Going in to Guild Wars 2 I was not enthusiastic about the dungeon content. While the environment itself was superb I felt as though concrete mechanics were unrefined if not non-existant and that enemies were simply generic NPCs. Fractals have changed my outlook entirely. I feel like Arenanet really knocked it out of the park with these instances. Each one has its own personality complete with environmental hazards, traps, jumping hazards, scale worthy bosses, Mechanics that compliment rather than rely on smaller NPCs, and to top it all off Anet has blown detail out of the water yet again. For the first time I feel like I’m playing GW2 worthy dungeons. How was your experience.