get stuck and attack even if you’re far away. And no, it’s not easy to see which prisons are up because they sometimes falsely display as being open when they’re not. It adds to the confusion.
Moreover sometimes the prisons bug out completely, and reveal Simin when just one spark enters one circle even if the others are far away. This no doubt has lead to some of the smug successes some here crow about when it luckily happens a few times in a row.
Do us all a favour and stop lying about the problems here, the developers will never fix anything if you mislead them for the sake of your own ego.
Well on my run during my achievement, didn’t bug when we successfully beat the boss. Was just good coordination and performance. Disillude yourself who did it was just who used what you call bug. Considering it could be a mechanic on purpose.
You’re the one deluding yourself if you think it isn’t a bugged mechanic.
You overcame it. Congratulations. Take your plastic medal or whatever you want to award yourself and let the rest of us try to inform the developers of what they need to fix.
Unless of course you’re concerned you won’t be able to beat it if it works as intended, I get the feeling that may be the case.
What part of “didn’t bug when we succesfully beat the boss” you lost, haha
If your party is a fail, blame yourself and who you joined
p.s. And just so you know, friends who still need this ach call me if someone leave, on that boss. I happily join, willing to help And obiouvsly, i saw billion times when a group was a fail: dps like trash , or players googling instead of run to sparks maybe, idk and me typing " wake up, sparks" “Ops sorry”
Path 2 bugs out sometimes the first boss doesnt become attackable