What I dislike about each fractal

What I dislike about each fractal

in Fractals, Dungeons & Raids

Posted by: Snoring Sleepwalker.9073

Snoring Sleepwalker.9073

I run a daily fractals 10 on my necromancer with 10 AR, occasionally running lower levels to help guildies. While I do enjoy it (except for some PUGs), I have specific complaints about every fractal:

Aquatic Ruins
– Final boss takes too long to kill without being a challenging fight.

Cliffside
– My necro build relies on distance to survive melee enemies. To wield the hammer I have to get into melee.
– At the chest seals there are two safe spots. When at the one by the seal, it’s impossible to see what’s going on.
– The jumping puzzle sections regularly have one player screw up, forcing us to either wait for him to catch up or sometimes wipe because he’s dead and can’t be ressed.
– The faces that blow wind across the path blow me in all sorts of directions, sometimes even the direction I want to go in, but never the direction they appear to blow in. Bug ?
– PUGs regularly run away from the hammer wielder just as he drops it. Suggestion: Ping the hammers location on the minimap.
– There are enemies named Veteran novice. Veteran as in experienced. Novice as in inexperienced. What ?

Snowblind
– The Sons of Svanir at the ice wall keep spawning after the wall’s melted. Which means a lot of PUGs don’t notice the walls down. Suggestion: Stop spawning them when the ice is melted.
– As a condition necro, I do barely any damage to the elemental source.
– If I’m moving when I try to pick up a torch, I don’t grab the torch and GW2 keeps me moving in that direction until I mash the keyboard. Bug ?
– If the party doesn’t move as a group to the final boss, anyone blocked off has to touch a totem. Which teleports them into the destructible ice. Bug ?

Solid Ocean
– The jumping puzzle sections regularly have one player screw up, forcing us to either wait for him to catch up or sometimes wipe because he’s dead and can’t be ressed. Even worse, while running if you get hit in midair you sometimes stop. Then fall down.
– The Jade Maws attack often targets summons and pets, punishing the group for bringing them by slowing down the fight.
– If I’m moving when I try to pick up a reflecting crystal, I don’t grab the torch and GW2 keeps me moving in that direction until I mash the keyboard. Bug ?

Swampland
I’ve got no complaints about this one.

Underground Facility (dredge)
– GW2 is a game that ANET claimed was built around dodging enemy attacks. This fractal has buttons that require you to stand still, not dodging anything, while a party member operates the gate controls. Being immune to blind, the dredge are immune to one of my major means of tanking. Still, at least we can keep it pressed while dead.
– The final boss fight, especially against the mining suit, takes too long.

Urban Battlegrounds
– Lots of condition immune siege weapons I am useless at destroying.

Volcanic
– The burning bolders have the same problem as a jumping puzzle. When one player fails at them, the rest of the party must wait for them to catch up or wipe.
– The jumping puzzle sections regularly have one player screw up, forcing us to either wait for him to catch up or sometimes wipe because he’s dead and can’t be ressed.
– Near the final boss there is a hole in the track that is very hard to see. Keep the camera at the default angle and it’s hidden, raise the camera and your vision is obstructed by the roof. Not good for new players, but memorable enough that you shouldn’t fall for it a second time.
– The constant movement required by the final fight often leaves my fingers sore.

Uncategorized
– The harpies have an AOE attack that knocks you off the platforms. It’s red circle is larger than the platforms, meaning that if they are aiming dead center, there is no warning as you don’t see the circle.
– The ettin takes far too long to kill for an enemy that isn’t really a threat. By that I mean that, in all the PUGs I’ve been in, I have never seen anyone go down after we only have the ettin left.

What I dislike about each fractal

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Posted by: Lothirieth.3408

Lothirieth.3408

So many complaints yet none about the Swampland? Wow, that was unexpected. ^^

What I dislike about each fractal

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Posted by: Zenyatoo.4059

Zenyatoo.4059

So many complaints yet none about the Swampland? Wow, that was unexpected. ^^

The swamp is absolute cake.
Judge your PuG’s by their reactions to swamp. If more than 2 people are horribly upset by it then your PuG is very low quality.

My guildies are in a habit of just rezoning until they get swamp, as it allows them to blow through at least 1/3 fractals in 10ish minutes.

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Posted by: Dempsey.8760

Dempsey.8760

At least a third of your problems that are valid (simple jumping tasks shouldn’t be a problem) concern your build.
Having 3 different condition builds I use rather regularly including a necro I can say with confidence that just because your build classification is condition damage you most certainly do not need to have 1800 condition damage to be effective.
Try increasing duration over straight damage, this will actually give you more damage in the long haul and will leave room in your build to add Power, which will help killing objects.
If that doesn’t appeal to you then go to fireheart rise buy some elemental fires and spam them at these places.

