What Dungeon compositions work well?
DPS
need that dps
Hi !
I will avoid going on the obvious 3 Wars 2 mesmers or full guardian or any fotm.
I often do dungeons with my mates, and we run Warrior – Thief – Necromancer – Elementalist – Mesmer.
I play as an elementalist (Sc/D) 30/0/0/20/20, with high Toughness, Vitality, Power and Healing Power., trying to give heals and boons to my allies while maintaining some DPS.
The warrior (Gs + Bow/Rifle), mesmer(Sc/F + Sw/Sw) and thief(D/D + Shortbow) go into direct damage, with high power and good crit chances.
The necromancer (Sc/D + St) goes into conditions.
I can’t really detail their builds, sorry.
We found it quite important to communicate especially when trying to combo. Combos are really good in this game (some of them). Usually when I or the War lay down a fire zone we ask our thief to combo blast in it to gain multiple stacks of might. Usually we can maintain 12 to 25 on everyone. This speeds up the process for mob killing.
Retaliation is also an interesting boon especially with flamethrower mobs. Ask for a light field (mesmer/necro) and some blast in it and bam the mobs melt down due to retaliation.
I would like to see this game evolve a bit more about doing the job as a team (i.e : more efficient combo fields and more electric fields !!!).
One thing to consider in your team is the number of attritions vs direct-damage you have. At one point we were all stacking bleeds on the mobs, with a 25 bleeding stacks cap this was bad. So we changed our builds and now we have around 10-22 stacks, but more direct damage.
Just to point out some interesting skills for a team :
1 – Time Warp : I think everyone will agree, this is the mother of all elites. If you have a mesmer ask him to take this spell, it will greatly speed up the process of killing a boss. To be honest I think having at least one mesmer with this spell is required.
2 – Epidemic : A very nice skill for necros. Just ask your team to unload all the conditions they have on one single mob and then press “Epidemic” and watch the other mobs melt down.
3 – Cluster bomb : stop hiding thief and start spamming combo blasts on that fire field !
tldr : balance direct damage and conditions, use and abuse of combos, just get a mesmer. Try out and experiment, adjust, retest.
It really depends on the dungeon. But if you don’t have several level 80’s then just go with guardians / warriors / mesmers.
Devonas Rest 4 lyfe
There’s a reason half the playerbase is warrior or guardian, and it’s not PvP.
that’s have something to do with half the playerbase not knowing how the gw2 combo’s work
that’s have something to do with half the playerbase not knowing how the gw2 combo’s work
Or with over half the combo’s being absolutely freaking useless.
I die a little inside whenever a mesmer throws their useless bloody ethereal monstrosities over any of my fields.
Fire – Might
Ice – Chill (66% slower attack and movement speed? kitten. Yes.)
Lightning – Vulnerability (Extra DPS which is always warranted)
Water – Heals and regen. It’s pretty much impossible to go wrong with that.
Ethereal – Chaos armor for like 4 seconds, which gives me a random boon and the monster a random condition, IF I get hit. So not only do I have to take damage, but then the benefits are random. Note: I already have basically every boon in the bloody game due to being an ele, and the monster is probably already conditioned up the wazoo. Or confusion, which is hilariously underpowered in PvE
Other fields arent much better. Smoke is probably the best beyond fire/ice/lightning. Because blind is crazy good if youve got a whole team spamming it with projectiles. Dark isnt as good despite the blind, as you need to waste a blast finisher on it, which makes it a 1-off thing rather than constant as long as the field is up.
Light is meh, the only goodness from it is condition removal, which again indicates that your team is being hit perhaps a tad too often. Also if you have an ele in the party simply standing next to him usually removes 2+ conditions every 10 seconds.
Poison is also pretty meh. More poison for the poison god! Poison is a great condition, but if you’ve placed a poison field, you’re probably a necro, and thus the monster is probably already perma poisoned…
Basically if you’ve got a smart ele in the party he completely invalidates every single other combo field unless your class happens to be thief or engineer. If you dont have an elementalist, your combo fields are all mostly useless. It’s pretty much a lose/lose.
Combo fields dont make boss fights any easier unless they’re coming from an elementalist who gives you 15 might stacks all day long, and even then you might as well just run a warrior and tell him to use for great justice every now and then, he’ll more than make up for the DPS loss.
that’s have something to do with half the playerbase not knowing how the gw2 combo’s work
Poison is also pretty meh. More poison for the poison god! Poison is a great condition, but if you’ve placed a poison field, you’re probably a necro, and thus the monster is probably already perma poisoned…
Blast = Area Weakness. Best combo in the game. Reduces overall damage on the party by a ridiculous amount while you keep it active. Have a Thief use a Shortbow and land Choking Gas all day long, you’ve basically given your party perma-Protection.
Useless my kitten
Resident Thief
(edited by Auesis.7301)
Combo fields dont make boss fights any easier unless they’re coming from an elementalist who gives you 15 might stacks all day long, and even then you might as well just run a warrior and tell him to use for great justice every now and then, he’ll more than make up for the DPS loss.
I am really wondering if what you are saying about the DPS difference between smart teamplay using combos vs the simple brutality of a warrior , is true … Will certainly compare on a new team set up using no Ele.
I do agree with you about the combo fields… I don’t care about an AOE nerf, but more useful/powerful combos could be nice …