What do you think about Elementalists?
When I have an Ele in my group I think of nice AoE damage and lots of combo-fields.
As long as they don’t use dual daggers, I am delighted.
Do you even lift, bro?
Icebows on burrows and Gaheron are always welcome.
Playing staff support with condition removal and using my own combo fields: Ele is a blast in Arah, AC and FotM (have done only those). Decent damage, high survivability and support. (PVT armor and clerc trinkets. Sigil of Life, Bowl of Saffron-Mango Ice Cream food. Attunement swap to water is a 2.5k heal for everyone standing close to me.)
“War does not determine who is right – only who is left.”
As long as they don’t use dual daggers, I am delighted.
What’s wrong with that?
as my main is a elementalist i play him in the fractal and other dungeons aswel. and i would like to hear from others professions what they like the most about eles and what they don’t like about eles. (i’m too blinded by their greatness to be subjective)
usually the most liked is aouramancers ( almost perma fury for the entire team)and the aoe fields.
Any person who has not tried an ele will not know the value of an ele. Honestly this is the truth. The condition removal, the regen, the combo fields, the cc, the everything goes unnoticed.
Plus, it is a refreshing change from all the melee.
Any person who has not tried an ele will not know the value of an ele. Honestly this is the truth. The condition removal, the regen, the combo fields, the cc, the everything goes unnoticed.
Plus, it is a refreshing change from all the melee.
same goes for guardian tbh. once you’ve played a guardian you know the you should stick close to the guardian to make full use of him
D/D is kind of the “in thing” right now, so there are probably a lot of players who do not play it well. That being said, I’ve never seen one in a dungeon, other than mine. I think it works well, provided the group doesn’t expect me to tank (which happens quite often). I did have to switch to my Mesmer once because a guy swore you could not do any dungeon with two Ele’s.
As long as they don’t use dual daggers, I am delighted.
What’s wrong with that?
I spent most of my time looking after them, making sure they survive. It is a bother, really. With Staff Elementalists however I can look forward to nice support and healing in addition to damage. Staff Elementalists are on par with Guardian for party usefulness in my eyes.
Do you even lift, bro?
Not that I do much.
1 is absolutely amazing
2 can be fun times if they’re working together but it usually bad
3 is far too many cooks in the kitchen.
Ele’s have nearly unparalleled utility, but they lack raw DPS or survivability.
Staff grants them the highest survivability due to range, and also some of the best utility regarding control effects, party heals, and combo fields. It is however lacking in damage. It’s probably the best weapon to use if you absolutely cannot stand near an enemy, and is my default for most dungeons/fractals.
Dagger/Dagger brings the hurt, but it’s all about the boons. A D/D elementalist is looking to give you every boon in the game if you stand next to him. They can also be much tankier than you’d suspect (100% up time on protection will do that.) The damage outweighs staff easy, but if you’re not skilled with it prepare to get pooped on by a majority of monsters.
I’d suspect Dagger/Dagger to be the reason people often dont like ele’s. It’s a bit flavor of the month right now, so lots of (bad) players are trying it and getting murdered.
Scepter/Dagger is an oddity to me. It’s probably the strongest weapon set in terms of damage. But it can be very unwieldy to use, quite a lot of ground targeted clicking that needs to happen in fast order (you have done button mash until you’ve done ring of fire, dragons tooth, phoenix, fire grab, arcane blast, earthquake, churning earth in about 3 seconds under timewarp.) It’s further range would normally lend it to being the better survivability choice over D/D, but ive found that I actually do not survive as well with it, perhaps im just bad, but I feel like the lack of instant freeze, the second quick heal, the shock aura, ETC makes it a little more dangerous despite the range.
Most people unfortunately dont notice the elementalist or his skills, as a lot of them rely on supporting teammates in not super obvious ways, and the damage is usually not anything to write home about. But they are certainly useful.
Part of the problem is that ele is the hardest class to play well. The skill ceiling is… hilariously high, and a lot of our utilities and elites are absolutely terrible, pigeonholing us into the same builds.
last night I ran fotm 40. 4 eles + me a guardian. One kitten flawless run. When making the group, I had 2 eles in it to begin with and each time I added a pug, he’d see the eles and leave. I ran through about 5 pugs before I finally got the group together, all eles but me.
And let me tell you, it was magnificent. We had a dual dagger ele (jumping in and out, excellent crowd controls), a Scepter/dagger (awesome might stacking in melee range + CC) ele, a focus ele (for anti projectiles) and a staff ele (for combo fields and aoe) plus myself as a guardian ( tank/reflection/aegis/boons). One of the fastest 40 fotm’s Ive ever had.
Tired of all this heavy geared humping going on. They have awesome survivability, being able to switch from DPS to support with attunements at any time and the DPS was actually really good, it was a smooth and fast run. Faster than alot of runs I’ve had with a bunch of warriors and guardians.
To the ‘we need heavy’s only’ idiots that left before we even started – I’m happy you did, you don’t deserve such a smooth run. I have to say it’s been my best pug ( non guild) group so far, and I’ve been though the wringer with pugs these days.
|-Swiftpaw Sharpclaw [DnT]-|