What I dislike about each fractal

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Posted by: Snoring Sleepwalker.9073

Snoring Sleepwalker.9073

So many complaints yet none about the Swampland? Wow, that was unexpected. ^^

The swamp was a major headache early on. But at higher levels the PUGs are more likely to know what to do, so it becomes the easiest fractal.

At least a third of your problems that are valid (simple jumping tasks shouldn’t be a problem) concern your build.
Having 3 different condition builds I use rather regularly including a necro I can say with confidence that just because your build classification is condition damage you most certainly do not need to have 1800 condition damage to be effective.
Try increasing duration over straight damage, this will actually give you more damage in the long haul and will leave room in your build to add Power, which will help killing objects.
If that doesn’t appeal to you then go to fireheart rise buy some elemental fires and spam them at these places.

There are two problems with adding condition duration:
– It means it takes longer for my DPS to ramp up every time I switch targets. Think how many fractals involve you having to kill a horde of enemies and how much of that long haul damage never happens because a direct damage player kills the target.
– I’ll have more bleeds on the target, it makes it easier to hit the bleeding cap when other players are condition heavy.

Though I’d like to take a look at these builds.

Another problem I’ve noticed: Several fractals require you to carry bundles. Which you can’t do in Death Shroud.

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Posted by: Ald.9418

Ald.9418

Technically it’s not one of the fractals, but Maw should seriously be more difficult instead of the easiest part of the entire run.

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Posted by: Wasabi Kitty.8247

Wasabi Kitty.8247

"

Aquatic Ruins
– Final boss takes too long to kill without being a challenging fight."

You’re supposed to drag him to the lit up cages.

Anet make Rev great again.

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Posted by: Mirta.5029

Mirta.5029

I’m ALSO a necro that runs level 10 fractals daily. My response:

Aquatic Ruins
– 5 minutes. Not longer than any other boss.

Cliffside
– the hammer has all the abilities you need. The hammer wielder never actually fights on their own but rather just hit the killing blow.
– there’s a very nice little crack spot very close to the seal between the AoE’s and it’s a perfectly fine spot to stand on.
– That’s the party fault, not the fractal.
– don’t get hit by wind?

Snowblind
– and make it easy? Everybody learns to follow the wall’s progress sooner or later. There’s nothing wrong with that mechanic
– Oh hey! I’m a condition type as well! use your lych king form, afterwards spam the regular attack, help teammates to survive.

Solid Ocean
– The parties problem once again. There’s nothing bad with platforming. Also don’t skip mobs and you will not be stopped mid air.

Underground Facility (dredge)
– In high fractals dredge part is too difficult and requires spy kits, in level 10 or so use your death shroud to survive.

Urban Battlegrounds
– If you use the staff you have range to take down weapons slowly using the number 1 attack. Use it.

All I can say – you complain too much and about all the wrong things.

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Posted by: Seren.6850

Seren.6850

Mesmer dodge clones not working in urban battlegrounds (and ac 3 for that matter, hit boxes on the balls in grawl being serverside

SoS original -“They mostly come out at night … mostly”
[FIRE] Serene Snow, Warrior

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Posted by: LordByron.8369

LordByron.8369

So many complaints yet none about the Swampland? Wow, that was unexpected. ^^

The swamp is absolute cake.
Judge your PuG’s by their reactions to swamp. If more than 2 people are horribly upset by it then your PuG is very low quality.

My guildies are in a habit of just rezoning until they get swamp, as it allows them to blow through at least 1/3 fractals in 10ish minutes.

swamp is bad….
You can get stuck IN trees
Lag and collision glitches makes a thing that should be easy, hard sometimes….

surprise mossman can ruin your performance….

With a good party it takes 5 min, yet i hate it….

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: papryk.6273

papryk.6273

Aquatic Ruins
– Final boss takes too long to kill without being a challenging fight.

lure it to the electric cages…it dies very fast

Underground Facility (dredge)
– The final boss fight, especially against the mining suit, takes too long.

actually this one is dying a lot faster than the elemental. just grab a skill that reflect projectiles (ie. feedback) when he throw bombs and he will just blow himself up.

Uncategorized
– The harpies have an AOE attack that knocks you off the platforms. It’s red circle is larger than the platforms, meaning that if they are aiming dead center, there is no warning as you don’t see the circle.

Stability and reflecting skills are your friends.

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Posted by: Nuka Cola.8520

Nuka Cola.8520

Swamp isn’t exactly a cake. If moss man isn’t bugged (which is 100% of times now) at 30+ he can wipe a group. At 40+ even the tree is challenging/

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.